From 6975cb8aa5a37e090bcae93d144f508719742aa0 Mon Sep 17 00:00:00 2001 From: Lim0_C Date: Tue, 18 Mar 2025 10:55:49 +0900 Subject: [PATCH] =?UTF-8?q?DO-33=20[Style]=20TODO=20=EC=B6=94=EA=B0=80=20?= =?UTF-8?q?=EC=BD=94=EB=93=9C=20=EC=A0=95=EB=A6=AC?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Script/Game/GameLogic.cs | 2 ++ Assets/Script/Game/GameManager.cs | 4 ++++ 2 files changed, 6 insertions(+) diff --git a/Assets/Script/Game/GameLogic.cs b/Assets/Script/Game/GameLogic.cs index 12453db..9d988e1 100644 --- a/Assets/Script/Game/GameLogic.cs +++ b/Assets/Script/Game/GameLogic.cs @@ -56,6 +56,8 @@ public class PlayerState : BasePlayerState public override void OnExit(GameLogic gameLogic) { + //TODO: 렌주 룰 금수자리 초기화 + gameLogic.fioTimer.InitTimer(); gameLogic.stoneController.OnStoneClickedDelegate = null; } diff --git a/Assets/Script/Game/GameManager.cs b/Assets/Script/Game/GameManager.cs index ecc609e..02d07a8 100644 --- a/Assets/Script/Game/GameManager.cs +++ b/Assets/Script/Game/GameManager.cs @@ -142,6 +142,10 @@ public class GameManager : Singleton { if (scene.name == "Game") { + if (_gameType == Enums.GameType.Replay) + { + //TODO: 리플레이를 위한 초기화 + } _stoneController = GameObject.FindObjectOfType(); _stoneController.InitStones(); var fioTimer = FindObjectOfType();