Merge branch 'main' of https://github.com/Degulleo/DegullMok-Client into DO-84-버튼들-바인딩-추가

This commit is contained in:
Jay 2025-03-28 18:06:47 +09:00
commit 9aa10f3dd5
3 changed files with 80 additions and 55 deletions

View File

@ -174,7 +174,7 @@ public class GameManager : Singleton<GameManager>
private void OnApplicationQuit()
{
Debug.Log("앱 종료 감지: 소켓 연결 정리 중...");
if (_gameLogic == null) return;
if(_gameLogic.GameInProgress)
_gameLogic?.ForceQuit();
else

View File

@ -1,3 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@ -19,35 +20,45 @@ public class RatingPointsController : MonoBehaviour
private int _oldRequiredScore;
private int _newRequiredScore;
private int _oldScore;
/// <summary>
/// 포인트 오르고 내려가는 애니메이션 재생
/// </summary>
/// <param name="imageOBject"></param>
/// <param name="color"></param>
private void ChangeImageColor(GameObject imageOBject, Color32 color)
{
Sequence sequence = DOTween.Sequence();
sequence.Append(
imageOBject.GetComponent<Transform>().DOLocalRotate(new Vector3(0f, 90f, 0f), flipDuration).SetEase(Ease.InExpo));
sequence.Append(
imageOBject.GetComponent<Transform>().DOLocalRotate(Vector3.zero, flipDuration).SetEase(Ease.OutExpo));
sequence.Join(
imageOBject.GetComponent<Image>().DOColor(color, flipDuration/2).SetEase(Ease.OutExpo));
sequence.OnComplete(()=>
{
SetScoreCountText();
});
}
public void InitRatingPoints(int oldScore,Enums.GameResult gameResult, int defaultRequiredScore)
{
// TODO: [인덱스계산 ㅇㅖ외처리 ] 계산한 값 절대값이 defaultRequiredScore보다 큰 경우 return. 근데 이런 값이 나온다는게 이미 계산 오류가 어디서 생긴 것이겠죠..?
_oldScore = oldScore;
Sequence sequence = DOTween.Sequence();
_oldRequiredScore = defaultRequiredScore;
if (_oldScore == 0)
{
if (gameResult == Enums.GameResult.Win)
{
sequence.Append(
plusImage[0].GetComponent<Transform>().DOLocalRotate(new Vector3(0f, 90f, 0f), flipDuration).SetEase(Ease.InExpo));
sequence.Append(
plusImage[0].GetComponent<Transform>().DOLocalRotate(Vector3.zero, flipDuration).SetEase(Ease.OutExpo));
sequence.Join(
plusImage[0].GetComponent<Image>().DOColor(_plusColor, flipDuration/2).SetEase(Ease.OutExpo));
ChangeImageColor(plusImage[0], _plusColor);
//승급까지 남은 판수 계산
_newRequiredScore = defaultRequiredScore-1;
}
else if(gameResult == Enums.GameResult.Lose)
{
sequence.Append(
minusImages[defaultRequiredScore-1].GetComponent<Transform>().DOLocalRotate(new Vector3(0f, 90f, 0f), flipDuration).SetEase(Ease.InExpo));
sequence.Append(
minusImages[defaultRequiredScore-1].GetComponent<Transform>().DOLocalRotate(Vector3.zero, flipDuration).SetEase(Ease.OutExpo));
sequence.Join(
minusImages[defaultRequiredScore-1].GetComponent<Image>().DOColor(_minusColor, flipDuration/2).SetEase(Ease.OutExpo));
ChangeImageColor(minusImages[defaultRequiredScore-1],_minusColor);
//승급까지 남은 판수 계산
_newRequiredScore = defaultRequiredScore+1;
}
}
@ -60,24 +71,13 @@ public class RatingPointsController : MonoBehaviour
}
if (gameResult == Enums.GameResult.Win)
{
sequence.Append(
plusImage[_oldScore].GetComponent<Transform>().DOLocalRotate(new Vector3(0f, 90f, 0f), flipDuration).SetEase(Ease.InExpo));
sequence.Append(
plusImage[_oldScore].GetComponent<Transform>().DOLocalRotate(Vector3.zero, flipDuration).SetEase(Ease.OutExpo));
sequence.Join(
plusImage[_oldScore].GetComponent<Image>().DOColor(_plusColor, flipDuration/2).SetEase(Ease.OutExpo));
ChangeImageColor(plusImage[_oldScore], _plusColor);
//승급까지 남은 판수 계산
_newRequiredScore = defaultRequiredScore-oldScore-1;
}
else if(gameResult == Enums.GameResult.Lose)
{
sequence.Append(
plusImage[_oldScore-1].GetComponent<Transform>().DOLocalRotate(new Vector3(0f, 90f, 0f), flipDuration).SetEase(Ease.InExpo));
sequence.Append(
plusImage[_oldScore-1].GetComponent<Transform>().DOLocalRotate(Vector3.zero, flipDuration).SetEase(Ease.OutExpo));
sequence.Join(
plusImage[_oldScore-1].GetComponent<Image>().DOColor(_defaultColor, flipDuration/2).SetEase(Ease.OutExpo));
ChangeImageColor(plusImage[_oldScore-1], _defaultColor);
//승급까지 남은 판수 계산
_newRequiredScore = defaultRequiredScore-oldScore+1;
@ -93,26 +93,14 @@ public class RatingPointsController : MonoBehaviour
}
if (gameResult == Enums.GameResult.Win)
{
sequence.Append(
minusImages[minusImages.Length+_oldScore].GetComponent<Transform>().DOLocalRotate(new Vector3(0f, 90f, 0f), flipDuration).SetEase(Ease.InExpo));
sequence.Append(
minusImages[minusImages.Length+_oldScore].GetComponent<Transform>().DOLocalRotate(Vector3.zero, flipDuration).SetEase(Ease.OutExpo));
sequence.Join(
minusImages[minusImages.Length+_oldScore].GetComponent<Image>().DOColor(_defaultColor, flipDuration/2).SetEase(Ease.OutExpo));
ChangeImageColor(minusImages[minusImages.Length+_oldScore], _defaultColor);
//승급까지 남은 판수 계산
_newRequiredScore = defaultRequiredScore-oldScore-1;
}
else if(gameResult == Enums.GameResult.Lose)
{
sequence.Append(
minusImages[minusImages.Length+_oldScore-1].GetComponent<Transform>().DOLocalRotate(new Vector3(0f, 90f, 0f), flipDuration).SetEase(Ease.InExpo));
sequence.Append(
minusImages[minusImages.Length+_oldScore-1].GetComponent<Transform>().DOLocalRotate(Vector3.zero, flipDuration).SetEase(Ease.OutExpo));
sequence.Join(
minusImages[minusImages.Length+_oldScore-1].GetComponent<Image>().DOColor(_minusColor, flipDuration/2).SetEase(Ease.OutExpo));
ChangeImageColor(minusImages[minusImages.Length+_oldScore-1], _minusColor);
//승급까지 남은 판수 계산
_newRequiredScore = defaultRequiredScore-oldScore+1;
}
}
@ -122,32 +110,36 @@ public class RatingPointsController : MonoBehaviour
_newRequiredScore = defaultRequiredScore-oldScore;
}
SetScoreCountText(_newRequiredScore,defaultRequiredScore);
SetScoreCountText();
}
/// <summary>
/// 승급까지 남은 승수 계산
/// </summary>
/// <param name="scoreCount">새로 업데이트 된 승급까지 필요한 승 수</param>
/// <param name="defaultRequiredScore">해당 급수에서 0에서 승급까지 필요한 승수</param>
private void SetScoreCountText(int scoreCount,int defaultRequiredScore)
/// <param name="_newRequiredScore">새로 업데이트 된 승급까지 필요한 승 수</param>
/// <param name="_oldRequiredScore">해당 급수에서 0에서 승급까지 필요한 승수</param>
private void SetScoreCountText()
{
// 남은 승리수가 0인 경우 승급점수 도달 혹은 강등점수 도달
if (scoreCount == 0 || scoreCount == defaultRequiredScore * 2)
if (_newRequiredScore == 0)
{
scoreCountText.text = "";
scoreCountText.text = "승급 포인트에 달성했습니다 !";
}
else if (scoreCount < 0)
else if (_newRequiredScore == _oldRequiredScore * 2)
{
scoreCountText.text = "점수가 낮아 강등됩니다..";
}
else if (_newRequiredScore < 0)
{
scoreCountText.text = "더 이상 승급 할 수 없습니다.";
}
else if (scoreCount > defaultRequiredScore * 2)
else if (_newRequiredScore > _oldRequiredScore * 2)
{
scoreCountText.text = "더이상 강등 될 수 없습니다.";
}
else
{
scoreCountText.text = $"{scoreCount} 게임을 승리하면 승급하게 됩니다.";
scoreCountText.text = $"{_newRequiredScore} 게임을 승리하면 승급하게 됩니다.";
}
}
@ -156,8 +148,8 @@ public class RatingPointsController : MonoBehaviour
for (int i = 0; i < 10; i++)
{
plusImage[i].GetComponent<Image>().color = _plusColor;
scoreCountText.text = $"더 이상 승급 할 수 없습니다.\n누적 {winCount} 승 하셨습니다.";
}
scoreCountText.text = $"더 이상 승급 할 수 없습니다.\n누적 {winCount} 승 하셨습니다.";
}
public void SetRatingDownLimit(int loseCount)
@ -165,9 +157,35 @@ public class RatingPointsController : MonoBehaviour
for (int i = 0; i < 3; i++)
{
minusImages[i].GetComponent<Image>().color = _minusColor;
scoreCountText.text = $"더 이상 강등 될 수 없습니다.\n누적 {loseCount*-1} 패 하셨습니다.";
}
scoreCountText.text = $"더 이상 강등 될 수 없습니다.\n누적 {loseCount*-1} 패 하셨습니다.";
}
//승급, 강등시 패널을 초기화해서 띄워주는 함수 추가
public void InitRatingUpPoints()
{
StartCoroutine(RatingUpPoints());
}
private IEnumerator RatingUpPoints()
{
foreach (var plusPoint in plusImage)
{
ChangeImageColor(plusPoint, _defaultColor);
yield return new WaitForSeconds(0.2f);
}
}
public void InitRatingDownPoints()
{
StartCoroutine(RatingDownPoints());
}
private IEnumerator RatingDownPoints()
{
for (int i = minusImages.Length; i >0; i--)
{
ChangeImageColor(minusImages[i-1], _defaultColor);
yield return new WaitForSeconds(0.2f);
}
}
}

View File

@ -58,6 +58,10 @@ public class RatingPanelController : PanelController
if (scoreResultInfo.isAdvancement == 1)
{
GameManager.Instance.panelManager.OpenRatingEffectPanel(1);
//패널의 포인트들 초기화
_ratingPointsController.InitRatingUpPoints();
//TODO: 승급이 10->9 그리고 5->4일 때 패널 바꿔주기
}
},() => { });
break;
@ -69,6 +73,9 @@ public class RatingPanelController : PanelController
if (scoreResultInfo.isAdvancement == -1)
{
GameManager.Instance.panelManager.OpenRatingEffectPanel(-1);
_ratingPointsController.InitRatingDownPoints();
//TODO: 강등이 4->5 그리고 9->10일 때 패널 바꿔주기
}
}, () => { });
break;
@ -161,6 +168,6 @@ public class RatingPanelController : PanelController
getPointsText.text = $"게임에서 {win}했습니다.\n{Constants.RAING_POINTS} 승급 포인트를 {get}";
}
// 애니메이션 실행 완료를 위한 wait
yield return new WaitForSecondsRealtime(1.5f);
yield return new WaitForSecondsRealtime(1.8f);
}
}