Merge pull request #7 from Degulleo/DO-24-기보-데이터-불러오기-선택화면
DO-24-기보-데이터-불러오기-선택화면
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Assets/Prefab/ReplayCell.prefab
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820
Assets/Prefab/ReplayCell.prefab
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m_baseMaterial: {fileID: 0}
|
||||
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
|
7
Assets/Prefab/ReplayCell.prefab.meta
Normal file
7
Assets/Prefab/ReplayCell.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e4d9ccbb1a6d7b1408923e47b6e7b690
|
||||
PrefabImporter:
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||||
externalObjects: {}
|
||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
|
1201
Assets/Prefab/ReplayPanel.prefab
Normal file
1201
Assets/Prefab/ReplayPanel.prefab
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Prefab/ReplayPanel.prefab.meta
Normal file
7
Assets/Prefab/ReplayPanel.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 05029822800bdfc48895ad2aca318566
|
||||
PrefabImporter:
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||||
externalObjects: {}
|
||||
userData:
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assetBundleName:
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||||
assetBundleVariant:
|
8
Assets/Script/Replay.meta
Normal file
8
Assets/Script/Replay.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a46bc039af706e244a6bfddb9eafbad1
|
||||
folderAsset: yes
|
||||
DefaultImporter:
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externalObjects: {}
|
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userData:
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assetBundleName:
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||||
assetBundleVariant:
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64
Assets/Script/Replay/ReplayCell.cs
Normal file
64
Assets/Script/Replay/ReplayCell.cs
Normal file
@ -0,0 +1,64 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class ReplayCell : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Image winImage;
|
||||
[SerializeField] private Image loseImage;
|
||||
//TODO: TextMeshProUGI 수정하기
|
||||
[SerializeField] private TMP_Text playerNicknameText;
|
||||
[SerializeField] private TMP_Text recordDateText;
|
||||
|
||||
private ReplayRecord _storedReplayRecord;
|
||||
private PlayerType _myPlayerType;
|
||||
private string _opponentNickname;
|
||||
|
||||
|
||||
//유저가 이겼을 경우 '승'(파랑)이미지 졌을 경우'패'(빨강)이미지
|
||||
public void SetWinImage(bool isWin)
|
||||
{
|
||||
if (isWin == true)
|
||||
{
|
||||
winImage.gameObject.SetActive(true);
|
||||
loseImage.gameObject.SetActive(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
loseImage.gameObject.SetActive(true);
|
||||
winImage.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetMyPlayerType(PlayerType myPlayerType)
|
||||
{
|
||||
_myPlayerType = myPlayerType;
|
||||
}
|
||||
|
||||
public void SetOpponentPlayerNickname(string nickname)
|
||||
{
|
||||
_opponentNickname = nickname;
|
||||
playerNicknameText.text = nickname;
|
||||
}
|
||||
|
||||
public void SetRecordDate(string date)
|
||||
{
|
||||
recordDateText.text = date;
|
||||
}
|
||||
|
||||
public void SetReplayRecord(ReplayRecord record)
|
||||
{
|
||||
_storedReplayRecord = record;
|
||||
}
|
||||
|
||||
|
||||
//TODO: storedReplayRecord를 가지고 게임 씬으로 전환
|
||||
public void OnClickReplayButton()
|
||||
{
|
||||
Debug.Log($"Replay Start with {_opponentNickname}\nDate: {_storedReplayRecord.gameDate}\n" +
|
||||
$"Moves: {_storedReplayRecord.moves}");
|
||||
}
|
||||
|
||||
}
|
11
Assets/Script/Replay/ReplayCell.cs.meta
Normal file
11
Assets/Script/Replay/ReplayCell.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: caf41582c1233374abe9b362322de638
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
|
142
Assets/Script/Replay/ReplayManager.cs
Normal file
142
Assets/Script/Replay/ReplayManager.cs
Normal file
@ -0,0 +1,142 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
|
||||
//TODO: 테스트용, 게임로직과 머지시 삭제
|
||||
public enum PlayerType{None, PlayerA, PlayerB}
|
||||
public enum StoneType{None, White, Black}
|
||||
|
||||
|
||||
[Serializable]
|
||||
public class ReplayRecord
|
||||
{
|
||||
public string gameDate;
|
||||
public string playerA;
|
||||
public string playerB;
|
||||
public List<Move> moves = new List<Move>();
|
||||
public string winnerPlayerType;
|
||||
}
|
||||
[Serializable]
|
||||
public class Move
|
||||
{
|
||||
public string stoneType;
|
||||
public int columnIndex;
|
||||
public int rowIndex;
|
||||
|
||||
public Move(string stoneType, int columnIndex,int rowIndex)
|
||||
{
|
||||
this.stoneType = stoneType;
|
||||
this.columnIndex = columnIndex;
|
||||
this.rowIndex = rowIndex;
|
||||
}
|
||||
}
|
||||
|
||||
public class ReplayManager : Singleton<ReplayManager>
|
||||
{
|
||||
private ReplayRecord _recordingReplayData;
|
||||
|
||||
|
||||
///<summary>
|
||||
/// 게임 시작에 호출해서 기보 데이터 초기화
|
||||
/// </summary>
|
||||
public void InitReplayData(string playerANickname, string playerBNickname)
|
||||
{
|
||||
_recordingReplayData = new ReplayRecord();
|
||||
_recordingReplayData.playerA = playerANickname;
|
||||
_recordingReplayData.playerB = playerBNickname;
|
||||
}
|
||||
|
||||
///<summary>
|
||||
/// 게임 씬에서 착수를 할 때마다 호출해서 기록
|
||||
/// </summary>
|
||||
public void RecordStonePlaced(StoneType stoneType,int row, int col)
|
||||
{
|
||||
string stoneColor = stoneType.ToString();
|
||||
_recordingReplayData.moves.Add(new Move(stoneColor, row, col));
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 게임 종료 후 호출하여 리플레이 데이터를 저장합니다.
|
||||
/// </summary>
|
||||
public void SaveReplayData(PlayerType winnerPlayerType)
|
||||
{
|
||||
try
|
||||
{
|
||||
string time = DateTime.Now.ToString(("yyyy-MM-dd HH_mm_ss"));
|
||||
_recordingReplayData.gameDate = time;
|
||||
_recordingReplayData.winnerPlayerType = winnerPlayerType.ToString();
|
||||
|
||||
|
||||
string json = JsonUtility.ToJson(_recordingReplayData, true);
|
||||
|
||||
|
||||
string path = Path.Combine(Application.persistentDataPath, $"{time}.json");
|
||||
File.WriteAllText(path, json);
|
||||
|
||||
//최신 데이터 10개만 유지되도록 저장
|
||||
RecordCountChecker();
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
Debug.LogError($"An error occurred while saving replay data:{e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//폴더내 기보 파일을 전부 읽어옵니다.
|
||||
public List<ReplayRecord> LoadReplayDatas()
|
||||
{
|
||||
List<ReplayRecord> records = new List<ReplayRecord>();
|
||||
string path = Application.persistentDataPath;
|
||||
|
||||
try
|
||||
{
|
||||
var files = Directory.GetFiles(path, "*.json");
|
||||
foreach (var file in files)
|
||||
{
|
||||
try
|
||||
{
|
||||
ReplayRecord record = JsonUtility.FromJson<ReplayRecord>(File.ReadAllText(file));
|
||||
records.Add(record);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"Replaydata cannot be converted to JSON: {e.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"Replay Directory Error: {e.Message}");
|
||||
}
|
||||
|
||||
return records;
|
||||
}
|
||||
|
||||
private void RecordCountChecker()
|
||||
{
|
||||
try
|
||||
{
|
||||
string path = Application.persistentDataPath;
|
||||
var files = Directory.GetFiles(path, "*.json");
|
||||
if (files.Length <= 10)
|
||||
return;
|
||||
File.Delete(files[0]);
|
||||
RecordCountChecker();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"Replay Directory Error: {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
protected override void OnSceneLoaded(Scene scene, LoadSceneMode mode)
|
||||
{
|
||||
}
|
||||
}
|
11
Assets/Script/Replay/ReplayManager.cs.meta
Normal file
11
Assets/Script/Replay/ReplayManager.cs.meta
Normal file
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
|
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guid: b218eb93d916d6e4984534bd7c6b6f4c
|
||||
MonoImporter:
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externalObjects: {}
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serializedVersion: 2
|
||||
defaultReferences: []
|
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executionOrder: 0
|
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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62
Assets/Script/Replay/ReplayPanelController.cs
Normal file
62
Assets/Script/Replay/ReplayPanelController.cs
Normal file
@ -0,0 +1,62 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
public class ReplayPanelController : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private RectTransform panelRectTransform;
|
||||
[SerializeField] private GameObject replayCellPrefab;
|
||||
[SerializeField] private Transform contentTransform;
|
||||
|
||||
private CanvasGroup _backgroundCanvasGroup;
|
||||
|
||||
public delegate void PanelControllerHideDelegate();
|
||||
|
||||
private string _myNickname;
|
||||
private void Awake()
|
||||
{
|
||||
_backgroundCanvasGroup = GetComponent<CanvasGroup>();
|
||||
|
||||
//TODO:Test용 닉네임 나중에 삭제하고 PlayerInfo에서 가져올 것
|
||||
_myNickname = "Gildong";
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
List<ReplayRecord> records = new List<ReplayRecord>();
|
||||
|
||||
// ReplayManager에서 가져온 기보 데이터들을 패널 셀에 초기화
|
||||
records = ReplayManager.Instance.LoadReplayDatas();
|
||||
foreach (var replayRecord in records)
|
||||
{
|
||||
var replayCellButtonObject = Instantiate(replayCellPrefab, contentTransform);
|
||||
ReplayCell replayCell = replayCellButtonObject.GetComponent<ReplayCell>();
|
||||
|
||||
PlayerType myPlayerType = _myNickname.Equals(replayRecord.playerA) ? PlayerType.PlayerA : PlayerType.PlayerB;
|
||||
string opponentNickname = myPlayerType==PlayerType.PlayerA ? replayRecord.playerB : replayRecord.playerA;
|
||||
|
||||
replayCell.SetMyPlayerType(myPlayerType);
|
||||
replayCell.SetWinImage(myPlayerType.ToString().Equals(replayRecord.winnerPlayerType));
|
||||
replayCell.SetOpponentPlayerNickname(opponentNickname);
|
||||
replayCell.SetRecordDate(replayRecord.gameDate);
|
||||
replayCell.SetReplayRecord(replayRecord);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void OnClickCloseButton()
|
||||
{
|
||||
Hide(() =>
|
||||
{
|
||||
Destroy(gameObject);
|
||||
});
|
||||
}
|
||||
public void Hide(PanelControllerHideDelegate hideDelegate = null)
|
||||
{
|
||||
_backgroundCanvasGroup.alpha = 0;
|
||||
panelRectTransform.localScale = Vector3.zero;
|
||||
hideDelegate?.Invoke();
|
||||
}
|
||||
}
|
11
Assets/Script/Replay/ReplayPanelController.cs.meta
Normal file
11
Assets/Script/Replay/ReplayPanelController.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: da5600fa3dce9594587497bca64f7394
|
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MonoImporter:
|
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externalObjects: {}
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serializedVersion: 2
|
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defaultReferences: []
|
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executionOrder: 0
|
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icon: {instanceID: 0}
|
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userData:
|
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assetBundleName:
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assetBundleVariant:
|
Loading…
x
Reference in New Issue
Block a user