diff --git a/Assets/Script/Game/GameLogic.cs b/Assets/Script/Game/GameLogic.cs index f4dc454..cc21d96 100644 --- a/Assets/Script/Game/GameLogic.cs +++ b/Assets/Script/Game/GameLogic.cs @@ -526,10 +526,10 @@ public class GameLogic : IDisposable }); break; case Constants.MultiplayManagerState.RevengeRequestSent: - Debug.Log("재대결 요청 전송 완료"); + Debug.Log("재대결 요청: 전송 완료"); break; case Constants.MultiplayManagerState.RevengeAccepted: - Debug.Log("재대결 요청이 승낙이 들어옴"); + Debug.Log("재대결 요청: 승낙이 들어옴"); InitBoardForRevenge(); UnityMainThreadDispatcher.Instance().Enqueue(() => { @@ -537,18 +537,18 @@ public class GameLogic : IDisposable }); break; case Constants.MultiplayManagerState.RevengeConfirmed: - Debug.Log("재대결 요청 승낙 완료"); + Debug.Log("재대결 요청: 승낙 완료"); InitBoardForRevenge(); break; case Constants.MultiplayManagerState.RevengeRejected: - Debug.Log("재대결 요청이 거부가 들어옴"); + Debug.Log("재대결 요청: 거부가 들어옴"); UnityMainThreadDispatcher.Instance().Enqueue(() => { GameManager.Instance.panelManager.OpenConfirmPanel("재대결 요청을 거부하였습니다.", () => { }); }); break; case Constants.MultiplayManagerState.RevengeRejectionConfirmed: - Debug.Log("재대결 요청 거부 완료"); + Debug.Log("재대결 요청: 거부 완료"); UnityMainThreadDispatcher.Instance().Enqueue(() => { GameManager.Instance.panelManager.OpenConfirmPanel("재대결 요청을 거부하였습니다.", () => { });