diff --git a/Assets/Script/Game/GameLogic.cs b/Assets/Script/Game/GameLogic.cs index 12453db..9d988e1 100644 --- a/Assets/Script/Game/GameLogic.cs +++ b/Assets/Script/Game/GameLogic.cs @@ -56,6 +56,8 @@ public class PlayerState : BasePlayerState public override void OnExit(GameLogic gameLogic) { + //TODO: 렌주 룰 금수자리 초기화 + gameLogic.fioTimer.InitTimer(); gameLogic.stoneController.OnStoneClickedDelegate = null; } diff --git a/Assets/Script/Game/GameManager.cs b/Assets/Script/Game/GameManager.cs index ecc609e..02d07a8 100644 --- a/Assets/Script/Game/GameManager.cs +++ b/Assets/Script/Game/GameManager.cs @@ -142,6 +142,10 @@ public class GameManager : Singleton { if (scene.name == "Game") { + if (_gameType == Enums.GameType.Replay) + { + //TODO: 리플레이를 위한 초기화 + } _stoneController = GameObject.FindObjectOfType(); _stoneController.InitStones(); var fioTimer = FindObjectOfType();