Merge branch 'main' into DO-46-게임-씬-보조-기능-추가

This commit is contained in:
Lim0_C 2025-03-26 15:03:36 +09:00
commit 7f2dc07a66
2 changed files with 142 additions and 9 deletions

View File

@ -1347,7 +1347,19 @@ MonoBehaviour:
m_Calls: [] m_Calls: []
m_OnDeselect: m_OnDeselect:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls:
- m_Target: {fileID: 5818338764896528680}
m_TargetAssemblyTypeName: SignupPanelController, Assembly-CSharp
m_MethodName: OnChangeEndPassword
m_Mode: 0
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
m_OnTextSelection: m_OnTextSelection:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
@ -2141,7 +2153,19 @@ MonoBehaviour:
m_Calls: [] m_Calls: []
m_OnValueChanged: m_OnValueChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls:
- m_Target: {fileID: 5818338764896528680}
m_TargetAssemblyTypeName: SignupPanelController, Assembly-CSharp
m_MethodName: OnChangeNickname
m_Mode: 0
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
m_OnTouchScreenKeyboardStatusChanged: m_OnTouchScreenKeyboardStatusChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
@ -2791,10 +2815,34 @@ MonoBehaviour:
m_Calls: [] m_Calls: []
m_OnSelect: m_OnSelect:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls:
- m_Target: {fileID: 5818338764896528680}
m_TargetAssemblyTypeName: SignupPanelController, Assembly-CSharp
m_MethodName: OnSelectEmail
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
m_OnDeselect: m_OnDeselect:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls:
- m_Target: {fileID: 5818338764896528680}
m_TargetAssemblyTypeName: SignupPanelController, Assembly-CSharp
m_MethodName: OnChangeEndEmail
m_Mode: 0
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
m_OnTextSelection: m_OnTextSelection:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []

View File

@ -1,5 +1,7 @@
using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text.RegularExpressions;
using TMPro; using TMPro;
using UnityEngine; using UnityEngine;
using UnityEngine.Networking; using UnityEngine.Networking;
@ -22,7 +24,9 @@ public class SignupPanelController : MonoBehaviour
[SerializeField] private TMP_InputField confirmPasswordInputField; [SerializeField] private TMP_InputField confirmPasswordInputField;
[SerializeField] private Toggle[] imageSelectToggles; [SerializeField] private Toggle[] imageSelectToggles;
private int _selectedImageIndex = 0; private int _selectedImageIndex = 0;
private bool _emailValid = false;
private void Start() private void Start()
{ {
SetToggleInit(); SetToggleInit();
@ -43,15 +47,37 @@ public class SignupPanelController : MonoBehaviour
public void OnValueChanged(bool value, int index) public void OnValueChanged(bool value, int index)
{ {
// 현재 토글을 끄려고 할 때 (value가 false)
if (!value && index == _selectedImageIndex)
{
// 현재 켜져 있는 토글을 다시 켜지 않게 하고
imageSelectToggles[index].onValueChanged.RemoveAllListeners();
// 다른 토글을 켬 (현재 선택된 인덱스가 아닌 다음 토글을 켬)
int nextIndex = (index + 1) % imageSelectToggles.Length;
_selectedImageIndex = nextIndex;
imageSelectToggles[nextIndex].isOn = true;
// 이벤트 리스너 다시 추가
int capturedIndex = index;
imageSelectToggles[index].onValueChanged.AddListener((bool val) => OnValueChanged(val, capturedIndex));
return;
}
// 새로운 토글을 선택했을 때
if (value) if (value)
{ {
int previousIndex = _selectedImageIndex;
_selectedImageIndex = index; _selectedImageIndex = index;
int previousIndex = (_selectedImageIndex == 0) ? 1 : 0;
imageSelectToggles[previousIndex].isOn = false; // 선택된 토글이 변경되었을 때만 이전 토글을 끔
if (previousIndex != index)
{
imageSelectToggles[previousIndex].isOn = false;
}
} }
} }
public void OnClickConfirmButton() public void OnClickConfirmButton()
{ {
var email = emailInputField.text; var email = emailInputField.text;
@ -59,7 +85,7 @@ public class SignupPanelController : MonoBehaviour
var password = passwordInputField.text; var password = passwordInputField.text;
var confirmPassword = confirmPasswordInputField.text; var confirmPassword = confirmPasswordInputField.text;
if (string.IsNullOrEmpty(email) || string.IsNullOrEmpty(nickname) || if (string.IsNullOrEmpty(email) || !_emailValid || string.IsNullOrEmpty(nickname) ||
string.IsNullOrEmpty(password) || string.IsNullOrEmpty(confirmPassword)) string.IsNullOrEmpty(password) || string.IsNullOrEmpty(confirmPassword))
{ {
// 입력 내용 누락 팝업 표시 // 입력 내용 누락 팝업 표시
@ -104,4 +130,63 @@ public class SignupPanelController : MonoBehaviour
{ {
Destroy(gameObject); Destroy(gameObject);
} }
// 이메일 입력을 완료하면 유효성 검사를 진행함
public void OnChangeEndEmail(string emailText)
{
const string emailPattern = @"^[^\s@]+@[^\s@]+\.[^\s@]+$";
// 입력이 끝났을 때 이메일 형식 검사
_emailValid = Regex.IsMatch(emailText, emailPattern);
// 이메일이 비어있지 않은 경우에만 색상 변경
if (!string.IsNullOrEmpty(emailText))
{
if (_emailValid) return;
emailInputField.textComponent.color = Color.red;
// 이메일 유효하지 않음
GameManager.Instance.panelManager.OpenConfirmPanel("올바른 이메일 주소를 입력하세요.", () => {});
Debug.Log("이메일 유효성 X");
}
}
// 이메일 인풋을 선택했을 때 이메일이 유효하지 않았으면 텍스트를 초기화함
public void OnSelectEmail()
{
if (!_emailValid)
{
emailInputField.textComponent.color = Color.black;
emailInputField.text = String.Empty;
}
}
// 닉네임 글자 6자 초과하면 마지막 글자를 잘라서 6자로 만듬
public void OnChangeNickname(string nicknameText)
{
const int maxNicknameLength = 6;
if (nicknameText.Length > maxNicknameLength)
{
// 글자수가 제한을 초과하면 처음 6글자만 남김
string limitedText = nicknameText.Substring(0, maxNicknameLength);
nicknameInputField.text = limitedText;
}
}
// 비밀번호 유효성 검사
public void OnChangeEndPassword(string passwordText)
{
// 비밀번호가 비어 있으면 검사하지 않음
if (string.IsNullOrEmpty(passwordText)) return;
// 비밀번호 글자수 제한 확인
if (passwordText.Length < 6 || passwordText.Length > 18)
{
// 비밀번호 글자 수 제한
GameManager.Instance.panelManager.OpenConfirmPanel("비밀번호는 6자 이상 18자 이하로 입력해주세요.", () => {});
Debug.Log("비밀번호 글자 수 제한");
}
}
} }