From 7887ffc88e3f4e39c8a9f194d78ed6e7d4021809 Mon Sep 17 00:00:00 2001 From: 99jamin <99jamin56@gmail.com> Date: Wed, 26 Mar 2025 13:12:24 +0900 Subject: [PATCH] =?UTF-8?q?DO-59=20[fix]=20sfx=EC=98=A4=EB=94=94=EC=98=A4?= =?UTF-8?q?=EC=86=8C=EC=8A=A4=20=EB=84=90=20=EC=B2=B4=ED=81=AC?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Script/Common/AudioManager.cs | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/Assets/Script/Common/AudioManager.cs b/Assets/Script/Common/AudioManager.cs index 3e000f5..dcab057 100644 --- a/Assets/Script/Common/AudioManager.cs +++ b/Assets/Script/Common/AudioManager.cs @@ -101,7 +101,7 @@ public class AudioManager : Singleton // 클릭 사운드(SFX) 재생 public void PlayClickSound() { - if (isPlaySFX) + if (isPlaySFX && sfxAudioSource!=null) { sfxAudioSource.PlayOneShot(clickSound, sfxVolume); } @@ -110,7 +110,7 @@ public class AudioManager : Singleton // 닫기 사운드(SFX) 재생 public void PlayCloseSound() { - if (isPlaySFX) + if (isPlaySFX && sfxAudioSource!=null) { sfxAudioSource.PlayOneShot(closeSound, sfxVolume); } @@ -118,7 +118,7 @@ public class AudioManager : Singleton public void PlayCoinsAddSound() { - if (isPlaySFX) + if (isPlaySFX && sfxAudioSource!=null) { sfxAudioSource.PlayOneShot(coinsAddSound, sfxVolume); } @@ -126,7 +126,7 @@ public class AudioManager : Singleton public void PlayCoinsEmptySound() { - if (isPlaySFX) + if (isPlaySFX && sfxAudioSource!=null) { sfxAudioSource.PlayOneShot(coinsEmptySound, sfxVolume); } @@ -134,7 +134,7 @@ public class AudioManager : Singleton public void PlayCoinsRemoveSound() { - if (isPlaySFX) + if (isPlaySFX && sfxAudioSource!=null) { sfxAudioSource.PlayOneShot(coinsRemoveSound, sfxVolume); } @@ -142,7 +142,7 @@ public class AudioManager : Singleton public void PlayLoseSound() { - if (isPlaySFX) + if (isPlaySFX && sfxAudioSource!=null) { sfxAudioSource.PlayOneShot(loseSound, sfxVolume); } @@ -150,7 +150,7 @@ public class AudioManager : Singleton public void PlayWinSound() { - if (isPlaySFX) + if (isPlaySFX && sfxAudioSource!=null) { sfxAudioSource.PlayOneShot(winSound, sfxVolume); } @@ -158,7 +158,7 @@ public class AudioManager : Singleton public void PlayStoneSound() { - if (isPlaySFX) + if (isPlaySFX && sfxAudioSource!=null) { sfxAudioSource.PlayOneShot(stoneSound, sfxVolume); }