From 5d42eb7fbe2d7dac9e39e80a1abf6d77f15da94b Mon Sep 17 00:00:00 2001 From: HaeinLEE Date: Sun, 30 Mar 2025 17:26:41 +0900 Subject: [PATCH] =?UTF-8?q?[Fix]=20=EB=A1=9C=EB=94=A9=ED=99=94=EB=A9=B4=20?= =?UTF-8?q?=EB=B2=84=EA=B7=B8=20=ED=95=B4=EA=B2=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit CloseLoadingPanel 대신 잘못된 함수 호출, TimerUnpause과의 순서 수정 --- Assets/Script/Game/GameLogic.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/Script/Game/GameLogic.cs b/Assets/Script/Game/GameLogic.cs index 837a47c..1b63fee 100644 --- a/Assets/Script/Game/GameLogic.cs +++ b/Assets/Script/Game/GameLogic.cs @@ -190,19 +190,19 @@ public partial class GameLogic : IDisposable } case Constants.MultiplayManagerState.DrawRejected: Debug.Log("무승부 요청이 거부가 들어옴"); - TimerUnpause(); ExecuteOnMainThread(() => { GameManager.Instance.panelManager.CloseLoadingPanel(); GameManager.Instance.panelManager.OpenConfirmPanel("무승부 요청을 거부하였습니다.", () => { }); }); + TimerUnpause(); break; case Constants.MultiplayManagerState.DrawRejectionConfirmed: { Debug.Log("무승부 요청 거부 완료"); ExecuteOnMainThread(() => { - GameManager.Instance.panelManager.OpenLoadingPanel(true, true, false, false); + GameManager.Instance.panelManager.CloseLoadingPanel(); }); TimerUnpause(); break;