DO-84 [fix] Retry 코드 및 LYC 폴더 제거

This commit is contained in:
Lim0_C 2025-03-28 18:12:35 +09:00
parent 9aa10f3dd5
commit ab2f5c9d05
6 changed files with 1 additions and 54594 deletions

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@ -38,11 +38,6 @@ public class GameUIController : MonoBehaviour
GameManager.Instance.OnClickConfirmButton();
}
public void OnClickRetryButton()
{
GameManager.Instance.RetryGame();
}
public void OnClickSurrenderButton()
{
if (GameManager.Instance.CheckIsSinglePlay())

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@ -1,7 +0,0 @@
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@ -517,9 +517,6 @@ public partial class GameLogic : IDisposable
public Enums.PlayerType[,] GetBoard() => _board;
// 보드 초기화
public void ResetBoard() => Array.Clear(_board, 0, _board.Length);
// 상대가 매칭되지 않을 경우 AI로 전환하는 함수
private void SwitchToSinglePlayer()
{

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@ -93,14 +93,7 @@ public class GameManager : Singleton<GameManager>
}
InitPanels();
}
//임시 재시작 재대결
public void RetryGame()
{
if (_gameLogic == null) return;
_gameLogic.ResetBoard();
_stoneController.InitStones();
_gameLogic.SetState(_gameLogic.FirstPlayerState);
}
//유저 이름 Game UI에 초기화
public void InitPlayersName(string playerNameA, string playerNameB)
{