From 6c7208324981db570ed26bd8152d3d083f8c3e7e Mon Sep 17 00:00:00 2001 From: Jay <96156114+jaydev00a@users.noreply.github.com> Date: Thu, 27 Mar 2025 18:03:27 +0900 Subject: [PATCH] =?UTF-8?q?DO-73=20[Style]=20=EC=9E=AC=EB=8C=80=EA=B2=B0?= =?UTF-8?q?=20=EC=A3=BC=EC=84=9D=20=EC=88=98=EC=A0=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Script/Game/GameLogic.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/Assets/Script/Game/GameLogic.cs b/Assets/Script/Game/GameLogic.cs index f4dc454..cc21d96 100644 --- a/Assets/Script/Game/GameLogic.cs +++ b/Assets/Script/Game/GameLogic.cs @@ -526,10 +526,10 @@ public class GameLogic : IDisposable }); break; case Constants.MultiplayManagerState.RevengeRequestSent: - Debug.Log("재대결 요청 전송 완료"); + Debug.Log("재대결 요청: 전송 완료"); break; case Constants.MultiplayManagerState.RevengeAccepted: - Debug.Log("재대결 요청이 승낙이 들어옴"); + Debug.Log("재대결 요청: 승낙이 들어옴"); InitBoardForRevenge(); UnityMainThreadDispatcher.Instance().Enqueue(() => { @@ -537,18 +537,18 @@ public class GameLogic : IDisposable }); break; case Constants.MultiplayManagerState.RevengeConfirmed: - Debug.Log("재대결 요청 승낙 완료"); + Debug.Log("재대결 요청: 승낙 완료"); InitBoardForRevenge(); break; case Constants.MultiplayManagerState.RevengeRejected: - Debug.Log("재대결 요청이 거부가 들어옴"); + Debug.Log("재대결 요청: 거부가 들어옴"); UnityMainThreadDispatcher.Instance().Enqueue(() => { GameManager.Instance.panelManager.OpenConfirmPanel("재대결 요청을 거부하였습니다.", () => { }); }); break; case Constants.MultiplayManagerState.RevengeRejectionConfirmed: - Debug.Log("재대결 요청 거부 완료"); + Debug.Log("재대결 요청: 거부 완료"); UnityMainThreadDispatcher.Instance().Enqueue(() => { GameManager.Instance.panelManager.OpenConfirmPanel("재대결 요청을 거부하였습니다.", () => { });