diff --git a/Assets/Script/Game/GameLogic.cs b/Assets/Script/Game/GameLogic.cs index cc1e2ac..f43f1ac 100644 --- a/Assets/Script/Game/GameLogic.cs +++ b/Assets/Script/Game/GameLogic.cs @@ -357,4 +357,12 @@ public class GameLogic : MonoBehaviour return (count, openEnds); } + + public bool CheckGameDraw(Enums.PlayerType[,] board) + { + + + + return false; + } } diff --git a/Assets/Script/Game/GameManager.cs b/Assets/Script/Game/GameManager.cs index 49725d4..c4868b0 100644 --- a/Assets/Script/Game/GameManager.cs +++ b/Assets/Script/Game/GameManager.cs @@ -201,7 +201,7 @@ public class GameManager : Singleton } } - private void ChangeToGameScene(Enums.GameType gameType) + public void ChangeToGameScene(Enums.GameType gameType) { _gameType = gameType; SceneManager.LoadScene("Game");