Merge pull request #59 from Degulleo/DO-46-게임-씬-보조-기능-추가

Do 46 게임 씬 보조 기능 추가
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Lim0_C 2025-03-26 20:51:44 +09:00 committed by GitHub
commit 9ad391b96c
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@ -20,7 +20,6 @@ public abstract class BasePlayerState
public void ProcessMove(GameLogic gameLogic, Enums.PlayerType playerType, int row, int col)
{
gameLogic.fioTimer.PauseTimer();
gameLogic.SetNewBoardValue(playerType, row, col);
gameLogic.CountStoneCounter();
@ -32,6 +31,13 @@ public abstract class BasePlayerState
if (gameLogic.CheckGameWin(playerType, row, col))
{
var gameResult = playerType == Enums.PlayerType.PlayerA? Enums.GameResult.Win:Enums.GameResult.Lose;
if (gameLogic.gameType == Enums.GameType.MultiPlay)
{
if (gameLogic.firstPlayerState.GetType() != typeof(PlayerState))
{
gameResult = gameResult == Enums.GameResult.Win ? Enums.GameResult.Lose : Enums.GameResult.Win;
}
}
GameManager.Instance.panelManager.OpenEffectPanel(gameResult);
gameLogic.EndGame(gameResult);
}
@ -341,23 +347,34 @@ public class GameLogic : MonoBehaviour
Debug.Log("해당 플레이어가 선공 입니다");
firstPlayerState = new PlayerState(true, _multiplayManager, joinRoomData.roomId);
secondPlayerState = new MultiPlayerState(false, _multiplayManager);
UnityMainThreadDispatcher.Instance().Enqueue(() =>
{
GameManager.Instance.InitPlayersName(UserManager.Instance.Nickname, joinRoomData.opponentNickname);
GameManager.Instance.InitProfileImages(UserManager.Instance.imageIndex, joinRoomData.opponentImageIndex);
// 리플레이 데이터 업데이트
ReplayManager.Instance.InitReplayData(UserManager.Instance.Nickname, joinRoomData.opponentNickname, UserManager.Instance.imageIndex, joinRoomData.opponentImageIndex);
});
}
else
{
Debug.Log("해당 플레이어가 후공 입니다");
firstPlayerState = new MultiPlayerState(true, _multiplayManager);
secondPlayerState = new PlayerState(false, _multiplayManager, joinRoomData.roomId);
UnityMainThreadDispatcher.Instance().Enqueue(() =>
{
GameManager.Instance.InitPlayersName(joinRoomData.opponentNickname, UserManager.Instance.Nickname);
GameManager.Instance.InitProfileImages(joinRoomData.opponentImageIndex, UserManager.Instance.imageIndex);
// 리플레이 데이터 업데이트
ReplayManager.Instance.InitReplayData(joinRoomData.opponentNickname, UserManager.Instance.Nickname, joinRoomData.opponentImageIndex, UserManager.Instance.imageIndex);
});
}
// 메인 스레드에서 실행 - UI 업데이트는 메인 스레드에서 실행 필요
UnityMainThreadDispatcher.Instance().Enqueue(() =>
{
GameManager.Instance.InitPlayersName(UserManager.Instance.Nickname, joinRoomData.opponentNickname);
GameManager.Instance.InitProfileImages(UserManager.Instance.imageIndex, joinRoomData.opponentImageIndex);
// 리플레이 데이터 업데이트
ReplayManager.Instance.InitReplayData(UserManager.Instance.Nickname, joinRoomData.opponentNickname, UserManager.Instance.imageIndex, joinRoomData.opponentImageIndex);
// 로딩 패널 열려있으면 닫기
GameManager.Instance.panelManager.CloseLoadingPanel();
@ -387,23 +404,33 @@ public class GameLogic : MonoBehaviour
Debug.Log("해당 플레이어가 선공 입니다");
firstPlayerState = new PlayerState(true, _multiplayManager, _roomId);
secondPlayerState = new MultiPlayerState(false, _multiplayManager);
UnityMainThreadDispatcher.Instance().Enqueue(() =>
{
GameManager.Instance.InitPlayersName(UserManager.Instance.Nickname, startGameData.opponentNickname);
GameManager.Instance.InitProfileImages(UserManager.Instance.imageIndex, startGameData.opponentImageIndex);
// 리플레이 데이터 업데이트
ReplayManager.Instance.InitReplayData(UserManager.Instance.Nickname, startGameData.opponentNickname, UserManager.Instance.imageIndex, startGameData.opponentImageIndex);
});
}
else
{
Debug.Log("해당 플레이어가 후공 입니다");
firstPlayerState = new MultiPlayerState(true, _multiplayManager);
secondPlayerState = new PlayerState(false, _multiplayManager, _roomId);
UnityMainThreadDispatcher.Instance().Enqueue(() =>
{
GameManager.Instance.InitPlayersName(startGameData.opponentNickname, UserManager.Instance.Nickname);
GameManager.Instance.InitProfileImages(startGameData.opponentImageIndex, UserManager.Instance.imageIndex);
// 리플레이 데이터 업데이트
ReplayManager.Instance.InitReplayData(startGameData.opponentNickname, UserManager.Instance.Nickname, startGameData.opponentImageIndex, UserManager.Instance.imageIndex);
});
}
// 메인 스레드에서 실행 - UI 업데이트는 메인 스레드에서 실행 필요
UnityMainThreadDispatcher.Instance().Enqueue(() =>
{
GameManager.Instance.InitPlayersName(UserManager.Instance.Nickname, startGameData.opponentNickname);
GameManager.Instance.InitProfileImages(UserManager.Instance.imageIndex, startGameData.opponentImageIndex);
// 리플레이 데이터 업데이트
ReplayManager.Instance.InitReplayData(UserManager.Instance.Nickname, startGameData.opponentNickname, UserManager.Instance.imageIndex, startGameData.opponentImageIndex);
// 로딩 패널 열려있으면 닫기
GameManager.Instance.panelManager.CloseLoadingPanel();