[UPDATE] UserData PlayerPrefs 저장 항목 수정
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@ -35,16 +35,15 @@ public class UserManager : Singleton<UserManager>
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Debug.Log("유저 데이터가 비어있습니다");
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return;
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}
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Debug.Log("유저정보"+userData.nickname);
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UserId = userData.id;
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Email = userData.email;
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Nickname = userData.nickname;
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Rating = userData.rating;
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Score = userData.score;
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// Score = userData.score;
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ImageIndex = userData.imageIndex;
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Win = userData.win;
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Lose = userData.lose;
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// Win = userData.win;
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// Lose = userData.lose;
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// 유저 정보를 PlayerPrefs에 저장
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SaveUserInfoToPlayerPrefs();
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@ -58,11 +57,11 @@ public class UserManager : Singleton<UserManager>
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id = UserId,
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email = Email,
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nickname = Nickname,
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rating = Rating,
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score = Score,
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// rating = Rating,
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// score = Score,
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imageIndex = ImageIndex,
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win = Win,
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lose = Lose
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// win = Win,
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// lose = Lose
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};
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string json = JsonUtility.ToJson(userInfo);
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