diff --git a/Assets/Script/UI/Effect/EffectController.cs b/Assets/Script/UI/Effect/EffectController.cs
index a9492fb..66a477c 100644
--- a/Assets/Script/UI/Effect/EffectController.cs
+++ b/Assets/Script/UI/Effect/EffectController.cs
@@ -1,6 +1,7 @@
 using System.Collections;
 using System.Threading;
 using DG.Tweening;
+using JetBrains.Annotations;
 using TMPro;
 using UnityEngine;
 using UnityEngine.EventSystems;
@@ -26,7 +27,7 @@ public abstract class EffectController : MonoBehaviour, IPointerClickHandler
     // }
 
     // 효과를 실행하는 메서드 (자식이 구현해야 함)
-    public abstract void ShowEffect(OnEffectPanelEnded onEffectPanelEnded);
+    public abstract void ShowEffect([CanBeNull] OnEffectPanelEnded onEffectPanelEnded);
 
     // 공통 UI 애니메이션 (패널 표시)
     protected virtual void ShowPanel()
diff --git a/Assets/Script/UI/PanelController/PanelManager.cs b/Assets/Script/UI/PanelController/PanelManager.cs
index 5ed742a..b3c421e 100644
--- a/Assets/Script/UI/PanelController/PanelManager.cs
+++ b/Assets/Script/UI/PanelController/PanelManager.cs
@@ -77,9 +77,10 @@ public class PanelManager : MonoBehaviour
 
         return null;
     }
-
+    private Enums.GameResult _gameResult = Enums.GameResult.None;
     public void OpenEffectPanel(Enums.GameResult gameResult)
     {
+        _gameResult = gameResult;
         switch (gameResult)
         {
             case Enums.GameResult.Win:
@@ -118,22 +119,25 @@ public class PanelManager : MonoBehaviour
                 if (_canvas != null)
                 {
                     var drawEffectPanelObject = GetEffectPanel("Rating Down Effect Panel");
-                    drawEffectPanelObject.GetComponent<RatingDownEffectController>().ShowEffect(OnEffectPanelEnded);
+                    drawEffectPanelObject.GetComponent<RatingDownEffectController>().ShowEffect(null);
                 }
                 break;
             case 1:
                 if (_canvas != null)
                 {
                     var drawEffectPanelObject = GetEffectPanel("Rating Up Effect Panel");
-                    drawEffectPanelObject.GetComponent<RatingUpEffectController>().ShowEffect(OnEffectPanelEnded);
+                    drawEffectPanelObject.GetComponent<RatingUpEffectController>().ShowEffect(null);
                 }
                 break;
         }
     }
-    //TODO: 인자로 RameResult받게 해주시면 될 것 같습니다.
+    
+    // 이 함수는 Win, Lose EffectPanelEnded여서 Rating UP, Down Effect 와는 상관없습니다.
     private void OnEffectPanelEnded()
     {
-        // OpenRatingPanel();
+        if (_gameResult == Enums.GameResult.None)
+            return;
+        OpenRatingPanel(_gameResult);
     }
     #endregion
     
@@ -290,7 +294,7 @@ public class PanelManager : MonoBehaviour
         OpenShopPanel(shopItems);
     }
     
-    //승급 패널 생성
+    //Rating Panel 생성
     public void OpenRatingPanel(Enums.GameResult gameResult)
     {
         if (_canvas != null)