[Feat] 리플레이 씬에서 이전, 다음 버튼 작동
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@ -1093,7 +1093,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_text: "16\uAE09"
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m_text: "18\uAE09"
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 85a19688db53c77469fc4406b01045da, type: 2}
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m_sharedMaterial: {fileID: -2477908578676791210, guid: 85a19688db53c77469fc4406b01045da, type: 2}
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@ -1690,7 +1690,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_text: "\uD14C\uC2A4\uD2B801"
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m_text: test1
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 85a19688db53c77469fc4406b01045da, type: 2}
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m_sharedMaterial: {fileID: -2477908578676791210, guid: 85a19688db53c77469fc4406b01045da, type: 2}
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@ -208,8 +208,6 @@ public class ReplayManager : Singleton<ReplayManager>
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}
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}
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#region ReplayControll
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public void ReplayNext(Move nextMove )
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{
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// 보드에 돌을 설정하기 위해 gameLogic의 SetNewBoardValue호출
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@ -238,11 +236,9 @@ public class ReplayManager : Singleton<ReplayManager>
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_gameLogic.SetNewBoardValue(Enums.PlayerType.PlayerB, targetMove.columnIndex, targetMove.rowIndex);
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}
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ReplayManager.Instance.PushUndoMove(targetMove);
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//TODO: 화면상에서 돌 치우기
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_gameLogic.RemoveStone(targetMove.columnIndex, targetMove.rowIndex);
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}
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#endregion
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#region for tests
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public void OnClickSaveButton(string winnerPlayerType = "PlayerA")
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@ -17,4 +17,7 @@ EditorBuildSettings:
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- enabled: 1
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path: Assets/LYC/GameCopyLYC.unity
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guid: c7eedd59cc78a7648a2168fd25540b88
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- enabled: 1
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path: Assets/Scenes/Replay.unity
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guid: 393dbf55b04641847ae9b882a54856af
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m_configObjects: {}
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