[Feat] 기보씬 이전, 다음 버튼 구현
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@ -39,9 +39,6 @@ public class GameManagerTestLIN : Singleton<GameManagerTestLIN>
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//게임 씬에서 확인하기 위한 임시 코드
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//게임 씬에서 확인하기 위한 임시 코드
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_stoneController = GameObject.FindObjectOfType<StoneController>();
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_stoneController.InitStones();
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_gameLogic = new GameLogic(_stoneController, _gameType);
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}
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}
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private void TryAutoSignin()
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private void TryAutoSignin()
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@ -142,6 +139,12 @@ public class GameManagerTestLIN : Singleton<GameManagerTestLIN>
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_stoneController.InitStones();
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_stoneController.InitStones();
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_gameLogic = new GameLogic(_stoneController, _gameType);
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_gameLogic = new GameLogic(_stoneController, _gameType);
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}
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}
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else if (scene.name == "Replay")
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{
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_stoneController = GameObject.FindObjectOfType<StoneController>();
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_stoneController.InitStones();
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_gameLogic = new GameLogic(_stoneController, Enums.GameType.Replay);
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}
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_canvas = GameObject.Find("Canvas").GetComponent<Canvas>();
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_canvas = GameObject.Find("Canvas").GetComponent<Canvas>();
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}
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}
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}
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}
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@ -18567,7 +18567,7 @@ GameObject:
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- component: {fileID: 1366478885779137686}
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- component: {fileID: 1366478885779137686}
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- component: {fileID: 6113787613455091454}
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- component: {fileID: 6113787613455091454}
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m_Layer: 5
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m_Layer: 5
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m_Name: '[Canvas] Replay UI'
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m_Name: Canvas
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m_TagString: Untagged
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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@ -27,7 +27,7 @@ public abstract class Singleton<T> : MonoBehaviour where T : Component
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}
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}
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}
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}
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private void Awake()
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protected void Awake()
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{
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{
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if (_instance == null)
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if (_instance == null)
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{
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{
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@ -37,6 +37,8 @@ public class GameManager : Singleton<GameManager>
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}
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}
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//게임 씬에서 확인하기 위한 임시 코드
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//게임 씬에서 확인하기 위한 임시 코드
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_gameType = Enums.GameType.SinglePlay;
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_gameType = Enums.GameType.SinglePlay;
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base.Awake();
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}
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}
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private void Start()
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private void Start()
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@ -207,18 +209,6 @@ public class GameManager : Singleton<GameManager>
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public void ReplayNext(Move nextMove )
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public void ReplayNext(Move nextMove )
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{
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{
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if (_gameLogic == null)
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{
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_gameLogic = new GameLogic(_stoneController, Enums.GameType.Replay);
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}
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if (_stoneController == null)
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{
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_stoneController = GameObject.FindObjectOfType<StoneController>();
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_stoneController.InitStones();
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Debug.Log("스톤컨트롤러 재할당");
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}
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// 보드에 돌을 설정하기 위해 gameLogic의 SetNewBoardValue호출
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// 보드에 돌을 설정하기 위해 gameLogic의 SetNewBoardValue호출
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if (nextMove.stoneType.Equals(Enums.StoneType.Black.ToString()))
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if (nextMove.stoneType.Equals(Enums.StoneType.Black.ToString()))
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{
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{
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@ -235,18 +225,6 @@ public class GameManager : Singleton<GameManager>
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public void ReplayUndo(Move targetMove)
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public void ReplayUndo(Move targetMove)
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{
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{
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if (_gameLogic == null)
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{
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_gameLogic = new GameLogic(_stoneController, Enums.GameType.Replay);
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}
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if (_stoneController == null)
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{
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_stoneController = GameObject.FindObjectOfType<StoneController>();
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_stoneController.InitStones();
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Debug.Log("스톤컨트롤러 재할당");
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}
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if (targetMove.stoneType.Equals(Enums.StoneType.Black.ToString()))
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if (targetMove.stoneType.Equals(Enums.StoneType.Black.ToString()))
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{
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{
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_gameLogic.SetNewBoardValue(Enums.PlayerType.PlayerA, targetMove.columnIndex, targetMove.rowIndex);
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_gameLogic.SetNewBoardValue(Enums.PlayerType.PlayerA, targetMove.columnIndex, targetMove.rowIndex);
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