Merge pull request #31 from Degulleo/DO-41-오목-무승부-확인

Do 41 오목 무승부 확인
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Lim0_C 2025-03-21 10:05:17 +09:00 committed by GitHub
commit 636ac5ff4f
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4 changed files with 246 additions and 23 deletions

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@ -4,4 +4,7 @@
public const string GameServerURL = "ws://localhost:3000";
public const int BoardSize = 15;
public const int ReplayMaxRecordSize = 10;
public const int WIN_COUNT = 5;
//무승부 확인을 위한 최소 착수 수
public const int MinCountForDrawCheck = 150;
}

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@ -12,10 +12,10 @@ public abstract class BasePlayerState
public void ProcessMove(GameLogic gameLogic, Enums.PlayerType playerType, int row, int col)
{
gameLogic.fioTimer.PauseTimer();
gameLogic.SetNewBoardValue(playerType, row, col);
gameLogic.CountStoneCounter();
if (gameLogic.CheckGameWin(playerType, row, col))
{
@ -24,10 +24,23 @@ public abstract class BasePlayerState
}
else
{
//TODO: 무승부 확인
HandleNextTurn(gameLogic);
if (gameLogic.TotalStoneCounter >= Constants.MinCountForDrawCheck)
{
if (gameLogic.CheckGameDraw())
{
GameManager.Instance.panelManager.OpenConfirmPanel($"Game Over: Draw",() =>{});
gameLogic.EndGame();
}
else
{
HandleNextTurn(gameLogic);
}
}
else
{
HandleNextTurn(gameLogic);
}
}
}
}
@ -85,7 +98,6 @@ public class AIState: BasePlayerState
public override void OnEnter(GameLogic gameLogic)
{
gameLogic.fioTimer.StartTimer();
//TODO: AI이식
OmokAI.Instance.StartBestMoveSearch(gameLogic.GetBoard(), (bestMove) =>
{
if(bestMove.HasValue)
@ -137,16 +149,22 @@ public class GameLogic : MonoBehaviour
public StoneController stoneController;
public Enums.PlayerType currentTurn;
public Enums.GameType gameType;
//총 착수된 돌 카운터
public int _totalStoneCounter;
public int TotalStoneCounter{get{return _totalStoneCounter;}}
public BasePlayerState firstPlayerState;
public BasePlayerState secondPlayerState;
private BasePlayerState _currentPlayerState;
//타이머
public FioTimer fioTimer;
private const int WIN_COUNT = 5;
//선택된 좌표
public int selectedRow;
public int selectedCol;
//마지막 배치된 좌표
private int _lastRow;
private int _lastCol;
#region Renju Members
// 렌주룰 금수 검사기
@ -156,9 +174,6 @@ public class GameLogic : MonoBehaviour
private List<Vector2Int> _forbiddenMoves = new List<Vector2Int>();
#endregion
private int _lastRow;
private int _lastCol;
private static int[][] _directions = new int[][]
{
new int[] {1, 0}, // 수직
@ -173,6 +188,7 @@ public class GameLogic : MonoBehaviour
_board = new Enums.PlayerType[15, 15];
this.stoneController = stoneController;
this.gameType = gameType;
_totalStoneCounter = 0;
selectedRow = -1;
selectedCol = -1;
@ -210,7 +226,6 @@ public class GameLogic : MonoBehaviour
//TODO: 기보 매니저에게 플레이어 닉네임 넘겨주기
ReplayManager.Instance.InitReplayData("PlayerA","nicknameB");
switch (gameType)
{
case Enums.GameType.SinglePlay:
@ -226,10 +241,10 @@ public class GameLogic : MonoBehaviour
break;
}
}
public Enums.PlayerType[,] GetBoard()
//돌 카운터 증가 함수
public void CountStoneCounter()
{
return _board;
_totalStoneCounter++;
}
//착수 버튼 클릭시 호출되는 함수
@ -331,7 +346,7 @@ public class GameLogic : MonoBehaviour
public void EndGame()
{
SetState(null);
//TODO: 게임 종료 후 행동 구현
}
//승리 확인 함수
@ -342,7 +357,7 @@ public class GameLogic : MonoBehaviour
var (count, _) = CountStones(_board, row, col, dir, player);
// 자기 자신 포함하여 5개 이상일 시 true 반환
if (count + 1 >= WIN_COUNT)
if (count + 1 >= Constants.WIN_COUNT)
return true;
}
@ -388,7 +403,56 @@ public class GameLogic : MonoBehaviour
return (count, openEnds);
}
#region Renju Rule Detector
public Enums.PlayerType[,] GetBoard()
{
return _board;
}
//무승부 확인
public bool CheckGameDraw()
{
if (CheckIsFull(_board)) return true; // 빈 칸이 없으면 무승부
bool playerAHasChance = CheckFiveChance(_board, Enums.PlayerType.PlayerA);
bool playerBHasChance = CheckFiveChance(_board, Enums.PlayerType.PlayerB);
return !(playerAHasChance || playerBHasChance); // 둘 다 기회가 없으면 무승부
}
//연속되는 5개가 만들어질 기회가 있는지 판단
private bool CheckFiveChance(Enums.PlayerType[,] board, Enums.PlayerType player)
{
var tempBoard = (Enums.PlayerType[,])board.Clone();
int size = board.GetLength(0);
for (int row = 0; row < size; row++)
{
for (int col = 0; col < size; col++)
{
if (tempBoard[row, col] != Enums.PlayerType.None) continue;
tempBoard[row, col] = player;
foreach (var dir in _directions)
{
var (count, _) = CountStones(tempBoard, row, col, dir, player);
// 자기 자신 포함하여 5개 이상일 시 true 반환
if (count + 1 >= Constants.WIN_COUNT) return true;
}
}
}
return false;
}
//보드가 꽉 찼는지 확인
private static bool CheckIsFull(Enums.PlayerType[,] board)
{
int size = board.GetLength(0);
for (int row = 0; row < size; row++)
{
for (int col = 0; col < size; col++)
{
if (board[row, col] == Enums.PlayerType.None) return false;
}
}
return true;
}
#region Renju Rule Detector
// 금수 위치 업데이트 및 표시
private void UpdateForbiddenMoves()
{

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@ -31,10 +31,10 @@ public class GameManager : Singleton<GameManager>
//게임 씬에서 확인하기 위한 임시 코드
// _canvas = canvas.GetComponent<Canvas>();
// _stoneController = GameObject.FindObjectOfType<StoneController>();
// _stoneController.InitStones();
// var fioTimer = FindObjectOfType<FioTimer>();
// _gameLogic = new GameLogic(_stoneController, _gameType, fioTimer);
_stoneController = GameObject.FindObjectOfType<StoneController>();
_stoneController.InitStones();
var fioTimer = FindObjectOfType<FioTimer>();
_gameLogic = new GameLogic(_stoneController, _gameType, fioTimer);
}
private void InitPanels()
@ -51,7 +51,6 @@ public class GameManager : Singleton<GameManager>
}
else
{
Debug.Log("착수 위치를 선택 해주세요");
//TODO: 착수할 위치를 선택하라는 동작
}
}