[Feat] 무승부 요청 그리고 응답시 플레이어 화면에 로딩패널 띄우고 닫기
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@ -52,6 +52,7 @@ public class GameUIController : MonoBehaviour
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{
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GameManager.Instance.panelManager.OpenConfirmPanel("무승부 신청을 하시겠습니까?", () =>
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{
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GameManager.Instance.panelManager.OpenLoadingPanel(true, true, false, false);
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_multiplayManager.RequestDraw();
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});
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GameManager.Instance.SetRequestDrawChanceFalse();
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@ -140,6 +140,7 @@ public partial class GameLogic : IDisposable
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Debug.Log("상대방의 무승부 요청 들어옴");
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ExecuteOnMainThread(() =>
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{
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GameManager.Instance.panelManager.OpenLoadingPanel(true, true, false, false);
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GameManager.Instance.panelManager.OpenDrawConfirmPanel("무승부 요청을 승낙하시겠습니까?", () =>
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{
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GameManager.Instance.panelManager.OpenEffectPanel(Enums.GameResult.Draw);
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@ -158,24 +159,37 @@ public partial class GameLogic : IDisposable
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Debug.Log("무승부 요청이 승낙이 들어옴");
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ExecuteOnMainThread(() =>
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{
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GameManager.Instance.panelManager.CloseLoadingPanel();
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GameManager.Instance.panelManager.OpenEffectPanel(Enums.GameResult.Draw);
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EndGame(Enums.GameResult.Draw);
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});
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break;
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case Constants.MultiplayManagerState.DrawConfirmed:
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{
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Debug.Log("무승부 요청 승낙 완료");
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ExecuteOnMainThread(() =>
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{
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GameManager.Instance.panelManager.CloseLoadingPanel();
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});
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break;
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}
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case Constants.MultiplayManagerState.DrawRejected:
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Debug.Log("무승부 요청이 거부가 들어옴");
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ExecuteOnMainThread(() =>
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{
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GameManager.Instance.panelManager.CloseLoadingPanel();
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GameManager.Instance.panelManager.OpenConfirmPanel("무승부 요청을 거부하였습니다.", () => { });
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});
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break;
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case Constants.MultiplayManagerState.DrawRejectionConfirmed:
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{
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Debug.Log("무승부 요청 거부 완료");
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ExecuteOnMainThread(() =>
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{
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GameManager.Instance.panelManager.CloseLoadingPanel();
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});
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break;
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}
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case Constants.MultiplayManagerState.ReceiveTimeout:
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Debug.Log("상대방이 타임 아웃 됨");
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ExecuteOnMainThread(() =>
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