diff --git a/Assets/Script/Game/GameLogic.cs b/Assets/Script/Game/GameLogic.cs index 32cdf40..497eb19 100644 --- a/Assets/Script/Game/GameLogic.cs +++ b/Assets/Script/Game/GameLogic.cs @@ -69,15 +69,6 @@ public class PlayerState : BasePlayerState _isMultiplay = false; } - public PlayerState(bool isFirstPlayer, MultiplayManager multiplayManager, JoinRoomData data) - : this(isFirstPlayer) - { - _isFirstPlayer = isFirstPlayer; - _multiplayManager = multiplayManager; - _roomId = data.roomId; - _isMultiplay = true; - } - public PlayerState(bool isFirstPlayer, MultiplayManager multiplayManager, string roomId) : this(isFirstPlayer) { @@ -355,7 +346,7 @@ public class GameLogic : MonoBehaviour { Debug.Log("해당 플레이어가 후공 입니다"); firstPlayerState = new MultiPlayerState(true, _multiplayManager); - secondPlayerState = new PlayerState(false, _multiplayManager, joinRoomData); + secondPlayerState = new PlayerState(false, _multiplayManager, joinRoomData.roomId); } // 메인 스레드에서 실행 - UI 업데이트는 메인 스레드에서 실행 필요