DO-59 [Feat] 사운드 제어
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Assets/Resources/Game bgm2.mp3
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Assets/Resources/Game bgm2.mp3
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|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -859,7 +761,6 @@ GameObject:
|
|||||||
- component: {fileID: 2622934673103949083}
|
- component: {fileID: 2622934673103949083}
|
||||||
- component: {fileID: 3464089222698319368}
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- component: {fileID: 3464089222698319368}
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||||||
- component: {fileID: 8434701791193156984}
|
- component: {fileID: 8434701791193156984}
|
||||||
- component: {fileID: 9145795730378986889}
|
|
||||||
m_Layer: 5
|
m_Layer: 5
|
||||||
m_Name: Switch
|
m_Name: Switch
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
@ -994,103 +895,6 @@ MonoBehaviour:
|
|||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
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handleImage: {fileID: 1822478720763898751}
|
handleImage: {fileID: 1822478720763898751}
|
||||||
clickSound: {fileID: 8300000, guid: cff2e6cf7f46a074d86955b3b6fd499a, type: 3}
|
|
||||||
--- !u!82 &9145795730378986889
|
|
||||||
AudioSource:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
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m_PrefabAsset: {fileID: 0}
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||||||
m_GameObject: {fileID: 5387157431517620447}
|
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m_Enabled: 1
|
|
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serializedVersion: 4
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|
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OutputAudioMixerGroup: {fileID: 0}
|
|
||||||
m_audioClip: {fileID: 0}
|
|
||||||
m_PlayOnAwake: 1
|
|
||||||
m_Volume: 1
|
|
||||||
m_Pitch: 1
|
|
||||||
Loop: 0
|
|
||||||
Mute: 0
|
|
||||||
Spatialize: 0
|
|
||||||
SpatializePostEffects: 0
|
|
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Priority: 128
|
|
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DopplerLevel: 1
|
|
||||||
MinDistance: 1
|
|
||||||
MaxDistance: 500
|
|
||||||
Pan2D: 0
|
|
||||||
rolloffMode: 0
|
|
||||||
BypassEffects: 0
|
|
||||||
BypassListenerEffects: 0
|
|
||||||
BypassReverbZones: 0
|
|
||||||
rolloffCustomCurve:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Curve:
|
|
||||||
- serializedVersion: 3
|
|
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time: 0
|
|
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value: 1
|
|
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inSlope: 0
|
|
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outSlope: 0
|
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tangentMode: 0
|
|
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weightedMode: 0
|
|
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inWeight: 0.33333334
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outWeight: 0.33333334
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|
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- serializedVersion: 3
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|
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time: 1
|
|
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value: 0
|
|
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inSlope: 0
|
|
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outSlope: 0
|
|
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tangentMode: 0
|
|
||||||
weightedMode: 0
|
|
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inWeight: 0.33333334
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|
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outWeight: 0.33333334
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|
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m_PreInfinity: 2
|
|
||||||
m_PostInfinity: 2
|
|
||||||
m_RotationOrder: 4
|
|
||||||
panLevelCustomCurve:
|
|
||||||
serializedVersion: 2
|
|
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m_Curve:
|
|
||||||
- serializedVersion: 3
|
|
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time: 0
|
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value: 0
|
|
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inSlope: 0
|
|
||||||
outSlope: 0
|
|
||||||
tangentMode: 0
|
|
||||||
weightedMode: 0
|
|
||||||
inWeight: 0.33333334
|
|
||||||
outWeight: 0.33333334
|
|
||||||
m_PreInfinity: 2
|
|
||||||
m_PostInfinity: 2
|
|
||||||
m_RotationOrder: 4
|
|
||||||
spreadCustomCurve:
|
|
||||||
serializedVersion: 2
|
|
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m_Curve:
|
|
||||||
- serializedVersion: 3
|
|
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time: 0
|
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value: 0
|
|
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inSlope: 0
|
|
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outSlope: 0
|
|
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tangentMode: 0
|
|
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weightedMode: 0
|
|
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inWeight: 0.33333334
|
|
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outWeight: 0.33333334
|
|
||||||
m_PreInfinity: 2
|
|
||||||
m_PostInfinity: 2
|
|
||||||
m_RotationOrder: 4
|
|
||||||
reverbZoneMixCustomCurve:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Curve:
|
|
||||||
- serializedVersion: 3
|
|
||||||
time: 0
|
|
||||||
value: 1
|
|
||||||
inSlope: 0
|
|
||||||
outSlope: 0
|
|
||||||
tangentMode: 0
|
|
||||||
weightedMode: 0
|
|
||||||
inWeight: 0.33333334
|
|
||||||
outWeight: 0.33333334
|
|
||||||
m_PreInfinity: 2
|
|
||||||
m_PostInfinity: 2
|
|
||||||
m_RotationOrder: 4
|
|
||||||
--- !u!1 &7654744771681034987
|
--- !u!1 &7654744771681034987
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
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|
BIN
Assets/Resources/win sound.mp3
Normal file
BIN
Assets/Resources/win sound.mp3
Normal file
Binary file not shown.
23
Assets/Resources/win sound.mp3.meta
Normal file
23
Assets/Resources/win sound.mp3.meta
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1613a4bf934e4d043b4e50b1b74c16b5
|
||||||
|
AudioImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 7
|
||||||
|
defaultSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
preloadAudioData: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
ambisonic: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -1,5 +1,6 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.Timeline;
|
||||||
|
|
||||||
public class AudioManager : Singleton<AudioManager>
|
public class AudioManager : Singleton<AudioManager>
|
||||||
{
|
{
|
||||||
@ -9,11 +10,20 @@ public class AudioManager : Singleton<AudioManager>
|
|||||||
[Header("SFX")]
|
[Header("SFX")]
|
||||||
[SerializeField] private AudioClip clickSound;
|
[SerializeField] private AudioClip clickSound;
|
||||||
[SerializeField] private AudioClip closeSound;
|
[SerializeField] private AudioClip closeSound;
|
||||||
|
[SerializeField] private AudioClip coinsAddSound;
|
||||||
|
[SerializeField] private AudioClip coinsEmptySound;
|
||||||
|
[SerializeField] private AudioClip coinsRemoveSound;
|
||||||
|
[SerializeField] private AudioClip winSound;
|
||||||
|
[SerializeField] private AudioClip loseSound;
|
||||||
|
[SerializeField] private AudioClip stoneSound;
|
||||||
|
|
||||||
private AudioSource bgmAudioSource; // BGM을 위한 AudioSource
|
[HideInInspector] public AudioSource bgmAudioSource; // BGM을 위한 AudioSource
|
||||||
private AudioSource sfxAudioSource; // SFX를 위한 AudioSource
|
private AudioSource sfxAudioSource; // SFX를 위한 AudioSource
|
||||||
|
|
||||||
[HideInInspector] public float sfxVolume = 1.0f; // SFX 볼륨 (기본값 1)
|
public float sfxVolume = 1.0f; // SFX 볼륨 (기본값 1)
|
||||||
|
|
||||||
|
[HideInInspector]public bool isPlayBGM;
|
||||||
|
[HideInInspector]public bool isPlaySFX;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
@ -27,10 +37,9 @@ public class AudioManager : Singleton<AudioManager>
|
|||||||
// 시작 시 BGM을 자동으로 재생
|
// 시작 시 BGM을 자동으로 재생
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
if (UserManager.IsPlayBGM) // UserManager의 BGM 설정값에 따라 BGM을 재생
|
isPlayBGM = UserManager.IsPlayBGM;
|
||||||
{
|
isPlaySFX = UserManager.IsPlaySFX;
|
||||||
PlayMainBGM(); // 기본 BGM을 재생
|
PlayBGM();
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// 메인 BGM을 재생하는 함수
|
// 메인 BGM을 재생하는 함수
|
||||||
@ -44,15 +53,6 @@ public class AudioManager : Singleton<AudioManager>
|
|||||||
bgmAudioSource.Play(); // BGM 재생
|
bgmAudioSource.Play(); // BGM 재생
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// BGM을 멈추는 함수
|
|
||||||
public void StopMainBGM()
|
|
||||||
{
|
|
||||||
if (bgmAudioSource != null && bgmAudioSource.isPlaying)
|
|
||||||
{
|
|
||||||
bgmAudioSource.Stop(); // BGM을 멈춤
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void PlayGameBGM()
|
public void PlayGameBGM()
|
||||||
{
|
{
|
||||||
@ -64,47 +64,103 @@ public class AudioManager : Singleton<AudioManager>
|
|||||||
bgmAudioSource.Play(); // 게임 BGM 재생
|
bgmAudioSource.Play(); // 게임 BGM 재생
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void PlayBGM()
|
||||||
|
{
|
||||||
|
if (isPlayBGM)
|
||||||
|
{
|
||||||
|
Scene currentScene = SceneManager.GetActiveScene();
|
||||||
|
|
||||||
|
if (currentScene.name == "Main")
|
||||||
|
{
|
||||||
|
StopBGM();
|
||||||
|
PlayMainBGM();
|
||||||
|
}
|
||||||
|
else if (currentScene.name == "Game")
|
||||||
|
{
|
||||||
|
StopBGM();
|
||||||
|
PlayGameBGM();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void StopGameBGM()
|
public void StopBGM()
|
||||||
{
|
{
|
||||||
if (bgmAudioSource != null && bgmAudioSource.isPlaying)
|
if (bgmAudioSource != null && bgmAudioSource.isPlaying)
|
||||||
{
|
{
|
||||||
bgmAudioSource.Stop(); // 게임용 BGM을 멈춤
|
bgmAudioSource.Stop(); // 게임용 BGM을 멈춤
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// 씬이 로드될 때마다 호출되는 OnSceneLoaded 메서드
|
||||||
|
protected override void OnSceneLoaded(Scene scene, LoadSceneMode mode)
|
||||||
|
{
|
||||||
|
PlayBGM();
|
||||||
|
}
|
||||||
|
|
||||||
// 클릭 사운드(SFX) 재생
|
// 클릭 사운드(SFX) 재생
|
||||||
public void PlayClickSound()
|
public void PlayClickSound()
|
||||||
{
|
{
|
||||||
sfxAudioSource.PlayOneShot(clickSound, sfxVolume);
|
if (isPlaySFX)
|
||||||
|
{
|
||||||
|
sfxAudioSource.PlayOneShot(clickSound, sfxVolume);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// 닫기 사운드(SFX) 재생
|
// 닫기 사운드(SFX) 재생
|
||||||
public void PlayCloseSound()
|
public void PlayCloseSound()
|
||||||
{
|
{
|
||||||
sfxAudioSource.PlayOneShot(closeSound, sfxVolume);
|
if (isPlaySFX)
|
||||||
|
{
|
||||||
|
sfxAudioSource.PlayOneShot(closeSound, sfxVolume);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// 씬이 로드될 때마다 호출되는 OnSceneLoaded 메서드
|
public void PlayCoinsAddSound()
|
||||||
protected override void OnSceneLoaded(Scene scene, LoadSceneMode mode)
|
|
||||||
{
|
{
|
||||||
if (scene.name == "Main")
|
if (isPlaySFX)
|
||||||
{
|
{
|
||||||
StopGameBGM();
|
sfxAudioSource.PlayOneShot(coinsAddSound, sfxVolume);
|
||||||
|
|
||||||
if (UserManager.IsPlayBGM) // BGM 설정값에 따라 메인 BGM을 재생
|
|
||||||
{
|
|
||||||
PlayMainBGM();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else if (scene.name == "Game")
|
}
|
||||||
|
|
||||||
|
public void PlayCoinsEmptySound()
|
||||||
|
{
|
||||||
|
if (isPlaySFX)
|
||||||
{
|
{
|
||||||
StopMainBGM();
|
sfxAudioSource.PlayOneShot(coinsEmptySound, sfxVolume);
|
||||||
|
}
|
||||||
if (UserManager.IsPlayBGM) // BGM 설정값에 따라 게임 BGM을 재생
|
}
|
||||||
{
|
|
||||||
PlayGameBGM();
|
public void PlayCoinsRemoveSound()
|
||||||
}
|
{
|
||||||
|
if (isPlaySFX)
|
||||||
|
{
|
||||||
|
sfxAudioSource.PlayOneShot(coinsRemoveSound, sfxVolume);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PlayLoseSound()
|
||||||
|
{
|
||||||
|
if (isPlaySFX)
|
||||||
|
{
|
||||||
|
sfxAudioSource.PlayOneShot(loseSound, sfxVolume);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PlayWinSound()
|
||||||
|
{
|
||||||
|
if (isPlaySFX)
|
||||||
|
{
|
||||||
|
sfxAudioSource.PlayOneShot(winSound, sfxVolume);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PlayStoneSound()
|
||||||
|
{
|
||||||
|
if (isPlaySFX)
|
||||||
|
{
|
||||||
|
sfxAudioSource.PlayOneShot(stoneSound, sfxVolume);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -6,16 +6,11 @@ using UnityEngine.EventSystems;
|
|||||||
using UnityEngine.Serialization;
|
using UnityEngine.Serialization;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
[RequireComponent(typeof(AudioSource))]
|
|
||||||
public class CoinsPanelController : MonoBehaviour
|
public class CoinsPanelController : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] private GameObject coinsRemoveImageObject;
|
[SerializeField] private GameObject coinsRemoveImageObject;
|
||||||
[SerializeField] private TMP_Text coinsCountText;
|
[SerializeField] private TMP_Text coinsCountText;
|
||||||
|
|
||||||
[SerializeField] private AudioClip coinsRemoveAudioClip;
|
|
||||||
[SerializeField] private AudioClip coinsAddAudioClip;
|
|
||||||
[SerializeField] private AudioClip coinsEmptyAudioClip;
|
|
||||||
|
|
||||||
private Color _coinsColor;
|
private Color _coinsColor;
|
||||||
private AudioSource _audioSource;
|
private AudioSource _audioSource;
|
||||||
private int _coinsCount;
|
private int _coinsCount;
|
||||||
@ -110,19 +105,17 @@ public class CoinsPanelController : MonoBehaviour
|
|||||||
{
|
{
|
||||||
ChangeTextAnimation(true, ()=>
|
ChangeTextAnimation(true, ()=>
|
||||||
{
|
{
|
||||||
// TODO : 코인 수량 업데이트
|
_coinsCount += 500;
|
||||||
action?.Invoke();
|
action?.Invoke();
|
||||||
});
|
});
|
||||||
|
|
||||||
// 효과음 재생
|
// 효과음 재생
|
||||||
// TODO : if (UserInformation.IsPlaySFX)
|
AudioManager.Instance.PlayCoinsAddSound();
|
||||||
_audioSource.PlayOneShot(coinsAddAudioClip);
|
|
||||||
});
|
});
|
||||||
sequence.AppendInterval(0.5f);
|
sequence.AppendInterval(0.5f);
|
||||||
}
|
}
|
||||||
sequence.OnComplete(() =>
|
sequence.OnComplete(() =>
|
||||||
{
|
{
|
||||||
_coinsCount += coinsCount; //추가된 코인 적용
|
|
||||||
_canvasGroup.blocksRaycasts = true; //구매 후 클릭 활성화
|
_canvasGroup.blocksRaycasts = true; //구매 후 클릭 활성화
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -130,8 +123,7 @@ public class CoinsPanelController : MonoBehaviour
|
|||||||
public void EmptyCoins()
|
public void EmptyCoins()
|
||||||
{
|
{
|
||||||
// 효과음 재생
|
// 효과음 재생
|
||||||
// TODO: if (UserInformation.IsPlaySFX)
|
AudioManager.Instance.PlayCoinsEmptySound();
|
||||||
_audioSource.PlayOneShot(coinsEmptyAudioClip);
|
|
||||||
|
|
||||||
GetComponent<RectTransform>().DOPunchPosition(new Vector3(20f, 0, 0), 1f, 7);
|
GetComponent<RectTransform>().DOPunchPosition(new Vector3(20f, 0, 0), 1f, 7);
|
||||||
}
|
}
|
||||||
@ -151,8 +143,7 @@ public class CoinsPanelController : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 효과음 재생
|
// 효과음 재생
|
||||||
// TODO: if (UserInformation.IsPlaySFX)
|
AudioManager.Instance.PlayCoinsRemoveSound();
|
||||||
_audioSource.PlayOneShot(coinsRemoveAudioClip);
|
|
||||||
|
|
||||||
// 코인 사라지는 연출
|
// 코인 사라지는 연출
|
||||||
coinsRemoveImageObject.SetActive(true);
|
coinsRemoveImageObject.SetActive(true);
|
||||||
|
@ -87,14 +87,22 @@ public class UserManager : Singleton<UserManager>
|
|||||||
public static bool IsPlaySFX
|
public static bool IsPlaySFX
|
||||||
{
|
{
|
||||||
get { return PlayerPrefs.GetInt("IsPlaySFX", 1) == 1; }
|
get { return PlayerPrefs.GetInt("IsPlaySFX", 1) == 1; }
|
||||||
set { PlayerPrefs.SetInt("IsPlaySFX", value ? 1 : 0); }
|
set
|
||||||
|
{
|
||||||
|
PlayerPrefs.SetInt("IsPlaySFX", value ? 1 : 0);
|
||||||
|
AudioManager.Instance.isPlaySFX = value;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// 배경음악 재생 여부
|
// 배경음악 재생 여부
|
||||||
public static bool IsPlayBGM
|
public static bool IsPlayBGM
|
||||||
{
|
{
|
||||||
get { return PlayerPrefs.GetInt("IsPlayBGM", 1) == 1; }
|
get { return PlayerPrefs.GetInt("IsPlayBGM", 1) == 1; }
|
||||||
set { PlayerPrefs.SetInt("IsPlayBGM", value ? 1 : 0); }
|
set
|
||||||
|
{
|
||||||
|
PlayerPrefs.SetInt("IsPlayBGM", value ? 1 : 0);
|
||||||
|
AudioManager.Instance.isPlayBGM = value;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnSceneLoaded(Scene scene, LoadSceneMode mode)
|
protected override void OnSceneLoaded(Scene scene, LoadSceneMode mode)
|
||||||
|
@ -6,11 +6,9 @@ using UnityEngine.UI;
|
|||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
|
|
||||||
[RequireComponent(typeof(Image))]
|
[RequireComponent(typeof(Image))]
|
||||||
[RequireComponent(typeof(AudioSource))]
|
|
||||||
public class SwitchController : MonoBehaviour
|
public class SwitchController : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] private Image handleImage;
|
[SerializeField] private Image handleImage;
|
||||||
[SerializeField] private AudioClip clickSound;
|
|
||||||
|
|
||||||
//스위치에 상태 변경 시 호출할 콜백 함수
|
//스위치에 상태 변경 시 호출할 콜백 함수
|
||||||
public delegate void OnSwitchChangedDelegate(bool isOn);
|
public delegate void OnSwitchChangedDelegate(bool isOn);
|
||||||
@ -56,8 +54,7 @@ public class SwitchController : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 효과음 재생
|
// 효과음 재생
|
||||||
if (clickSound != null)
|
AudioManager.Instance.PlayClickSound();
|
||||||
_audioSource.PlayOneShot(clickSound);
|
|
||||||
|
|
||||||
//이벤트 호출
|
//이벤트 호출
|
||||||
OnSwitchChanged?.Invoke(isOn);
|
OnSwitchChanged?.Invoke(isOn);
|
||||||
|
@ -33,15 +33,15 @@ public class SettingsPanelController : PanelController
|
|||||||
// BGM을 끄는 경우
|
// BGM을 끄는 경우
|
||||||
if (!value)
|
if (!value)
|
||||||
{
|
{
|
||||||
GameManager.Instance.audioManager.StopMainBGM(); // BGM을 끄기
|
AudioManager.Instance.StopBGM(); // BGM을 끄기
|
||||||
}
|
}
|
||||||
// BGM을 켜는 경우
|
// BGM을 켜는 경우
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// 이미 BGM이 재생 중인 경우 새로 시작하지 않도록 체크
|
// 이미 BGM이 재생 중인 경우 새로 시작하지 않도록 체크
|
||||||
if (!GameManager.Instance.audioManager.GetComponent<AudioSource>().isPlaying)
|
if (!AudioManager.Instance.bgmAudioSource.isPlaying)
|
||||||
{
|
{
|
||||||
GameManager.Instance.audioManager.PlayMainBGM(); // BGM을 켜기
|
AudioManager.Instance.PlayBGM(); // BGM을 켜기
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user