diff --git a/Assets/Script/Replay/ReplayManager.cs b/Assets/Script/Replay/ReplayManager.cs index 8b7a7a0..02d66fa 100644 --- a/Assets/Script/Replay/ReplayManager.cs +++ b/Assets/Script/Replay/ReplayManager.cs @@ -2,7 +2,6 @@ using System; using System.Collections; using System.Collections.Generic; using System.IO; -using Unity.VisualScripting; using UnityEngine; using UnityEngine.SceneManagement; @@ -217,16 +216,10 @@ public class ReplayManager : Singleton } public void ReplayFirst() - { - StartCoroutine(IReplayFirst()); - } - - private IEnumerator IReplayFirst() { while (_placedStoneStack.Count > 0) { ReplayUndo(_placedStoneStack.Pop()); - yield return new WaitForSeconds(0.1f); } }