diff --git a/Assets/Script/Game/GameLogic.cs b/Assets/Script/Game/GameLogic.cs
index 94c54f0..764c7c5 100644
--- a/Assets/Script/Game/GameLogic.cs
+++ b/Assets/Script/Game/GameLogic.cs
@@ -25,7 +25,15 @@ public abstract class BasePlayerState
         else
         {
             //TODO: 무승부 확인
-            HandleNextTurn(gameLogic);
+            if (gameLogic.CheckGameDraw(gameLogic.GetBoard()))
+            {
+                GameManager.Instance.panelManager.OpenConfirmPanel($"Game Over: Draw",() =>{});
+                gameLogic.EndGame();
+            }
+            else
+            {
+                HandleNextTurn(gameLogic);
+            }
         }
         
     }
@@ -376,6 +384,31 @@ public class GameLogic : MonoBehaviour
         return (count, openEnds);
     }
 
+    public Enums.PlayerType[,] GetBoard()
+    {
+        return _board;
+    }
+
+    public bool CheckGameDraw(Enums.PlayerType[,] board)
+    {
+        List<(int, int)> validMoves = new List<(int, int)>();
+        int size = board.GetLength(0);
+        for (int row = 0; row < size; row++)
+        {
+            for (int col = 0; col < size; col++)
+            {
+                if (board[row, col] == Enums.PlayerType.None)
+                {
+                    validMoves.Add((row, col));
+                }
+            }
+        }
+
+        if (validMoves.Count == 0) return true;   
+        
+        return false;
+    }
+
 #region Renju Rule Detector
     // 금수 위치 업데이트 및 표시
     private void UpdateForbiddenMoves()
diff --git a/Assets/Script/Game/GameManager.cs b/Assets/Script/Game/GameManager.cs
index 628fb66..c6ec223 100644
--- a/Assets/Script/Game/GameManager.cs
+++ b/Assets/Script/Game/GameManager.cs
@@ -31,10 +31,10 @@ public class GameManager : Singleton<GameManager>
 
         //게임 씬에서 확인하기 위한 임시 코드
         // _canvas = canvas.GetComponent<Canvas>();
-        // _stoneController = GameObject.FindObjectOfType<StoneController>();
-        // _stoneController.InitStones();
-        // var fioTimer = FindObjectOfType<FioTimer>();
-        // _gameLogic = new GameLogic(_stoneController, _gameType, fioTimer);
+        _stoneController = GameObject.FindObjectOfType<StoneController>();
+        _stoneController.InitStones();
+        var fioTimer = FindObjectOfType<FioTimer>();
+        _gameLogic = new GameLogic(_stoneController, _gameType, fioTimer);
     }
 
     private void InitPanels()