Merge branch 'main' into DO-16-랭킹
# Conflicts: # Assets/Resources/Prefabs/Panels/Main Panel.prefab # Assets/Scenes/Main.unity # Assets/Script/Main/ScoreCellController.cs # Assets/Script/Main/ScoreCellController.cs.meta # Assets/Script/Main/ScoreListWrapper.cs # Assets/Script/Main/ScoreListWrapper.cs.meta
This commit is contained in:
commit
b4a8b13b7a
13
.idea/.idea.Main/.idea/.gitignore
generated
vendored
Normal file
13
.idea/.idea.Main/.idea/.gitignore
generated
vendored
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
# 디폴트 무시된 파일
|
||||||
|
/shelf/
|
||||||
|
/workspace.xml
|
||||||
|
# Rider에서 무시된 파일
|
||||||
|
/contentModel.xml
|
||||||
|
/projectSettingsUpdater.xml
|
||||||
|
/modules.xml
|
||||||
|
/.idea.Main.iml
|
||||||
|
# 에디터 기반 HTTP 클라이언트 요청
|
||||||
|
/httpRequests/
|
||||||
|
# Datasource local storage ignored files
|
||||||
|
/dataSources/
|
||||||
|
/dataSources.local.xml
|
8
.idea/.idea.Main/.idea/indexLayout.xml
generated
Normal file
8
.idea/.idea.Main/.idea/indexLayout.xml
generated
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="UserContentModel">
|
||||||
|
<attachedFolders />
|
||||||
|
<explicitIncludes />
|
||||||
|
<explicitExcludes />
|
||||||
|
</component>
|
||||||
|
</project>
|
6
.idea/.idea.Main/.idea/vcs.xml
generated
Normal file
6
.idea/.idea.Main/.idea/vcs.xml
generated
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="VcsDirectoryMappings">
|
||||||
|
<mapping directory="" vcs="Git" />
|
||||||
|
</component>
|
||||||
|
</project>
|
File diff suppressed because it is too large
Load Diff
19688
Assets/KSH/GameCopy_AI.unity
Normal file
19688
Assets/KSH/GameCopy_AI.unity
Normal file
File diff suppressed because it is too large
Load Diff
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: e200b684d5479a643aa06e6361c430c9
|
guid: e61de5ff6b71b2e45b0878ccd8c8033a
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
8
Assets/Prefabs.meta
Normal file
8
Assets/Prefabs.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ab181dd2d256816418fb8c9451e5114a
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
984
Assets/Resources/Prefabs/Panels/LeaderboardPanel.prefab
Normal file
984
Assets/Resources/Prefabs/Panels/LeaderboardPanel.prefab
Normal file
@ -0,0 +1,984 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!1 &1858212639388121281
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 8740302936727227434}
|
||||||
|
- component: {fileID: 2911450618660204948}
|
||||||
|
- component: {fileID: 2729261171078307673}
|
||||||
|
- component: {fileID: 4465141290128179683}
|
||||||
|
- component: {fileID: 2835505888941074797}
|
||||||
|
- component: {fileID: 5687316735128766768}
|
||||||
|
m_Layer: 5
|
||||||
|
m_Name: Viewport
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!224 &8740302936727227434
|
||||||
|
RectTransform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1858212639388121281}
|
||||||
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children:
|
||||||
|
- {fileID: 227489081374553986}
|
||||||
|
m_Father: {fileID: 1188344226235047902}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
|
m_AnchorMax: {x: 1, y: 1}
|
||||||
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
|
m_SizeDelta: {x: 0, y: 0}
|
||||||
|
m_Pivot: {x: 0, y: 1}
|
||||||
|
--- !u!222 &2911450618660204948
|
||||||
|
CanvasRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1858212639388121281}
|
||||||
|
m_CullTransparentMesh: 1
|
||||||
|
--- !u!114 &2729261171078307673
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1858212639388121281}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
m_RaycastTarget: 1
|
||||||
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_Maskable: 1
|
||||||
|
m_OnCullStateChanged:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_Sprite: {fileID: 10917, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_Type: 1
|
||||||
|
m_PreserveAspect: 0
|
||||||
|
m_FillCenter: 1
|
||||||
|
m_FillMethod: 4
|
||||||
|
m_FillAmount: 1
|
||||||
|
m_FillClockwise: 1
|
||||||
|
m_FillOrigin: 0
|
||||||
|
m_UseSpriteMesh: 0
|
||||||
|
m_PixelsPerUnitMultiplier: 1
|
||||||
|
--- !u!114 &4465141290128179683
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1858212639388121281}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 31a19414c41e5ae4aae2af33fee712f6, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_ShowMaskGraphic: 1
|
||||||
|
--- !u!114 &2835505888941074797
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1858212639388121281}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_HorizontalFit: 1
|
||||||
|
m_VerticalFit: 2
|
||||||
|
--- !u!114 &5687316735128766768
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1858212639388121281}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 59f8146938fff824cb5fd77236b75775, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Padding:
|
||||||
|
m_Left: 0
|
||||||
|
m_Right: 0
|
||||||
|
m_Top: 0
|
||||||
|
m_Bottom: 0
|
||||||
|
m_ChildAlignment: 0
|
||||||
|
m_Spacing: 5
|
||||||
|
m_ChildForceExpandWidth: 1
|
||||||
|
m_ChildForceExpandHeight: 1
|
||||||
|
m_ChildControlWidth: 0
|
||||||
|
m_ChildControlHeight: 0
|
||||||
|
m_ChildScaleWidth: 0
|
||||||
|
m_ChildScaleHeight: 0
|
||||||
|
m_ReverseArrangement: 0
|
||||||
|
--- !u!1 &2602607401298266001
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 7490092893895923112}
|
||||||
|
- component: {fileID: 6169341149558268219}
|
||||||
|
- component: {fileID: 3721233377363418243}
|
||||||
|
- component: {fileID: 5371985941544601491}
|
||||||
|
m_Layer: 5
|
||||||
|
m_Name: BackButton
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!224 &7490092893895923112
|
||||||
|
RectTransform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2602607401298266001}
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 8762241190862130675}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
|
m_AnchorMax: {x: 0, y: 1}
|
||||||
|
m_AnchoredPosition: {x: 40, y: -40}
|
||||||
|
m_SizeDelta: {x: 36, y: 40}
|
||||||
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
|
--- !u!222 &6169341149558268219
|
||||||
|
CanvasRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2602607401298266001}
|
||||||
|
m_CullTransparentMesh: 1
|
||||||
|
--- !u!114 &3721233377363418243
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2602607401298266001}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
m_RaycastTarget: 1
|
||||||
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_Maskable: 1
|
||||||
|
m_OnCullStateChanged:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_Sprite: {fileID: 21300000, guid: 427761ad91f2d9d4e85af2f6a2894218, type: 3}
|
||||||
|
m_Type: 0
|
||||||
|
m_PreserveAspect: 0
|
||||||
|
m_FillCenter: 1
|
||||||
|
m_FillMethod: 4
|
||||||
|
m_FillAmount: 1
|
||||||
|
m_FillClockwise: 1
|
||||||
|
m_FillOrigin: 0
|
||||||
|
m_UseSpriteMesh: 0
|
||||||
|
m_PixelsPerUnitMultiplier: 1
|
||||||
|
--- !u!114 &5371985941544601491
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2602607401298266001}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Navigation:
|
||||||
|
m_Mode: 3
|
||||||
|
m_WrapAround: 0
|
||||||
|
m_SelectOnUp: {fileID: 0}
|
||||||
|
m_SelectOnDown: {fileID: 0}
|
||||||
|
m_SelectOnLeft: {fileID: 0}
|
||||||
|
m_SelectOnRight: {fileID: 0}
|
||||||
|
m_Transition: 1
|
||||||
|
m_Colors:
|
||||||
|
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||||
|
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
|
||||||
|
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||||
|
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
|
||||||
|
m_ColorMultiplier: 1
|
||||||
|
m_FadeDuration: 0.1
|
||||||
|
m_SpriteState:
|
||||||
|
m_HighlightedSprite: {fileID: 0}
|
||||||
|
m_PressedSprite: {fileID: 0}
|
||||||
|
m_SelectedSprite: {fileID: 0}
|
||||||
|
m_DisabledSprite: {fileID: 0}
|
||||||
|
m_AnimationTriggers:
|
||||||
|
m_NormalTrigger: Normal
|
||||||
|
m_HighlightedTrigger: Highlighted
|
||||||
|
m_PressedTrigger: Pressed
|
||||||
|
m_SelectedTrigger: Selected
|
||||||
|
m_DisabledTrigger: Disabled
|
||||||
|
m_Interactable: 1
|
||||||
|
m_TargetGraphic: {fileID: 3721233377363418243}
|
||||||
|
m_OnClick:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls:
|
||||||
|
- m_Target: {fileID: 0}
|
||||||
|
m_TargetAssemblyTypeName: LeaderBoardController, Assembly-CSharp
|
||||||
|
m_MethodName: OnBackButtonClicked
|
||||||
|
m_Mode: 1
|
||||||
|
m_Arguments:
|
||||||
|
m_ObjectArgument: {fileID: 0}
|
||||||
|
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
||||||
|
m_IntArgument: 0
|
||||||
|
m_FloatArgument: 0
|
||||||
|
m_StringArgument:
|
||||||
|
m_BoolArgument: 0
|
||||||
|
m_CallState: 2
|
||||||
|
--- !u!1 &2785421385886275932
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 1188344226235047902}
|
||||||
|
- component: {fileID: 824343901473742242}
|
||||||
|
- component: {fileID: 5935536530219116604}
|
||||||
|
- component: {fileID: 5597239689940996301}
|
||||||
|
m_Layer: 5
|
||||||
|
m_Name: Scroll View
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!224 &1188344226235047902
|
||||||
|
RectTransform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2785421385886275932}
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children:
|
||||||
|
- {fileID: 8740302936727227434}
|
||||||
|
- {fileID: 2084150948806744478}
|
||||||
|
m_Father: {fileID: 8762241190862130675}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
|
m_AnchoredPosition: {x: 0, y: -212}
|
||||||
|
m_SizeDelta: {x: 1080, y: 1496}
|
||||||
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
|
--- !u!222 &824343901473742242
|
||||||
|
CanvasRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2785421385886275932}
|
||||||
|
m_CullTransparentMesh: 1
|
||||||
|
--- !u!114 &5935536530219116604
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2785421385886275932}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_Color: {r: 1, g: 1, b: 1, a: 0.392}
|
||||||
|
m_RaycastTarget: 1
|
||||||
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_Maskable: 1
|
||||||
|
m_OnCullStateChanged:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_Sprite: {fileID: 10917, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_Type: 1
|
||||||
|
m_PreserveAspect: 0
|
||||||
|
m_FillCenter: 1
|
||||||
|
m_FillMethod: 4
|
||||||
|
m_FillAmount: 1
|
||||||
|
m_FillClockwise: 1
|
||||||
|
m_FillOrigin: 0
|
||||||
|
m_UseSpriteMesh: 0
|
||||||
|
m_PixelsPerUnitMultiplier: 1
|
||||||
|
--- !u!114 &5597239689940996301
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2785421385886275932}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 1aa08ab6e0800fa44ae55d278d1423e3, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Content: {fileID: 227489081374553986}
|
||||||
|
m_Horizontal: 0
|
||||||
|
m_Vertical: 1
|
||||||
|
m_MovementType: 1
|
||||||
|
m_Elasticity: 0.1
|
||||||
|
m_Inertia: 1
|
||||||
|
m_DecelerationRate: 0.135
|
||||||
|
m_ScrollSensitivity: 1
|
||||||
|
m_Viewport: {fileID: 8740302936727227434}
|
||||||
|
m_HorizontalScrollbar: {fileID: 0}
|
||||||
|
m_VerticalScrollbar: {fileID: 3478506922544614059}
|
||||||
|
m_HorizontalScrollbarVisibility: 2
|
||||||
|
m_VerticalScrollbarVisibility: 2
|
||||||
|
m_HorizontalScrollbarSpacing: -3
|
||||||
|
m_VerticalScrollbarSpacing: -3
|
||||||
|
m_OnValueChanged:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
--- !u!1 &3181524094944658765
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 8762241190862130675}
|
||||||
|
- component: {fileID: 4993086751705209787}
|
||||||
|
- component: {fileID: 1589736077307570888}
|
||||||
|
m_Layer: 5
|
||||||
|
m_Name: LeaderboardPanel
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!224 &8762241190862130675
|
||||||
|
RectTransform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 3181524094944658765}
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children:
|
||||||
|
- {fileID: 1077369489077175616}
|
||||||
|
- {fileID: 2617138196515233625}
|
||||||
|
- {fileID: 1188344226235047902}
|
||||||
|
- {fileID: 7490092893895923112}
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
|
m_AnchorMax: {x: 1, y: 1}
|
||||||
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
|
m_SizeDelta: {x: 0, y: 0}
|
||||||
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
|
--- !u!222 &4993086751705209787
|
||||||
|
CanvasRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 3181524094944658765}
|
||||||
|
m_CullTransparentMesh: 1
|
||||||
|
--- !u!114 &1589736077307570888
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 3181524094944658765}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 22c0a17498af7724eb5d30a3c4842cd6, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
rankingPrefab: {fileID: 6168169319149270731, guid: 124ba02c0639b9d47ac579bba38ca366, type: 3}
|
||||||
|
content: {fileID: 227489081374553986}
|
||||||
|
MainPanel: {fileID: 8564394481744056992, guid: e1835a90a4d722a4b99be61179de8789, type: 3}
|
||||||
|
leaderboardPanel: {fileID: 3181524094944658765}
|
||||||
|
verticalScrollbar: {fileID: 3478506922544614059}
|
||||||
|
--- !u!1 &3442993592452086091
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 6426375569495705012}
|
||||||
|
- component: {fileID: 4414425374122294416}
|
||||||
|
- component: {fileID: 1267745435525440738}
|
||||||
|
m_Layer: 5
|
||||||
|
m_Name: GameObject
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!224 &6426375569495705012
|
||||||
|
RectTransform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 3442993592452086091}
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 1077369489077175616}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
|
m_AnchorMax: {x: 1, y: 1}
|
||||||
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
|
m_SizeDelta: {x: 0, y: 0}
|
||||||
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
|
--- !u!222 &4414425374122294416
|
||||||
|
CanvasRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 3442993592452086091}
|
||||||
|
m_CullTransparentMesh: 1
|
||||||
|
--- !u!114 &1267745435525440738
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 3442993592452086091}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
m_RaycastTarget: 1
|
||||||
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_Maskable: 1
|
||||||
|
m_OnCullStateChanged:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_Sprite: {fileID: 21300000, guid: a99fa85777f9a5b4d86b859277707544, type: 3}
|
||||||
|
m_Type: 0
|
||||||
|
m_PreserveAspect: 0
|
||||||
|
m_FillCenter: 1
|
||||||
|
m_FillMethod: 4
|
||||||
|
m_FillAmount: 1
|
||||||
|
m_FillClockwise: 1
|
||||||
|
m_FillOrigin: 0
|
||||||
|
m_UseSpriteMesh: 0
|
||||||
|
m_PixelsPerUnitMultiplier: 1
|
||||||
|
--- !u!1 &3568653418969612126
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 227489081374553986}
|
||||||
|
- component: {fileID: 6416582684501908282}
|
||||||
|
m_Layer: 5
|
||||||
|
m_Name: Content
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!224 &227489081374553986
|
||||||
|
RectTransform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 3568653418969612126}
|
||||||
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 8740302936727227434}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
|
m_SizeDelta: {x: 1060, y: 1493.8}
|
||||||
|
m_Pivot: {x: 0, y: 1}
|
||||||
|
--- !u!114 &6416582684501908282
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 3568653418969612126}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 59f8146938fff824cb5fd77236b75775, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Padding:
|
||||||
|
m_Left: 0
|
||||||
|
m_Right: 0
|
||||||
|
m_Top: 0
|
||||||
|
m_Bottom: 0
|
||||||
|
m_ChildAlignment: 0
|
||||||
|
m_Spacing: 50
|
||||||
|
m_ChildForceExpandWidth: 1
|
||||||
|
m_ChildForceExpandHeight: 1
|
||||||
|
m_ChildControlWidth: 1
|
||||||
|
m_ChildControlHeight: 1
|
||||||
|
m_ChildScaleWidth: 0
|
||||||
|
m_ChildScaleHeight: 0
|
||||||
|
m_ReverseArrangement: 0
|
||||||
|
--- !u!1 &4202334049855500581
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 7474148160458665859}
|
||||||
|
- component: {fileID: 4694224218495704662}
|
||||||
|
- component: {fileID: 1512016701637479686}
|
||||||
|
m_Layer: 5
|
||||||
|
m_Name: Handle
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!224 &7474148160458665859
|
||||||
|
RectTransform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 4202334049855500581}
|
||||||
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 7306518210413313676}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
|
m_SizeDelta: {x: 0, y: 0}
|
||||||
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
|
--- !u!222 &4694224218495704662
|
||||||
|
CanvasRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 4202334049855500581}
|
||||||
|
m_CullTransparentMesh: 1
|
||||||
|
--- !u!114 &1512016701637479686
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 4202334049855500581}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_Color: {r: 1, g: 0, b: 0, a: 1}
|
||||||
|
m_RaycastTarget: 1
|
||||||
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_Maskable: 1
|
||||||
|
m_OnCullStateChanged:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_Type: 1
|
||||||
|
m_PreserveAspect: 0
|
||||||
|
m_FillCenter: 1
|
||||||
|
m_FillMethod: 4
|
||||||
|
m_FillAmount: 1
|
||||||
|
m_FillClockwise: 1
|
||||||
|
m_FillOrigin: 0
|
||||||
|
m_UseSpriteMesh: 0
|
||||||
|
m_PixelsPerUnitMultiplier: 1
|
||||||
|
--- !u!1 &5452094549188284008
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 2084150948806744478}
|
||||||
|
- component: {fileID: 7465938882283913230}
|
||||||
|
- component: {fileID: 1080045383039686757}
|
||||||
|
- component: {fileID: 3478506922544614059}
|
||||||
|
m_Layer: 5
|
||||||
|
m_Name: Scrollbar Vertical
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!224 &2084150948806744478
|
||||||
|
RectTransform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 5452094549188284008}
|
||||||
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children:
|
||||||
|
- {fileID: 7306518210413313676}
|
||||||
|
m_Father: {fileID: 1188344226235047902}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
m_AnchorMin: {x: 1, y: 0}
|
||||||
|
m_AnchorMax: {x: 1, y: 1}
|
||||||
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
|
m_SizeDelta: {x: 20, y: -17}
|
||||||
|
m_Pivot: {x: 1, y: 1}
|
||||||
|
--- !u!222 &7465938882283913230
|
||||||
|
CanvasRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 5452094549188284008}
|
||||||
|
m_CullTransparentMesh: 1
|
||||||
|
--- !u!114 &1080045383039686757
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 5452094549188284008}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_Color: {r: 1, g: 0, b: 0, a: 1}
|
||||||
|
m_RaycastTarget: 1
|
||||||
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_Maskable: 1
|
||||||
|
m_OnCullStateChanged:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_Sprite: {fileID: 0}
|
||||||
|
m_Type: 1
|
||||||
|
m_PreserveAspect: 0
|
||||||
|
m_FillCenter: 1
|
||||||
|
m_FillMethod: 4
|
||||||
|
m_FillAmount: 1
|
||||||
|
m_FillClockwise: 1
|
||||||
|
m_FillOrigin: 0
|
||||||
|
m_UseSpriteMesh: 0
|
||||||
|
m_PixelsPerUnitMultiplier: 1
|
||||||
|
--- !u!114 &3478506922544614059
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 5452094549188284008}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 2a4db7a114972834c8e4117be1d82ba3, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Navigation:
|
||||||
|
m_Mode: 3
|
||||||
|
m_WrapAround: 0
|
||||||
|
m_SelectOnUp: {fileID: 0}
|
||||||
|
m_SelectOnDown: {fileID: 0}
|
||||||
|
m_SelectOnLeft: {fileID: 0}
|
||||||
|
m_SelectOnRight: {fileID: 0}
|
||||||
|
m_Transition: 1
|
||||||
|
m_Colors:
|
||||||
|
m_NormalColor: {r: 1, g: 0.55039775, b: 0, a: 1}
|
||||||
|
m_HighlightedColor: {r: 1, g: 0, b: 0, a: 1}
|
||||||
|
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
|
||||||
|
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||||
|
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
|
||||||
|
m_ColorMultiplier: 1
|
||||||
|
m_FadeDuration: 0.1
|
||||||
|
m_SpriteState:
|
||||||
|
m_HighlightedSprite: {fileID: 0}
|
||||||
|
m_PressedSprite: {fileID: 0}
|
||||||
|
m_SelectedSprite: {fileID: 0}
|
||||||
|
m_DisabledSprite: {fileID: 0}
|
||||||
|
m_AnimationTriggers:
|
||||||
|
m_NormalTrigger: Normal
|
||||||
|
m_HighlightedTrigger: Highlighted
|
||||||
|
m_PressedTrigger: Pressed
|
||||||
|
m_SelectedTrigger: Selected
|
||||||
|
m_DisabledTrigger: Disabled
|
||||||
|
m_Interactable: 1
|
||||||
|
m_TargetGraphic: {fileID: 1512016701637479686}
|
||||||
|
m_HandleRect: {fileID: 7474148160458665859}
|
||||||
|
m_Direction: 2
|
||||||
|
m_Value: 0
|
||||||
|
m_Size: 1
|
||||||
|
m_NumberOfSteps: 0
|
||||||
|
m_OnValueChanged:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
--- !u!1 &6747908716986530392
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 7306518210413313676}
|
||||||
|
m_Layer: 5
|
||||||
|
m_Name: Sliding Area
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!224 &7306518210413313676
|
||||||
|
RectTransform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 6747908716986530392}
|
||||||
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children:
|
||||||
|
- {fileID: 7474148160458665859}
|
||||||
|
m_Father: {fileID: 2084150948806744478}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
|
m_AnchorMax: {x: 1, y: 1}
|
||||||
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
|
m_SizeDelta: {x: -20, y: -20}
|
||||||
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
|
--- !u!1 &7787380462476439032
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 1077369489077175616}
|
||||||
|
m_Layer: 5
|
||||||
|
m_Name: Background
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!224 &1077369489077175616
|
||||||
|
RectTransform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 7787380462476439032}
|
||||||
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children:
|
||||||
|
- {fileID: 6426375569495705012}
|
||||||
|
m_Father: {fileID: 8762241190862130675}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
|
m_AnchorMax: {x: 1, y: 1}
|
||||||
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
|
m_SizeDelta: {x: 0, y: 0}
|
||||||
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
|
--- !u!1 &8628303920766820772
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 2617138196515233625}
|
||||||
|
- component: {fileID: 5432856254510042803}
|
||||||
|
- component: {fileID: 3937315107675367904}
|
||||||
|
m_Layer: 5
|
||||||
|
m_Name: Title Text (TMP)
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!224 &2617138196515233625
|
||||||
|
RectTransform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 8628303920766820772}
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 8762241190862130675}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
|
m_AnchorMax: {x: 1, y: 1}
|
||||||
|
m_AnchoredPosition: {x: 0, y: -300}
|
||||||
|
m_SizeDelta: {x: 0, y: 50}
|
||||||
|
m_Pivot: {x: 0.5, y: 1}
|
||||||
|
--- !u!222 &5432856254510042803
|
||||||
|
CanvasRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 8628303920766820772}
|
||||||
|
m_CullTransparentMesh: 1
|
||||||
|
--- !u!114 &3937315107675367904
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 8628303920766820772}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
m_RaycastTarget: 1
|
||||||
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_Maskable: 1
|
||||||
|
m_OnCullStateChanged:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_text: Ranking
|
||||||
|
m_isRightToLeft: 0
|
||||||
|
m_fontAsset: {fileID: 11400000, guid: 85a19688db53c77469fc4406b01045da, type: 2}
|
||||||
|
m_sharedMaterial: {fileID: -2477908578676791210, guid: 85a19688db53c77469fc4406b01045da, type: 2}
|
||||||
|
m_fontSharedMaterials: []
|
||||||
|
m_fontMaterial: {fileID: 0}
|
||||||
|
m_fontMaterials: []
|
||||||
|
m_fontColor32:
|
||||||
|
serializedVersion: 2
|
||||||
|
rgba: 4278190080
|
||||||
|
m_fontColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
m_enableVertexGradient: 0
|
||||||
|
m_colorMode: 3
|
||||||
|
m_fontColorGradient:
|
||||||
|
topLeft: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
topRight: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
bottomLeft: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
bottomRight: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
m_fontColorGradientPreset: {fileID: 0}
|
||||||
|
m_spriteAsset: {fileID: 0}
|
||||||
|
m_tintAllSprites: 0
|
||||||
|
m_StyleSheet: {fileID: 0}
|
||||||
|
m_TextStyleHashCode: -1183493901
|
||||||
|
m_overrideHtmlColors: 0
|
||||||
|
m_faceColor:
|
||||||
|
serializedVersion: 2
|
||||||
|
rgba: 4294967295
|
||||||
|
m_fontSize: 100
|
||||||
|
m_fontSizeBase: 100
|
||||||
|
m_fontWeight: 400
|
||||||
|
m_enableAutoSizing: 0
|
||||||
|
m_fontSizeMin: 18
|
||||||
|
m_fontSizeMax: 72
|
||||||
|
m_fontStyle: 0
|
||||||
|
m_HorizontalAlignment: 2
|
||||||
|
m_VerticalAlignment: 512
|
||||||
|
m_textAlignment: 65535
|
||||||
|
m_characterSpacing: 0
|
||||||
|
m_wordSpacing: 0
|
||||||
|
m_lineSpacing: 0
|
||||||
|
m_lineSpacingMax: 0
|
||||||
|
m_paragraphSpacing: 0
|
||||||
|
m_charWidthMaxAdj: 0
|
||||||
|
m_enableWordWrapping: 1
|
||||||
|
m_wordWrappingRatios: 0.4
|
||||||
|
m_overflowMode: 0
|
||||||
|
m_linkedTextComponent: {fileID: 0}
|
||||||
|
parentLinkedComponent: {fileID: 0}
|
||||||
|
m_enableKerning: 1
|
||||||
|
m_enableExtraPadding: 0
|
||||||
|
checkPaddingRequired: 0
|
||||||
|
m_isRichText: 1
|
||||||
|
m_parseCtrlCharacters: 1
|
||||||
|
m_isOrthographic: 1
|
||||||
|
m_isCullingEnabled: 0
|
||||||
|
m_horizontalMapping: 0
|
||||||
|
m_verticalMapping: 0
|
||||||
|
m_uvLineOffset: 0
|
||||||
|
m_geometrySortingOrder: 0
|
||||||
|
m_IsTextObjectScaleStatic: 0
|
||||||
|
m_VertexBufferAutoSizeReduction: 0
|
||||||
|
m_useMaxVisibleDescender: 1
|
||||||
|
m_pageToDisplay: 1
|
||||||
|
m_margin: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_isUsingLegacyAnimationComponent: 0
|
||||||
|
m_isVolumetricText: 0
|
||||||
|
m_hasFontAssetChanged: 0
|
||||||
|
m_baseMaterial: {fileID: 0}
|
||||||
|
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
|
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1260c2be24f60c547af05635e06e0441
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -121,9 +121,9 @@ MonoBehaviour:
|
|||||||
m_OnClick:
|
m_OnClick:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls:
|
m_Calls:
|
||||||
- m_Target: {fileID: 5873276942444222861}
|
- m_Target: {fileID: 7488082087611091670}
|
||||||
m_TargetAssemblyTypeName: MainPanelButtonController, Assembly-CSharp
|
m_TargetAssemblyTypeName: MainPanelController, Assembly-CSharp
|
||||||
m_MethodName: OpenRankingPanelClick
|
m_MethodName: OnLeaderboardButtonClick
|
||||||
m_Mode: 1
|
m_Mode: 1
|
||||||
m_Arguments:
|
m_Arguments:
|
||||||
m_ObjectArgument: {fileID: 0}
|
m_ObjectArgument: {fileID: 0}
|
||||||
@ -1714,7 +1714,7 @@ MonoBehaviour:
|
|||||||
m_OnCullStateChanged:
|
m_OnCullStateChanged:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
||||||
m_text: ksh
|
m_text: "\uBC15\uC77C\uD658"
|
||||||
m_isRightToLeft: 0
|
m_isRightToLeft: 0
|
||||||
m_fontAsset: {fileID: 11400000, guid: 85a19688db53c77469fc4406b01045da, type: 2}
|
m_fontAsset: {fileID: 11400000, guid: 85a19688db53c77469fc4406b01045da, type: 2}
|
||||||
m_sharedMaterial: {fileID: -2477908578676791210, guid: 85a19688db53c77469fc4406b01045da, type: 2}
|
m_sharedMaterial: {fileID: -2477908578676791210, guid: 85a19688db53c77469fc4406b01045da, type: 2}
|
||||||
@ -1958,6 +1958,7 @@ MonoBehaviour:
|
|||||||
profileImages:
|
profileImages:
|
||||||
- {fileID: 4381601883819518242}
|
- {fileID: 4381601883819518242}
|
||||||
- {fileID: 6837262359343561592}
|
- {fileID: 6837262359343561592}
|
||||||
|
rankingButton: {fileID: 202560210887412943}
|
||||||
--- !u!1 &9186617826613474881
|
--- !u!1 &9186617826613474881
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
1330
Assets/Resources/Prefabs/Ranking.prefab
Normal file
1330
Assets/Resources/Prefabs/Ranking.prefab
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Resources/Prefabs/Ranking.prefab.meta
Normal file
7
Assets/Resources/Prefabs/Ranking.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 124ba02c0639b9d47ac579bba38ca366
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -122,6 +122,107 @@ NavMeshSettings:
|
|||||||
debug:
|
debug:
|
||||||
m_Flags: 0
|
m_Flags: 0
|
||||||
m_NavMeshData: {fileID: 0}
|
m_NavMeshData: {fileID: 0}
|
||||||
|
--- !u!1 &390032766
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 390032770}
|
||||||
|
- component: {fileID: 390032769}
|
||||||
|
- component: {fileID: 390032768}
|
||||||
|
- component: {fileID: 390032767}
|
||||||
|
m_Layer: 5
|
||||||
|
m_Name: Canvas
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!114 &390032767
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 390032766}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: dc42784cf147c0c48a680349fa168899, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_IgnoreReversedGraphics: 1
|
||||||
|
m_BlockingObjects: 0
|
||||||
|
m_BlockingMask:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 4294967295
|
||||||
|
--- !u!114 &390032768
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 390032766}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_UiScaleMode: 0
|
||||||
|
m_ReferencePixelsPerUnit: 100
|
||||||
|
m_ScaleFactor: 1
|
||||||
|
m_ReferenceResolution: {x: 800, y: 600}
|
||||||
|
m_ScreenMatchMode: 0
|
||||||
|
m_MatchWidthOrHeight: 0
|
||||||
|
m_PhysicalUnit: 3
|
||||||
|
m_FallbackScreenDPI: 96
|
||||||
|
m_DefaultSpriteDPI: 96
|
||||||
|
m_DynamicPixelsPerUnit: 1
|
||||||
|
m_PresetInfoIsWorld: 0
|
||||||
|
--- !u!223 &390032769
|
||||||
|
Canvas:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 390032766}
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 3
|
||||||
|
m_RenderMode: 0
|
||||||
|
m_Camera: {fileID: 0}
|
||||||
|
m_PlaneDistance: 100
|
||||||
|
m_PixelPerfect: 0
|
||||||
|
m_ReceivesEvents: 1
|
||||||
|
m_OverrideSorting: 0
|
||||||
|
m_OverridePixelPerfect: 0
|
||||||
|
m_SortingBucketNormalizedSize: 0
|
||||||
|
m_VertexColorAlwaysGammaSpace: 0
|
||||||
|
m_AdditionalShaderChannelsFlag: 0
|
||||||
|
m_UpdateRectTransformForStandalone: 0
|
||||||
|
m_SortingLayerID: 0
|
||||||
|
m_SortingOrder: 0
|
||||||
|
m_TargetDisplay: 0
|
||||||
|
--- !u!224 &390032770
|
||||||
|
RectTransform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 390032766}
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 0, y: 0, z: 0}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
|
m_SizeDelta: {x: 0, y: 0}
|
||||||
|
m_Pivot: {x: 0, y: 0}
|
||||||
--- !u!1 &519420028
|
--- !u!1 &519420028
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -214,7 +315,7 @@ Transform:
|
|||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!1 &562871009
|
--- !u!1 &900927548
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
@ -222,99 +323,66 @@ GameObject:
|
|||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
serializedVersion: 6
|
serializedVersion: 6
|
||||||
m_Component:
|
m_Component:
|
||||||
- component: {fileID: 562871013}
|
- component: {fileID: 900927551}
|
||||||
- component: {fileID: 562871012}
|
- component: {fileID: 900927550}
|
||||||
- component: {fileID: 562871011}
|
- component: {fileID: 900927549}
|
||||||
- component: {fileID: 562871010}
|
m_Layer: 0
|
||||||
m_Layer: 5
|
m_Name: EventSystem
|
||||||
m_Name: Canvas
|
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
|
||||||
m_IsActive: 1
|
m_IsActive: 1
|
||||||
--- !u!114 &562871010
|
--- !u!114 &900927549
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 562871009}
|
m_GameObject: {fileID: 900927548}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_EditorHideFlags: 0
|
m_EditorHideFlags: 0
|
||||||
m_Script: {fileID: 11500000, guid: dc42784cf147c0c48a680349fa168899, type: 3}
|
m_Script: {fileID: 11500000, guid: 4f231c4fb786f3946a6b90b886c48677, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
m_IgnoreReversedGraphics: 1
|
m_SendPointerHoverToParent: 1
|
||||||
m_BlockingObjects: 0
|
m_HorizontalAxis: Horizontal
|
||||||
m_BlockingMask:
|
m_VerticalAxis: Vertical
|
||||||
serializedVersion: 2
|
m_SubmitButton: Submit
|
||||||
m_Bits: 4294967295
|
m_CancelButton: Cancel
|
||||||
--- !u!114 &562871011
|
m_InputActionsPerSecond: 10
|
||||||
|
m_RepeatDelay: 0.5
|
||||||
|
m_ForceModuleActive: 0
|
||||||
|
--- !u!114 &900927550
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 562871009}
|
m_GameObject: {fileID: 900927548}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_EditorHideFlags: 0
|
m_EditorHideFlags: 0
|
||||||
m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
|
m_Script: {fileID: 11500000, guid: 76c392e42b5098c458856cdf6ecaaaa1, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
m_UiScaleMode: 0
|
m_FirstSelected: {fileID: 0}
|
||||||
m_ReferencePixelsPerUnit: 100
|
m_sendNavigationEvents: 1
|
||||||
m_ScaleFactor: 1
|
m_DragThreshold: 10
|
||||||
m_ReferenceResolution: {x: 800, y: 600}
|
--- !u!4 &900927551
|
||||||
m_ScreenMatchMode: 0
|
Transform:
|
||||||
m_MatchWidthOrHeight: 0
|
|
||||||
m_PhysicalUnit: 3
|
|
||||||
m_FallbackScreenDPI: 96
|
|
||||||
m_DefaultSpriteDPI: 96
|
|
||||||
m_DynamicPixelsPerUnit: 1
|
|
||||||
m_PresetInfoIsWorld: 0
|
|
||||||
--- !u!223 &562871012
|
|
||||||
Canvas:
|
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 562871009}
|
m_GameObject: {fileID: 900927548}
|
||||||
m_Enabled: 1
|
serializedVersion: 2
|
||||||
serializedVersion: 3
|
|
||||||
m_RenderMode: 0
|
|
||||||
m_Camera: {fileID: 0}
|
|
||||||
m_PlaneDistance: 100
|
|
||||||
m_PixelPerfect: 0
|
|
||||||
m_ReceivesEvents: 1
|
|
||||||
m_OverrideSorting: 0
|
|
||||||
m_OverridePixelPerfect: 0
|
|
||||||
m_SortingBucketNormalizedSize: 0
|
|
||||||
m_VertexColorAlwaysGammaSpace: 0
|
|
||||||
m_AdditionalShaderChannelsFlag: 0
|
|
||||||
m_UpdateRectTransformForStandalone: 0
|
|
||||||
m_SortingLayerID: 0
|
|
||||||
m_SortingOrder: 0
|
|
||||||
m_TargetDisplay: 0
|
|
||||||
--- !u!224 &562871013
|
|
||||||
RectTransform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 562871009}
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 0, y: 0, z: 0}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
|
||||||
m_AnchorMax: {x: 0, y: 0}
|
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
|
||||||
m_SizeDelta: {x: 0, y: 0}
|
|
||||||
m_Pivot: {x: 0, y: 0}
|
|
||||||
--- !u!1 &1017982169
|
--- !u!1 &1017982169
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -324,7 +392,8 @@ GameObject:
|
|||||||
serializedVersion: 6
|
serializedVersion: 6
|
||||||
m_Component:
|
m_Component:
|
||||||
- component: {fileID: 1017982171}
|
- component: {fileID: 1017982171}
|
||||||
- component: {fileID: 1017982170}
|
- component: {fileID: 1017982173}
|
||||||
|
- component: {fileID: 1017982172}
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: GameManager
|
m_Name: GameManager
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
@ -332,29 +401,6 @@ GameObject:
|
|||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
|
||||||
m_IsActive: 1
|
m_IsActive: 1
|
||||||
--- !u!114 &1017982170
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1017982169}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: 35a4c6d5d3a97b444b968e68ec8bb9f7, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier:
|
|
||||||
mainPanel: {fileID: 8564394481744056992, guid: e1835a90a4d722a4b99be61179de8789, type: 3}
|
|
||||||
signinPanel: {fileID: 925522282249935710, guid: e14c9b2925f0ddb4192af743e5cc166a, type: 3}
|
|
||||||
signupPanel: {fileID: 3181524094944658765, guid: 8827fe7caa3145e40b1369cc42f8697d, type: 3}
|
|
||||||
leaderboardPanel: {fileID: 3181524094944658765, guid: 1260c2be24f60c547af05635e06e0441, type: 3}
|
|
||||||
settingsPanel: {fileID: 0}
|
|
||||||
confirmPanel: {fileID: 0}
|
|
||||||
rankingPanel: {fileID: 0}
|
|
||||||
shopPanel: {fileID: 0}
|
|
||||||
giboPanel: {fileID: 0}
|
|
||||||
canvas: {fileID: 562871012}
|
|
||||||
profileSprites: []
|
|
||||||
--- !u!4 &1017982171
|
--- !u!4 &1017982171
|
||||||
Transform:
|
Transform:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -370,7 +416,117 @@ Transform:
|
|||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!1 &1868812968
|
--- !u!114 &1017982172
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1017982169}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 35a4c6d5d3a97b444b968e68ec8bb9f7, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
panelManagerPrefab: {fileID: 3475740041361426276, guid: 085ca07ca90c92545b2594bd13412701, type: 3}
|
||||||
|
audioManagerPrefab: {fileID: 2946408323859178723, guid: e829818dce39a5d4383e061111bed871, type: 3}
|
||||||
|
--- !u!82 &1017982173
|
||||||
|
AudioSource:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1017982169}
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 4
|
||||||
|
OutputAudioMixerGroup: {fileID: 0}
|
||||||
|
m_audioClip: {fileID: 0}
|
||||||
|
m_PlayOnAwake: 1
|
||||||
|
m_Volume: 1
|
||||||
|
m_Pitch: 1
|
||||||
|
Loop: 0
|
||||||
|
Mute: 0
|
||||||
|
Spatialize: 0
|
||||||
|
SpatializePostEffects: 0
|
||||||
|
Priority: 128
|
||||||
|
DopplerLevel: 1
|
||||||
|
MinDistance: 1
|
||||||
|
MaxDistance: 500
|
||||||
|
Pan2D: 0
|
||||||
|
rolloffMode: 0
|
||||||
|
BypassEffects: 0
|
||||||
|
BypassListenerEffects: 0
|
||||||
|
BypassReverbZones: 0
|
||||||
|
rolloffCustomCurve:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Curve:
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 0
|
||||||
|
value: 1
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 0
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 1
|
||||||
|
value: 0
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 0
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
panLevelCustomCurve:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Curve:
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 0
|
||||||
|
value: 0
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 0
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
spreadCustomCurve:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Curve:
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 0
|
||||||
|
value: 0
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 0
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
reverbZoneMixCustomCurve:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Curve:
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 0
|
||||||
|
value: 1
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 0
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
--- !u!1 &1472647225
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
@ -378,58 +534,36 @@ GameObject:
|
|||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
serializedVersion: 6
|
serializedVersion: 6
|
||||||
m_Component:
|
m_Component:
|
||||||
- component: {fileID: 1868812971}
|
- component: {fileID: 1472647227}
|
||||||
- component: {fileID: 1868812970}
|
- component: {fileID: 1472647226}
|
||||||
- component: {fileID: 1868812969}
|
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: EventSystem
|
m_Name: MainPanelManager
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
|
||||||
m_IsActive: 1
|
m_IsActive: 1
|
||||||
--- !u!114 &1868812969
|
--- !u!114 &1472647226
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 1868812968}
|
m_GameObject: {fileID: 1472647225}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_EditorHideFlags: 0
|
m_EditorHideFlags: 0
|
||||||
m_Script: {fileID: 11500000, guid: 4f231c4fb786f3946a6b90b886c48677, type: 3}
|
m_Script: {fileID: 11500000, guid: 0696b08f74b24325a7b378405f6170af, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
m_SendPointerHoverToParent: 1
|
loadingPanelController: {fileID: 1454248679793356470, guid: 634a60576b4855940a97d1e7447b9fcc, type: 3}
|
||||||
m_HorizontalAxis: Horizontal
|
mainPanelController: {fileID: 7488082087611091670, guid: e1835a90a4d722a4b99be61179de8789, type: 3}
|
||||||
m_VerticalAxis: Vertical
|
--- !u!4 &1472647227
|
||||||
m_SubmitButton: Submit
|
|
||||||
m_CancelButton: Cancel
|
|
||||||
m_InputActionsPerSecond: 10
|
|
||||||
m_RepeatDelay: 0.5
|
|
||||||
m_ForceModuleActive: 0
|
|
||||||
--- !u!114 &1868812970
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1868812968}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: 76c392e42b5098c458856cdf6ecaaaa1, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier:
|
|
||||||
m_FirstSelected: {fileID: 0}
|
|
||||||
m_sendNavigationEvents: 1
|
|
||||||
m_DragThreshold: 10
|
|
||||||
--- !u!4 &1868812971
|
|
||||||
Transform:
|
Transform:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 1868812968}
|
m_GameObject: {fileID: 1472647225}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
@ -444,5 +578,6 @@ SceneRoots:
|
|||||||
m_Roots:
|
m_Roots:
|
||||||
- {fileID: 519420032}
|
- {fileID: 519420032}
|
||||||
- {fileID: 1017982171}
|
- {fileID: 1017982171}
|
||||||
- {fileID: 1868812971}
|
- {fileID: 390032770}
|
||||||
- {fileID: 562871013}
|
- {fileID: 900927551}
|
||||||
|
- {fileID: 1472647227}
|
||||||
|
12
Assets/Script/AI/AIConstants.cs
Normal file
12
Assets/Script/AI/AIConstants.cs
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
// AI에서만 사용하는 상수 모음
|
||||||
|
public class AIConstants
|
||||||
|
{
|
||||||
|
// 방향 상수
|
||||||
|
public static readonly int[][] Directions = new int[][]
|
||||||
|
{
|
||||||
|
new int[] {1, 0}, // 수직
|
||||||
|
new int[] {0, 1}, // 수평
|
||||||
|
new int[] {1, 1}, // 대각선 ↘ ↖
|
||||||
|
new int[] {1, -1} // 대각선 ↙ ↗
|
||||||
|
};
|
||||||
|
}
|
3
Assets/Script/AI/AIConstants.cs.meta
Normal file
3
Assets/Script/AI/AIConstants.cs.meta
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: de0993e48b9548668a73768a38c11b6d
|
||||||
|
timeCreated: 1742362879
|
580
Assets/Script/AI/AIEvaluator.cs
Normal file
580
Assets/Script/AI/AIEvaluator.cs
Normal file
@ -0,0 +1,580 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public static class AIEvaluator
|
||||||
|
{
|
||||||
|
// 패턴 가중치 상수
|
||||||
|
public struct PatternScore
|
||||||
|
{
|
||||||
|
// AI 패턴 점수
|
||||||
|
public const float FIVE_IN_A_ROW = 100000f;
|
||||||
|
public const float OPEN_FOUR = 15000f;
|
||||||
|
public const float HALF_OPEN_FOUR = 5000f;
|
||||||
|
public const float CLOSED_FOUR = 500f;
|
||||||
|
public const float OPEN_THREE = 3000f;
|
||||||
|
public const float HALF_OPEN_THREE = 500f;
|
||||||
|
public const float CLOSED_THREE = 50f;
|
||||||
|
public const float OPEN_TWO = 100f;
|
||||||
|
public const float HALF_OPEN_TWO = 30f;
|
||||||
|
public const float CLOSED_TWO = 10f;
|
||||||
|
public const float OPEN_ONE = 10f;
|
||||||
|
public const float CLOSED_ONE = 1f;
|
||||||
|
|
||||||
|
// 복합 패턴 점수
|
||||||
|
public const float DOUBLE_THREE = 8000f;
|
||||||
|
public const float DOUBLE_FOUR = 12000f;
|
||||||
|
public const float FOUR_THREE = 10000f;
|
||||||
|
|
||||||
|
// 위치 가중치 기본값
|
||||||
|
public const float CENTER_WEIGHT = 1.2f;
|
||||||
|
public const float EDGE_WEIGHT = 0.8f;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static readonly int[][] Directions = AIConstants.Directions;
|
||||||
|
|
||||||
|
// 보드 전체 상태 평가
|
||||||
|
public static float EvaluateBoard(Enums.PlayerType[,] board, Enums.PlayerType aiPlayer)
|
||||||
|
{
|
||||||
|
float score = 0;
|
||||||
|
int size = board.GetLength(0);
|
||||||
|
|
||||||
|
// 복합 패턴 감지를 위한 위치 저장 리스트
|
||||||
|
List<(int row, int col, int[] dir)> aiOpen3Positions = new List<(int, int, int[])>();
|
||||||
|
List<(int row, int col, int[] dir)> playerOpen3Positions = new List<(int, int, int[])>();
|
||||||
|
List<(int row, int col, int[] dir)> ai4Positions = new List<(int, int, int[])>();
|
||||||
|
List<(int row, int col, int[] dir)> player4Positions = new List<(int, int, int[])>();
|
||||||
|
|
||||||
|
// 1. 기본 패턴 평가
|
||||||
|
score += EvaluateBoardPatterns(board, aiPlayer, size, aiOpen3Positions, playerOpen3Positions,
|
||||||
|
ai4Positions, player4Positions);
|
||||||
|
|
||||||
|
// 2. 복합 패턴 평가
|
||||||
|
score += EvaluateComplexPatterns(aiOpen3Positions, playerOpen3Positions, ai4Positions, player4Positions, aiPlayer);
|
||||||
|
|
||||||
|
return score;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 기본 패턴 (돌의 연속, 열린 끝 등) 평가
|
||||||
|
private static float EvaluateBoardPatterns(
|
||||||
|
Enums.PlayerType[,] board,
|
||||||
|
Enums.PlayerType aiPlayer,
|
||||||
|
int size,
|
||||||
|
List<(int row, int col, int[] dir)> aiOpen3Positions,
|
||||||
|
List<(int row, int col, int[] dir)> playerOpen3Positions,
|
||||||
|
List<(int row, int col, int[] dir)> ai4Positions,
|
||||||
|
List<(int row, int col, int[] dir)> player4Positions)
|
||||||
|
{
|
||||||
|
float score = 0;
|
||||||
|
Enums.PlayerType opponentPlayer = (aiPlayer == Enums.PlayerType.PlayerA) ?
|
||||||
|
Enums.PlayerType.PlayerB : Enums.PlayerType.PlayerA;
|
||||||
|
|
||||||
|
for (int row = 0; row < size; row++)
|
||||||
|
{
|
||||||
|
for (int col = 0; col < size; col++)
|
||||||
|
{
|
||||||
|
if (board[row, col] == Enums.PlayerType.None) continue;
|
||||||
|
|
||||||
|
Enums.PlayerType currentPlayer = board[row, col];
|
||||||
|
int playerScore = (currentPlayer == aiPlayer) ? 1 : -1; // AI는 양수, 플레이어는 음수
|
||||||
|
|
||||||
|
// 위치 가중치 계산
|
||||||
|
float positionWeight = CalculatePositionWeight(row, col, size);
|
||||||
|
|
||||||
|
foreach (var dir in Directions)
|
||||||
|
{
|
||||||
|
var (count, openEnds) = MiniMaxAIController.CountStones(board, row, col, dir, currentPlayer);
|
||||||
|
|
||||||
|
// 기본 패턴 평가 및 점수 계산
|
||||||
|
float patternScore = EvaluatePattern(count, openEnds);
|
||||||
|
|
||||||
|
// 깨진 패턴 평가
|
||||||
|
var (isBroken, brokenCount, brokenOpenEnds) =
|
||||||
|
DetectBrokenPattern(board, row, col, dir, currentPlayer);
|
||||||
|
|
||||||
|
if (isBroken) // 깨진 패턴이 있을 시 비교 후 더 높은 점수 할당
|
||||||
|
{
|
||||||
|
float brokenScore = EvaluateBrokenPattern(brokenCount, brokenOpenEnds);
|
||||||
|
patternScore = Math.Max(patternScore, brokenScore);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 패턴 수집 (복합 패턴 감지용)
|
||||||
|
CollectPatterns(row, col, dir, count, openEnds, currentPlayer, aiPlayer,
|
||||||
|
aiOpen3Positions, playerOpen3Positions, ai4Positions, player4Positions);
|
||||||
|
|
||||||
|
// 위치 가중치 적용
|
||||||
|
patternScore *= positionWeight;
|
||||||
|
|
||||||
|
// 최종 점수 (플레이어는 음수)
|
||||||
|
score += playerScore * patternScore;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return score;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 개별 패턴 평가 (돌 개수와 열린 끝 기준)
|
||||||
|
private static float EvaluatePattern(int count, int openEnds)
|
||||||
|
{
|
||||||
|
if (count >= 5)
|
||||||
|
{
|
||||||
|
return PatternScore.FIVE_IN_A_ROW;
|
||||||
|
}
|
||||||
|
else if (count == 4)
|
||||||
|
{
|
||||||
|
return (openEnds == 2) ? PatternScore.OPEN_FOUR :
|
||||||
|
(openEnds == 1) ? PatternScore.HALF_OPEN_FOUR :
|
||||||
|
PatternScore.CLOSED_FOUR;
|
||||||
|
}
|
||||||
|
else if (count == 3)
|
||||||
|
{
|
||||||
|
return (openEnds == 2) ? PatternScore.OPEN_THREE :
|
||||||
|
(openEnds == 1) ? PatternScore.HALF_OPEN_THREE :
|
||||||
|
PatternScore.CLOSED_THREE;
|
||||||
|
}
|
||||||
|
else if (count == 2)
|
||||||
|
{
|
||||||
|
return (openEnds == 2) ? PatternScore.OPEN_TWO :
|
||||||
|
(openEnds == 1) ? PatternScore.HALF_OPEN_TWO :
|
||||||
|
PatternScore.CLOSED_TWO;
|
||||||
|
}
|
||||||
|
else if (count == 1)
|
||||||
|
{
|
||||||
|
return (openEnds == 2) ? PatternScore.OPEN_ONE : PatternScore.CLOSED_ONE;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 복합 패턴 평가 (3-3, 4-4, 4-3 등)
|
||||||
|
private static float EvaluateComplexPatterns(
|
||||||
|
List<(int row, int col, int[] dir)> aiOpen3Positions,
|
||||||
|
List<(int row, int col, int[] dir)> playerOpen3Positions,
|
||||||
|
List<(int row, int col, int[] dir)> ai4Positions,
|
||||||
|
List<(int row, int col, int[] dir)> player4Positions,
|
||||||
|
Enums.PlayerType aiPlayer)
|
||||||
|
{
|
||||||
|
float score = 0;
|
||||||
|
|
||||||
|
// 삼삼(3-3) 감지
|
||||||
|
int aiThreeThree = DetectDoubleThree(aiOpen3Positions);
|
||||||
|
int playerThreeThree = DetectDoubleThree(playerOpen3Positions);
|
||||||
|
|
||||||
|
// 사사(4-4) 감지
|
||||||
|
int aiFourFour = DetectDoubleFour(ai4Positions);
|
||||||
|
int playerFourFour = DetectDoubleFour(player4Positions);
|
||||||
|
|
||||||
|
// 사삼(4-3) 감지
|
||||||
|
int aiFourThree = DetectFourThree(ai4Positions, aiOpen3Positions);
|
||||||
|
int playerFourThree = DetectFourThree(player4Positions, playerOpen3Positions);
|
||||||
|
|
||||||
|
// 복합 패턴 점수 합산
|
||||||
|
score += aiThreeThree * PatternScore.DOUBLE_THREE;
|
||||||
|
score -= playerThreeThree * PatternScore.DOUBLE_THREE;
|
||||||
|
|
||||||
|
score += aiFourFour * PatternScore.DOUBLE_FOUR;
|
||||||
|
score -= playerFourFour * PatternScore.DOUBLE_FOUR;
|
||||||
|
|
||||||
|
score += aiFourThree * PatternScore.FOUR_THREE;
|
||||||
|
score -= playerFourThree * PatternScore.FOUR_THREE;
|
||||||
|
|
||||||
|
return score;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 위치 가중치 계산 함수
|
||||||
|
private static float CalculatePositionWeight(int row, int col, int size)
|
||||||
|
{
|
||||||
|
float boardCenterPos = (size - 1) / 2.0f;
|
||||||
|
|
||||||
|
// 현재 위치와 중앙과의 거리 계산 (0~1 사이 값)
|
||||||
|
float distance = Math.Max(Math.Abs(row - boardCenterPos), Math.Abs(col - boardCenterPos)) / boardCenterPos;
|
||||||
|
|
||||||
|
// 중앙(거리 0)은 1.2배, 가장자리(거리 1)는 0.8배
|
||||||
|
return PatternScore.CENTER_WEIGHT - ((PatternScore.CENTER_WEIGHT - PatternScore.EDGE_WEIGHT) * distance);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 방향이 평행한지 확인하는 함수
|
||||||
|
private static bool AreParallelDirections(int[] dir1, int[] dir2) // Vector로 변경
|
||||||
|
{
|
||||||
|
return (dir1[0] == dir2[0] && dir1[1] == dir2[1]) ||
|
||||||
|
(dir1[0] == -dir2[0] && dir1[1] == -dir2[1]);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 패턴 수집 함수 (복합 패턴 감지용)
|
||||||
|
private static void CollectPatterns(
|
||||||
|
int row, int col, int[] dir, int count, int openEnds,
|
||||||
|
Enums.PlayerType currentPlayer, Enums.PlayerType aiPlayer,
|
||||||
|
List<(int row, int col, int[] dir)> aiOpen3Positions,
|
||||||
|
List<(int row, int col, int[] dir)> playerOpen3Positions,
|
||||||
|
List<(int row, int col, int[] dir)> ai4Positions,
|
||||||
|
List<(int row, int col, int[] dir)> player4Positions)
|
||||||
|
{
|
||||||
|
// 열린 3 패턴 수집
|
||||||
|
if (count == 3 && openEnds == 2)
|
||||||
|
{
|
||||||
|
if (currentPlayer == aiPlayer)
|
||||||
|
aiOpen3Positions.Add((row, col, dir));
|
||||||
|
else
|
||||||
|
playerOpen3Positions.Add((row, col, dir));
|
||||||
|
}
|
||||||
|
|
||||||
|
// 4 패턴 수집
|
||||||
|
if (count == 4 && openEnds >= 1)
|
||||||
|
{
|
||||||
|
if (currentPlayer == aiPlayer)
|
||||||
|
ai4Positions.Add((row, col, dir));
|
||||||
|
else
|
||||||
|
player4Positions.Add((row, col, dir));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Complex Pattern (3-3, 4-4, 4-3)
|
||||||
|
// 삼삼(3-3) 감지 함수
|
||||||
|
private static int DetectDoubleThree(List<(int row, int col, int[] dir)> openThreePositions)
|
||||||
|
{
|
||||||
|
int doubleThreeCount = 0;
|
||||||
|
var checkedPairs = new HashSet<(int, int)>();
|
||||||
|
|
||||||
|
for (int i = 0; i < openThreePositions.Count; i++)
|
||||||
|
{
|
||||||
|
var (row1, col1, dir1) = openThreePositions[i];
|
||||||
|
|
||||||
|
for (int j = i + 1; j < openThreePositions.Count; j++)
|
||||||
|
{
|
||||||
|
var (row2, col2, dir2) = openThreePositions[j];
|
||||||
|
|
||||||
|
// 같은 돌에서 다른 방향으로 두 개의 열린 3이 형성된 경우
|
||||||
|
if (row1 == row2 && col1 == col2 && !AreParallelDirections(dir1, dir2))
|
||||||
|
{
|
||||||
|
if (!checkedPairs.Contains((row1, col1)))
|
||||||
|
{
|
||||||
|
doubleThreeCount++;
|
||||||
|
checkedPairs.Add((row1, col1));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return doubleThreeCount;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 사사(4-4) 감지 함수
|
||||||
|
private static int DetectDoubleFour(List<(int row, int col, int[] dir)> fourPositions)
|
||||||
|
{
|
||||||
|
int doubleFourCount = 0;
|
||||||
|
var checkedPairs = new HashSet<(int, int)>();
|
||||||
|
|
||||||
|
for (int i = 0; i < fourPositions.Count; i++)
|
||||||
|
{
|
||||||
|
var (row1, col1, dir1) = fourPositions[i];
|
||||||
|
|
||||||
|
for (int j = i + 1; j < fourPositions.Count; j++)
|
||||||
|
{
|
||||||
|
var (row2, col2, dir2) = fourPositions[j];
|
||||||
|
|
||||||
|
if (row1 == row2 && col1 == col2 && !AreParallelDirections(dir1, dir2))
|
||||||
|
{
|
||||||
|
if (!checkedPairs.Contains((row1, col1)))
|
||||||
|
{
|
||||||
|
doubleFourCount++;
|
||||||
|
checkedPairs.Add((row1, col1));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return doubleFourCount;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 사삼(4-3) 감지 함수
|
||||||
|
private static int DetectFourThree(
|
||||||
|
List<(int row, int col, int[] dir)> fourPositions,
|
||||||
|
List<(int row, int col, int[] dir)> openThreePositions)
|
||||||
|
{
|
||||||
|
int fourThreeCount = 0;
|
||||||
|
var checkedPairs = new HashSet<(int, int)>();
|
||||||
|
|
||||||
|
foreach (var (row1, col1, _) in fourPositions)
|
||||||
|
{
|
||||||
|
foreach (var (row2, col2, _) in openThreePositions)
|
||||||
|
{
|
||||||
|
// 같은 돌에서 4와 열린 3이 동시에 형성된 경우
|
||||||
|
if (row1 == row2 && col1 == col2)
|
||||||
|
{
|
||||||
|
if (!checkedPairs.Contains((row1, col1)))
|
||||||
|
{
|
||||||
|
fourThreeCount++;
|
||||||
|
checkedPairs.Add((row1, col1));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return fourThreeCount;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Evaluate Move Position
|
||||||
|
// 이동 평가 함수
|
||||||
|
public static float EvaluateMove(Enums.PlayerType[,] board, int row, int col, Enums.PlayerType AIPlayer)
|
||||||
|
{
|
||||||
|
float score = 0;
|
||||||
|
Enums.PlayerType opponentPlayer = (AIPlayer == Enums.PlayerType.PlayerA) ?
|
||||||
|
Enums.PlayerType.PlayerB : Enums.PlayerType.PlayerA;
|
||||||
|
|
||||||
|
// 복합 패턴 감지를 위한 위치 저장 리스트
|
||||||
|
List<(int[] dir, int count, int openEnds)> aiPatterns = new List<(int[], int, int)>();
|
||||||
|
List<(int[] dir, int count, int openEnds)> opponentPatterns = new List<(int[], int, int)>();
|
||||||
|
|
||||||
|
// AI 관점에서 평가
|
||||||
|
board[row, col] = AIPlayer;
|
||||||
|
|
||||||
|
foreach (var dir in Directions)
|
||||||
|
{
|
||||||
|
// 평가를 위한 가상 보드이기에 캐시 데이터에 저장X
|
||||||
|
var (count, openEnds) = MiniMaxAIController.CountStones(board, row, col, dir, AIPlayer, false);
|
||||||
|
aiPatterns.Add((dir, count, openEnds));
|
||||||
|
|
||||||
|
if (count >= 4)
|
||||||
|
{
|
||||||
|
score += PatternScore.FIVE_IN_A_ROW / 10;
|
||||||
|
}
|
||||||
|
else if (count == 3)
|
||||||
|
{
|
||||||
|
score += (openEnds == 2) ? PatternScore.OPEN_THREE / 3 :
|
||||||
|
(openEnds == 1) ? PatternScore.HALF_OPEN_THREE / 5 :
|
||||||
|
PatternScore.CLOSED_THREE / 5;
|
||||||
|
}
|
||||||
|
else if (count == 2)
|
||||||
|
{
|
||||||
|
score += (openEnds == 2) ? PatternScore.OPEN_TWO / 2 :
|
||||||
|
(openEnds == 1) ? PatternScore.HALF_OPEN_TWO / 3 :
|
||||||
|
PatternScore.CLOSED_TWO / 5;
|
||||||
|
}
|
||||||
|
else if (count == 1)
|
||||||
|
{
|
||||||
|
score += (openEnds == 2) ? PatternScore.OPEN_ONE :
|
||||||
|
PatternScore.CLOSED_ONE;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 깨진 패턴 평가
|
||||||
|
var (isBroken, brokenCount, brokenOpenEnds) = DetectBrokenPattern(board, row, col, dir, AIPlayer);
|
||||||
|
|
||||||
|
if (isBroken)
|
||||||
|
{
|
||||||
|
float brokenScore = EvaluateBrokenPattern(brokenCount, brokenOpenEnds);
|
||||||
|
score = Math.Max(score, brokenScore);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// AI 복합 패턴 점수 계산 (새로 추가)
|
||||||
|
score += EvaluateComplexMovePatterns(aiPatterns, true);
|
||||||
|
|
||||||
|
// 상대 관점에서 평가 (방어 가치)
|
||||||
|
board[row, col] = opponentPlayer;
|
||||||
|
|
||||||
|
foreach (var dir in Directions)
|
||||||
|
{
|
||||||
|
var (count, openEnds) = MiniMaxAIController.CountStones(board, row, col, dir, opponentPlayer, false);
|
||||||
|
opponentPatterns.Add((dir, count, openEnds));
|
||||||
|
|
||||||
|
// 상대 패턴 차단에 대한 가치 (약간 낮은 가중치)
|
||||||
|
if (count >= 4)
|
||||||
|
{
|
||||||
|
score += PatternScore.FIVE_IN_A_ROW / 12.5f;
|
||||||
|
}
|
||||||
|
else if (count == 3)
|
||||||
|
{
|
||||||
|
score += (openEnds == 2) ? PatternScore.OPEN_THREE / 3.75f :
|
||||||
|
(openEnds == 1) ? PatternScore.HALF_OPEN_THREE / 6.25f :
|
||||||
|
PatternScore.CLOSED_THREE / 6.25f;
|
||||||
|
}
|
||||||
|
else if (count == 2)
|
||||||
|
{
|
||||||
|
score += (openEnds == 2) ? PatternScore.OPEN_TWO / 2.5f :
|
||||||
|
(openEnds == 1) ? PatternScore.HALF_OPEN_TWO / 3.75f :
|
||||||
|
PatternScore.CLOSED_TWO / 5f;
|
||||||
|
}
|
||||||
|
else if (count == 1)
|
||||||
|
{
|
||||||
|
score += (openEnds == 2) ? PatternScore.OPEN_ONE / 1.25f :
|
||||||
|
PatternScore.CLOSED_ONE;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
score += EvaluateComplexMovePatterns(opponentPatterns, false);
|
||||||
|
|
||||||
|
// 원래 상태로 복원
|
||||||
|
board[row, col] = Enums.PlayerType.None;
|
||||||
|
|
||||||
|
// 중앙에 가까울수록 추가 점수
|
||||||
|
int size = board.GetLength(0);
|
||||||
|
float centerDistance = Math.Max(
|
||||||
|
Math.Abs(row - (size - 1) / 2.0f),
|
||||||
|
Math.Abs(col - (size - 1) / 2.0f)
|
||||||
|
);
|
||||||
|
float centerBonus = 1.0f - (centerDistance / ((size - 1) / 2.0f)) * 0.3f; // 30% 가중치
|
||||||
|
|
||||||
|
return score * centerBonus;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 복합 패턴 평가를 위한 새로운 함수
|
||||||
|
private static float EvaluateComplexMovePatterns(List<(int[] dir, int count, int openEnds)> patterns, bool isAI)
|
||||||
|
{
|
||||||
|
float score = 0;
|
||||||
|
|
||||||
|
// 열린 3 패턴 및 4 패턴 찾기
|
||||||
|
var openThrees = patterns.Where(p => p.count == 3 && p.openEnds == 2).ToList();
|
||||||
|
var fours = patterns.Where(p => p.count == 4 && p.openEnds >= 1).ToList();
|
||||||
|
|
||||||
|
// 3-3 패턴 감지
|
||||||
|
if (openThrees.Count >= 2)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < openThrees.Count; i++)
|
||||||
|
{
|
||||||
|
for (int j = i + 1; j < openThrees.Count; j++)
|
||||||
|
{
|
||||||
|
if (!AreParallelDirections(openThrees[i].dir, openThrees[j].dir))
|
||||||
|
{
|
||||||
|
float threeThreeScore = PatternScore.DOUBLE_THREE / 4; // 복합 패턴 가중치
|
||||||
|
score += isAI ? threeThreeScore : threeThreeScore;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 4-4 패턴 감지
|
||||||
|
if (fours.Count >= 2)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < fours.Count; i++)
|
||||||
|
{
|
||||||
|
for (int j = i + 1; j < fours.Count; j++)
|
||||||
|
{
|
||||||
|
if (!AreParallelDirections(fours[i].dir, fours[j].dir))
|
||||||
|
{
|
||||||
|
float fourFourScore = PatternScore.DOUBLE_FOUR / 4;
|
||||||
|
score += isAI ? fourFourScore : fourFourScore;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 4-3 패턴 감지
|
||||||
|
if (fours.Count > 0 && openThrees.Count > 0)
|
||||||
|
{
|
||||||
|
float fourThreeScore = PatternScore.FOUR_THREE / 4;
|
||||||
|
score += isAI ? fourThreeScore : fourThreeScore;
|
||||||
|
}
|
||||||
|
|
||||||
|
return score;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 깨진 패턴 (3-빈칸-1) 감지
|
||||||
|
private static (bool isDetected, int count, int openEnds) DetectBrokenPattern(
|
||||||
|
Enums.PlayerType[,] board, int row, int col, int[] dir, Enums.PlayerType player)
|
||||||
|
{
|
||||||
|
int size = board.GetLength(0);
|
||||||
|
int totalStones = 1; // 현재 위치의 돌 포함
|
||||||
|
int gapCount = 0; // 빈칸 개수
|
||||||
|
int openEnds = 0; // 열린 끝 개수
|
||||||
|
|
||||||
|
// 정방향 탐색
|
||||||
|
int r = row, c = col;
|
||||||
|
for (int i = 1; i <= 5; i++)
|
||||||
|
{
|
||||||
|
r += dir[0];
|
||||||
|
c += dir[1];
|
||||||
|
|
||||||
|
if (r < 0 || r >= size || c < 0 || c >= size)
|
||||||
|
break;
|
||||||
|
|
||||||
|
if (board[r, c] == player)
|
||||||
|
{
|
||||||
|
totalStones++;
|
||||||
|
}
|
||||||
|
else if (board[r, c] == Enums.PlayerType.None)
|
||||||
|
{
|
||||||
|
if (gapCount < 1) // 최대 1개 빈칸만 허용
|
||||||
|
{
|
||||||
|
gapCount++;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
openEnds++;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else // 상대방 돌
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 역방향 탐색
|
||||||
|
r = row; c = col;
|
||||||
|
for (int i = 1; i <= 5; i++)
|
||||||
|
{
|
||||||
|
r -= dir[0];
|
||||||
|
c -= dir[1];
|
||||||
|
|
||||||
|
if (r < 0 || r >= size || c < 0 || c >= size)
|
||||||
|
break;
|
||||||
|
|
||||||
|
if (board[r, c] == player)
|
||||||
|
{
|
||||||
|
totalStones++;
|
||||||
|
}
|
||||||
|
else if (board[r, c] == Enums.PlayerType.None)
|
||||||
|
{
|
||||||
|
if (gapCount < 1)
|
||||||
|
{
|
||||||
|
gapCount++;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
openEnds++;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 깨진 패턴 감지: 총 돌 개수 ≥ 4 그리고 빈칸이 1개
|
||||||
|
bool isDetected = (totalStones >= 4 && gapCount == 1);
|
||||||
|
|
||||||
|
return (isDetected, totalStones, openEnds);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 깨진 패턴 점수 계산 함수
|
||||||
|
private static float EvaluateBrokenPattern(int count, int openEnds)
|
||||||
|
{
|
||||||
|
if (count >= 5) // 5개 이상 돌이 있으면 승리
|
||||||
|
{
|
||||||
|
return PatternScore.FIVE_IN_A_ROW;
|
||||||
|
}
|
||||||
|
else if (count == 4) // 깨진 4
|
||||||
|
{
|
||||||
|
return (openEnds == 2) ? PatternScore.OPEN_FOUR * 0.8f :
|
||||||
|
(openEnds == 1) ? PatternScore.HALF_OPEN_FOUR * 0.8f :
|
||||||
|
PatternScore.CLOSED_FOUR * 0.7f;
|
||||||
|
}
|
||||||
|
else if (count == 3) // 깨진 3
|
||||||
|
{
|
||||||
|
return (openEnds == 2) ? PatternScore.OPEN_THREE * 0.7f :
|
||||||
|
(openEnds == 1) ? PatternScore.HALF_OPEN_THREE * 0.7f :
|
||||||
|
PatternScore.CLOSED_THREE * 0.6f;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
3
Assets/Script/AI/AIEvaluator.cs.meta
Normal file
3
Assets/Script/AI/AIEvaluator.cs.meta
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 34f6533696ad41518da4bcc203309338
|
||||||
|
timeCreated: 1742357084
|
@ -5,34 +5,33 @@ using UnityEngine;
|
|||||||
|
|
||||||
public static class MiniMaxAIController
|
public static class MiniMaxAIController
|
||||||
{
|
{
|
||||||
// To-Do List
|
|
||||||
// 탐색 시간 개선: 캐싱(_stoneInfoCache), 좋은 수부터 탐색(Move Ordering)
|
|
||||||
// AI 난이도 개선
|
|
||||||
|
|
||||||
private const int SEARCH_DEPTH = 3; // 탐색 깊이 제한 (3 = 빠른 응답, 4 = 좀 더 강한 AI 그러나 느린)
|
private const int SEARCH_DEPTH = 3; // 탐색 깊이 제한 (3 = 빠른 응답, 4 = 좀 더 강한 AI 그러나 느린)
|
||||||
private const int WIN_COUNT = 5;
|
private const int WIN_COUNT = 5;
|
||||||
|
|
||||||
private static int[][] _directions = new int[][]
|
private static int[][] _directions = AIConstants.Directions;
|
||||||
{
|
|
||||||
new int[] {1, 0}, // 수직
|
|
||||||
new int[] {0, 1}, // 수평
|
|
||||||
new int[] {1, 1}, // 대각선 ↘ ↖
|
|
||||||
new int[] {1, -1} // 대각선 ↙ ↗
|
|
||||||
};
|
|
||||||
|
|
||||||
private static int _playerLevel = 1; // 급수 설정
|
private static int _playerLevel = 1; // 급수 설정
|
||||||
private static float _mistakeMove;
|
private static float _mistakeMove;
|
||||||
|
|
||||||
private static Enums.PlayerType _AIPlayerType = Enums.PlayerType.PlayerB;
|
private static Enums.PlayerType _AIPlayerType = Enums.PlayerType.PlayerB;
|
||||||
|
|
||||||
// 중복 계산을 방지하기 위한 캐싱 데이터. 위치(row, col) 와 방향(dirX, dirY) 중복 계산 방지
|
private static System.Random _random = new System.Random(); // 랜덤 실수용 Random 함수
|
||||||
private static Dictionary<(int, int, int, int), (int count, int openEnds)> _stoneInfoCache
|
|
||||||
= new Dictionary<(int, int, int, int), (int count, int openEnds)>();
|
// 중복 계산을 방지하기 위한 캐싱 데이터. 위치 기반 (그리드 기반 해시맵)
|
||||||
|
private static Dictionary<(int row, int col), Dictionary<(int dirX, int dirY), (int count, int openEnds)>>
|
||||||
|
_spatialStoneCache = new Dictionary<(int row, int col), Dictionary<(int dirX, int dirY), (int count, int openEnds)>>();
|
||||||
|
|
||||||
|
// AI Player Type 변경 (AI가 선수로 둘 수 있을지도 모르니..)
|
||||||
|
public static void SetAIPlayerType(Enums.PlayerType AIPlayerType)
|
||||||
|
{
|
||||||
|
_AIPlayerType = AIPlayerType;
|
||||||
|
}
|
||||||
|
|
||||||
// 급수 설정 -> 실수 넣을 때 계산
|
// 급수 설정 -> 실수 넣을 때 계산
|
||||||
public static void SetLevel(int level)
|
public static void SetLevel(int level)
|
||||||
{
|
{
|
||||||
_playerLevel = level;
|
_playerLevel = level;
|
||||||
|
// 레벨에 따른 실수율? 설정
|
||||||
_mistakeMove = GetMistakeProbability(_playerLevel);
|
_mistakeMove = GetMistakeProbability(_playerLevel);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -71,7 +70,7 @@ public static class MiniMaxAIController
|
|||||||
foreach (var (row, col, _) in validMoves)
|
foreach (var (row, col, _) in validMoves)
|
||||||
{
|
{
|
||||||
board[row, col] = _AIPlayerType;
|
board[row, col] = _AIPlayerType;
|
||||||
float score = DoMinimax(board, SEARCH_DEPTH, false, -1000, 1000, row, col);
|
float score = DoMinimax(board, SEARCH_DEPTH, false, -1000000, 1000000, row, col);
|
||||||
board[row, col] = Enums.PlayerType.None;
|
board[row, col] = Enums.PlayerType.None;
|
||||||
|
|
||||||
if (score > bestScore)
|
if (score > bestScore)
|
||||||
@ -88,7 +87,7 @@ public static class MiniMaxAIController
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 랜덤 실수
|
// 랜덤 실수
|
||||||
if (secondBestMove != null && UnityEngine.Random.value < _mistakeMove) // UnityEngine.Random.value == 0~1 사이 반환
|
if (secondBestMove != null && _random.NextDouble() < _mistakeMove)
|
||||||
{
|
{
|
||||||
Debug.Log("AI Mistake");
|
Debug.Log("AI Mistake");
|
||||||
return secondBestMove;
|
return secondBestMove;
|
||||||
@ -100,9 +99,9 @@ public static class MiniMaxAIController
|
|||||||
private static float DoMinimax(Enums.PlayerType[,] board, int depth, bool isMaximizing, float alpha, float beta,
|
private static float DoMinimax(Enums.PlayerType[,] board, int depth, bool isMaximizing, float alpha, float beta,
|
||||||
int recentRow, int recentCol)
|
int recentRow, int recentCol)
|
||||||
{
|
{
|
||||||
if (CheckGameWin(Enums.PlayerType.PlayerA, board, recentRow, recentCol)) return -100 + depth;
|
if (CheckGameWin(Enums.PlayerType.PlayerA, board, recentRow, recentCol, true)) return -100 + depth;
|
||||||
if (CheckGameWin(Enums.PlayerType.PlayerB, board, recentRow, recentCol)) return 100 - depth;
|
if (CheckGameWin(Enums.PlayerType.PlayerB, board, recentRow, recentCol, true)) return 100 - depth;
|
||||||
if (depth == 0) return EvaluateBoard(board);
|
if (depth == 0) return AIEvaluator.EvaluateBoard(board, _AIPlayerType);
|
||||||
|
|
||||||
float bestScore = isMaximizing ? float.MinValue : float.MaxValue;
|
float bestScore = isMaximizing ? float.MinValue : float.MaxValue;
|
||||||
List<(int row, int col, float score)> validMoves = GetValidMoves(board); // 현재 놓을 수 있는 자리 리스트
|
List<(int row, int col, float score)> validMoves = GetValidMoves(board); // 현재 놓을 수 있는 자리 리스트
|
||||||
@ -111,13 +110,11 @@ public static class MiniMaxAIController
|
|||||||
{
|
{
|
||||||
board[row, col] = isMaximizing ? Enums.PlayerType.PlayerB : Enums.PlayerType.PlayerA;
|
board[row, col] = isMaximizing ? Enums.PlayerType.PlayerB : Enums.PlayerType.PlayerA;
|
||||||
ClearCachePartial(row, col); // 부분 초기화
|
ClearCachePartial(row, col); // 부분 초기화
|
||||||
// ClearCache();
|
|
||||||
|
|
||||||
float minimaxScore = DoMinimax(board, depth - 1, !isMaximizing, alpha, beta, row, col);
|
float minimaxScore = DoMinimax(board, depth - 1, !isMaximizing, alpha, beta, row, col);
|
||||||
|
|
||||||
board[row, col] = Enums.PlayerType.None;
|
board[row, col] = Enums.PlayerType.None;
|
||||||
ClearCachePartial(row, col);
|
ClearCachePartial(row, col);
|
||||||
// ClearCache();
|
|
||||||
|
|
||||||
if (isMaximizing)
|
if (isMaximizing)
|
||||||
{
|
{
|
||||||
@ -147,14 +144,18 @@ public static class MiniMaxAIController
|
|||||||
{
|
{
|
||||||
if (board[row, col] == Enums.PlayerType.None && HasNearbyStones(board, row, col))
|
if (board[row, col] == Enums.PlayerType.None && HasNearbyStones(board, row, col))
|
||||||
{
|
{
|
||||||
float score = EvaluateBoard(board);
|
// 보드 전체가 아닌 해당 돌에 대해서만 Score 계산
|
||||||
|
float score = AIEvaluator.EvaluateMove(board, row, col, _AIPlayerType);
|
||||||
validMoves.Add((row, col, score));
|
validMoves.Add((row, col, score));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// score가 높은 순으로 정렬 -> 더 좋은 수 먼저 계산하도록 함
|
||||||
validMoves.Sort((a, b) => b.Item3.CompareTo(a.Item3));
|
validMoves.Sort((a, b) => b.Item3.CompareTo(a.Item3));
|
||||||
return validMoves;
|
|
||||||
|
// 시간 단축을 위해 상위 10-15개만 고려. 일단 15개
|
||||||
|
return validMoves.Take(15).ToList();
|
||||||
}
|
}
|
||||||
|
|
||||||
private static bool HasNearbyStones(Enums.PlayerType[,] board, int row, int col, int distance = 3)
|
private static bool HasNearbyStones(Enums.PlayerType[,] board, int row, int col, int distance = 3)
|
||||||
@ -176,14 +177,16 @@ public static class MiniMaxAIController
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 특정 방향으로 같은 돌 개수와 열린 끝 개수를 계산하는 함수
|
// 특정 방향으로 같은 돌 개수와 열린 끝 개수를 계산하는 함수
|
||||||
private static (int count, int openEnds) CountStones(
|
public static (int count, int openEnds) CountStones(
|
||||||
Enums.PlayerType[,] board, int row, int col, int[] direction, Enums.PlayerType player)
|
Enums.PlayerType[,] board, int row, int col, int[] direction, Enums.PlayerType player, bool isSaveInCache = true)
|
||||||
{
|
{
|
||||||
int dirX = direction[0], dirY = direction[1];
|
int dirX = direction[0], dirY = direction[1];
|
||||||
var key = (row, col, dirX, dirY);
|
var posKey = (row, col);
|
||||||
|
var dirKey = (dirX, dirY);
|
||||||
|
|
||||||
// 캐시에 존재하면 바로 반환 (탐색 시간 감소)
|
// 캐시에 존재하면 바로 반환 (탐색 시간 감소)
|
||||||
if (_stoneInfoCache.TryGetValue(key, out var cachedResult))
|
if (_spatialStoneCache.TryGetValue(posKey, out var dirCache) &&
|
||||||
|
dirCache.TryGetValue(dirKey, out var cachedResult))
|
||||||
{
|
{
|
||||||
return cachedResult;
|
return cachedResult;
|
||||||
}
|
}
|
||||||
@ -222,53 +225,57 @@ public static class MiniMaxAIController
|
|||||||
}
|
}
|
||||||
|
|
||||||
var resultValue = (count, openEnds);
|
var resultValue = (count, openEnds);
|
||||||
_stoneInfoCache[key] = resultValue; // 결과 저장
|
if(isSaveInCache) // 결과 저장
|
||||||
|
{
|
||||||
|
if (!_spatialStoneCache.TryGetValue(posKey, out dirCache))
|
||||||
|
{
|
||||||
|
dirCache = new Dictionary<(int, int), (int, int)>();
|
||||||
|
_spatialStoneCache[posKey] = dirCache;
|
||||||
|
}
|
||||||
|
dirCache[dirKey] = (count, openEnds);
|
||||||
|
}
|
||||||
|
|
||||||
return resultValue;
|
return resultValue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#region Cache Clear
|
||||||
|
|
||||||
// 캐시 초기화, 새로운 돌이 놓일 시 실행
|
// 캐시 초기화, 새로운 돌이 놓일 시 실행
|
||||||
private static void ClearCache()
|
private static void ClearCache()
|
||||||
{
|
{
|
||||||
_stoneInfoCache.Clear();
|
_spatialStoneCache.Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
// 캐시 부분 초기화 (현재 변경된 위치 N에서 반경 5칸만 초기화)
|
// 캐시 부분 초기화 (현재 변경된 위치 N에서 반경 4칸만 초기화)
|
||||||
private static void ClearCachePartial(int centerRow, int centerCol, int radius = 5)
|
private static void ClearCachePartial(int centerRow, int centerCol, int radius = 4)
|
||||||
{
|
{
|
||||||
// 캐시가 비어있으면 아무 작업도 하지 않음
|
// 캐시가 비어있으면 아무 작업도 하지 않음
|
||||||
if (_stoneInfoCache.Count == 0) return;
|
if (_spatialStoneCache.Count == 0) return;
|
||||||
|
|
||||||
// 제거할 키 목록
|
|
||||||
List<(int, int, int, int)> keysToRemove = new List<(int, int, int, int)>();
|
|
||||||
|
|
||||||
// 모든 캐시 항목을 검사
|
|
||||||
foreach (var key in _stoneInfoCache.Keys)
|
|
||||||
{
|
|
||||||
var (row, col, _, _) = key;
|
|
||||||
|
|
||||||
// 거리 계산
|
|
||||||
int distance = Math.Max(Math.Abs(row - centerRow), Math.Abs(col - centerCol));
|
|
||||||
|
|
||||||
// 지정된 반경 내에 있는 캐시 항목을 삭제 목록에 추가
|
for (int r = centerRow - radius; r <= centerRow + radius; r++)
|
||||||
if (distance <= radius)
|
|
||||||
{
|
|
||||||
keysToRemove.Add(key);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 반경 내의 키 제거
|
|
||||||
foreach (var key in keysToRemove)
|
|
||||||
{
|
{
|
||||||
_stoneInfoCache.Remove(key);
|
for (int c = centerCol - radius; c <= centerCol + radius; c++)
|
||||||
|
{
|
||||||
|
// 반경 내 위치 확인
|
||||||
|
if (Math.Max(Math.Abs(r - centerRow), Math.Abs(c - centerCol)) <= radius)
|
||||||
|
{
|
||||||
|
// 해당 위치의 캐시 항목 제거
|
||||||
|
_spatialStoneCache.Remove((r, c));
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
// 최근에 둔 돌 위치 기반으로 게임 승리를 판별하는 함수
|
// 최근에 둔 돌 위치 기반으로 게임 승리를 판별하는 함수
|
||||||
public static bool CheckGameWin(Enums.PlayerType player, Enums.PlayerType[,] board, int row, int col)
|
// MinimaxAIController 밖의 cs파일은 호출 시 맨 마지막을 false로 지정해야 합니다.
|
||||||
|
public static bool CheckGameWin(Enums.PlayerType player, Enums.PlayerType[,] board,
|
||||||
|
int row, int col, bool isSavedCache)
|
||||||
{
|
{
|
||||||
foreach (var dir in _directions)
|
foreach (var dir in _directions)
|
||||||
{
|
{
|
||||||
var (count, _) = CountStones(board, row, col, dir, player);
|
var (count, _) = CountStones(board, row, col, dir, player, isSavedCache);
|
||||||
|
|
||||||
// 자기 자신 포함하여 5개 이상일 시 true 반환
|
// 자기 자신 포함하여 5개 이상일 시 true 반환
|
||||||
if (count + 1 >= WIN_COUNT)
|
if (count + 1 >= WIN_COUNT)
|
||||||
@ -305,12 +312,91 @@ public static class MiniMaxAIController
|
|||||||
|
|
||||||
return fiveInARowMoves;
|
return fiveInARowMoves;
|
||||||
}
|
}
|
||||||
|
/*
|
||||||
|
#region Evaluate Score
|
||||||
|
|
||||||
|
// 특정 위치의 Score를 평가하는 새로운 함수
|
||||||
|
private static float EvaluateMove(Enums.PlayerType[,] board, int row, int col)
|
||||||
|
{
|
||||||
|
float score = 0;
|
||||||
|
board[row, col] = _AIPlayerType;
|
||||||
|
|
||||||
|
foreach (var dir in _directions)
|
||||||
|
{
|
||||||
|
// CountStones를 사용하나 캐시에 저장X, 가상 계산이기 때문..
|
||||||
|
var (count, openEnds) = CountStones(board, row, col, dir, _AIPlayerType, false);
|
||||||
|
|
||||||
|
if (count >= 4)
|
||||||
|
{
|
||||||
|
score += 10000;
|
||||||
|
}
|
||||||
|
else if (count == 3)
|
||||||
|
{
|
||||||
|
score += (openEnds == 2) ? 1000 : (openEnds == 1) ? 100 : 10;
|
||||||
|
}
|
||||||
|
else if (count == 2)
|
||||||
|
{
|
||||||
|
score += (openEnds == 2) ? 50 : (openEnds == 1) ? 10 : 5;
|
||||||
|
}
|
||||||
|
else if (count == 1)
|
||||||
|
{
|
||||||
|
score += (openEnds == 2) ? 10 : (openEnds == 1) ? 5 : 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 상대 돌로 바꿔서 평가
|
||||||
|
board[row, col] = Enums.PlayerType.PlayerB;
|
||||||
|
|
||||||
|
foreach (var dir in _directions)
|
||||||
|
{
|
||||||
|
// 캐시 저장X
|
||||||
|
var (count, openEnds) = CountStones(board, row, col, dir, Enums.PlayerType.PlayerB, false);
|
||||||
|
|
||||||
|
// 상대 패턴 차단에 대한 가치 (방어 점수)
|
||||||
|
if (count >= 4)
|
||||||
|
{
|
||||||
|
score += 8000;
|
||||||
|
}
|
||||||
|
else if (count == 3)
|
||||||
|
{
|
||||||
|
score += (openEnds == 2) ? 800 : (openEnds == 1) ? 80 : 8;
|
||||||
|
}
|
||||||
|
else if (count == 2)
|
||||||
|
{
|
||||||
|
score += (openEnds == 2) ? 40 : (openEnds == 1) ? 8 : 4;
|
||||||
|
}
|
||||||
|
else if (count == 1)
|
||||||
|
{
|
||||||
|
score += (openEnds == 2) ? 8 : (openEnds == 1) ? 4 : 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 원래 상태로 복원
|
||||||
|
board[row, col] = Enums.PlayerType.None;
|
||||||
|
|
||||||
|
// 중앙에 가까울수록 추가 점수
|
||||||
|
int size = board.GetLength(0);
|
||||||
|
float centerDistance = Math.Max(
|
||||||
|
Math.Abs(row - (size - 1) / 2.0f),
|
||||||
|
Math.Abs(col - (size - 1) / 2.0f)
|
||||||
|
);
|
||||||
|
float centerBonus = 1.0f - (centerDistance / ((size - 1) / 2.0f)) * 0.3f; // 30% 가중치
|
||||||
|
|
||||||
|
return score * centerBonus;
|
||||||
|
}
|
||||||
|
|
||||||
// 현재 보드 평가 함수
|
// 현재 보드 평가 함수
|
||||||
private static float EvaluateBoard(Enums.PlayerType[,] board)
|
private static float EvaluateBoard(Enums.PlayerType[,] board)
|
||||||
{
|
{
|
||||||
float score = 0;
|
float score = 0;
|
||||||
int size = board.GetLength(0);
|
int size = board.GetLength(0);
|
||||||
|
|
||||||
|
// 복합 패턴 감지를 위한 위치 저장 리스트
|
||||||
|
List<(int row, int col, int[] dir)> aiOpen3Positions = new List<(int, int, int[])>();
|
||||||
|
List<(int row, int col, int[] dir)> playerOpen3Positions = new List<(int, int, int[])>();
|
||||||
|
List<(int row, int col, int[] dir)> ai4Positions = new List<(int, int, int[])>();
|
||||||
|
List<(int row, int col, int[] dir)> player4Positions = new List<(int, int, int[])>();
|
||||||
|
|
||||||
|
|
||||||
for (int row = 0; row < size; row++)
|
for (int row = 0; row < size; row++)
|
||||||
{
|
{
|
||||||
@ -320,21 +406,191 @@ public static class MiniMaxAIController
|
|||||||
|
|
||||||
Enums.PlayerType player = board[row, col];
|
Enums.PlayerType player = board[row, col];
|
||||||
int playerScore = (player == _AIPlayerType) ? 1 : -1; // AI는 양수, 플레이어는 음수
|
int playerScore = (player == _AIPlayerType) ? 1 : -1; // AI는 양수, 플레이어는 음수
|
||||||
|
|
||||||
|
// 위치 가중치 계산. 중앙 중심으로 돌을 두도록 함
|
||||||
|
float positionWeight = CalculatePositionWeight(row, col, size);
|
||||||
|
|
||||||
foreach (var dir in _directions)
|
foreach (var dir in _directions)
|
||||||
{
|
{
|
||||||
var (count, openEnds) = CountStones(board, row, col, dir, player);
|
var (count, openEnds) = CountStones(board, row, col, dir, player);
|
||||||
|
|
||||||
// 점수 계산
|
// 점수 계산
|
||||||
if (count == 4)
|
float patternScore = 0;
|
||||||
score += playerScore * (openEnds == 2 ? 10000 : 1000);
|
|
||||||
|
if (count >= 5)
|
||||||
|
{
|
||||||
|
Debug.Log("over 5 counts. count amount: " + count);
|
||||||
|
patternScore = 100000;
|
||||||
|
}
|
||||||
|
else if (count == 4)
|
||||||
|
{
|
||||||
|
patternScore = (openEnds == 2) ? 15000 : (openEnds == 1) ? 5000 : 500;
|
||||||
|
|
||||||
|
// 4 패턴 위치 저장
|
||||||
|
if (openEnds >= 1)
|
||||||
|
{
|
||||||
|
if (player == _AIPlayerType)
|
||||||
|
ai4Positions.Add((row, col, dir));
|
||||||
|
else
|
||||||
|
player4Positions.Add((row, col, dir));
|
||||||
|
}
|
||||||
|
}
|
||||||
else if (count == 3)
|
else if (count == 3)
|
||||||
score += playerScore * (openEnds == 2 ? 1000 : 100);
|
{
|
||||||
|
patternScore = (openEnds == 2) ? 3000 : (openEnds == 1) ? 500 : 50;
|
||||||
|
|
||||||
|
// 3 패턴 위치 저장
|
||||||
|
if (openEnds == 2)
|
||||||
|
{
|
||||||
|
if (player == _AIPlayerType)
|
||||||
|
aiOpen3Positions.Add((row, col, dir));
|
||||||
|
else
|
||||||
|
playerOpen3Positions.Add((row, col, dir));
|
||||||
|
}
|
||||||
|
}
|
||||||
else if (count == 2)
|
else if (count == 2)
|
||||||
score += playerScore * (openEnds == 2 ? 100 : 10);
|
{
|
||||||
|
patternScore = (openEnds == 2) ? 100 : (openEnds == 1) ? 30 : 10;
|
||||||
|
}
|
||||||
|
else if (count == 1)
|
||||||
|
{
|
||||||
|
patternScore = (openEnds == 2) ? 10 : 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 위치 가중치 적용
|
||||||
|
patternScore *= positionWeight;
|
||||||
|
|
||||||
|
// 최종 점수 적용 (플레이어는 음수)
|
||||||
|
score += playerScore * patternScore;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// 2. 복합 패턴 감지 및 점수 부여 (4,4 / 3,3 / 4,3)
|
||||||
|
int aiThreeThree = DetectDoubleThree(aiOpen3Positions);
|
||||||
|
int playerThreeThree = DetectDoubleThree(playerOpen3Positions);
|
||||||
|
|
||||||
|
int aiFourFour = DetectDoubleFour(ai4Positions);
|
||||||
|
int playerFourFour = DetectDoubleFour(player4Positions);
|
||||||
|
|
||||||
|
int aiFourThree = DetectFourThree(ai4Positions, aiOpen3Positions);
|
||||||
|
int playerFourThree = DetectFourThree(player4Positions, playerOpen3Positions);
|
||||||
|
|
||||||
|
// 복합 패턴 점수 추가
|
||||||
|
score += aiThreeThree * 8000;
|
||||||
|
score -= playerThreeThree * 8000;
|
||||||
|
|
||||||
|
score += aiFourFour * 12000;
|
||||||
|
score -= playerFourFour * 12000;
|
||||||
|
|
||||||
|
score += aiFourThree * 10000;
|
||||||
|
score -= playerFourThree * 10000;
|
||||||
|
|
||||||
return score;
|
return score;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// 위치 가중치 계산 함수
|
||||||
|
private static float CalculatePositionWeight(int row, int col, int size)
|
||||||
|
{
|
||||||
|
float boardCenterPos = (size - 1) / 2.0f;
|
||||||
|
|
||||||
|
// 현재 위치와 중앙과의 거리 계산 (0~1 사이 값)
|
||||||
|
float distance = Math.Max(Math.Abs(row - boardCenterPos), Math.Abs(col - boardCenterPos)) / boardCenterPos;
|
||||||
|
|
||||||
|
// 중앙(거리 0)은 1.2배, 가장자리(거리 1)는 0.8배
|
||||||
|
return 1.2f - (0.4f * distance);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 삼삼(3-3) 감지 함수
|
||||||
|
private static int DetectDoubleThree(List<(int row, int col, int[] dir)> openThreePositions)
|
||||||
|
{
|
||||||
|
int doubleThreeCount = 0;
|
||||||
|
var checkedPairs = new HashSet<(int, int)>();
|
||||||
|
|
||||||
|
for (int i = 0; i < openThreePositions.Count; i++)
|
||||||
|
{
|
||||||
|
var (row1, col1, dir1) = openThreePositions[i];
|
||||||
|
|
||||||
|
for (int j = i + 1; j < openThreePositions.Count; j++)
|
||||||
|
{
|
||||||
|
var (row2, col2, dir2) = openThreePositions[j];
|
||||||
|
|
||||||
|
// 같은 돌에서 다른 방향으로 두 개의 열린 3이 형성된 경우
|
||||||
|
if (row1 == row2 && col1 == col2 && !AreParallelDirections(dir1, dir2))
|
||||||
|
{
|
||||||
|
if (!checkedPairs.Contains((row1, col1)))
|
||||||
|
{
|
||||||
|
doubleThreeCount++;
|
||||||
|
checkedPairs.Add((row1, col1));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return doubleThreeCount;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 방향이 평행한지 확인하는 함수
|
||||||
|
private static bool AreParallelDirections(int[] dir1, int[] dir2)
|
||||||
|
{
|
||||||
|
return (dir1[0] == dir2[0] && dir1[1] == dir2[1]) ||
|
||||||
|
(dir1[0] == -dir2[0] && dir1[1] == -dir2[1]);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 사사(4-4) 감지 함수
|
||||||
|
private static int DetectDoubleFour(List<(int row, int col, int[] dir)> fourPositions)
|
||||||
|
{
|
||||||
|
int doubleFourCount = 0;
|
||||||
|
var checkedPairs = new HashSet<(int, int)>();
|
||||||
|
|
||||||
|
for (int i = 0; i < fourPositions.Count; i++)
|
||||||
|
{
|
||||||
|
var (row1, col1, dir1) = fourPositions[i];
|
||||||
|
|
||||||
|
for (int j = i + 1; j < fourPositions.Count; j++)
|
||||||
|
{
|
||||||
|
var (row2, col2, dir2) = fourPositions[j];
|
||||||
|
|
||||||
|
if (row1 == row2 && col1 == col2 && !AreParallelDirections(dir1, dir2))
|
||||||
|
{
|
||||||
|
if (!checkedPairs.Contains((row1, col1)))
|
||||||
|
{
|
||||||
|
doubleFourCount++;
|
||||||
|
checkedPairs.Add((row1, col1));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return doubleFourCount;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 사삼(4-3) 감지 함수
|
||||||
|
private static int DetectFourThree(List<(int row, int col, int[] dir)> fourPositions,
|
||||||
|
List<(int row, int col, int[] dir)> openThreePositions)
|
||||||
|
{
|
||||||
|
int fourThreeCount = 0;
|
||||||
|
var checkedPairs = new HashSet<(int, int)>();
|
||||||
|
|
||||||
|
foreach (var (row1, col1, _) in fourPositions)
|
||||||
|
{
|
||||||
|
foreach (var (row2, col2, _) in openThreePositions)
|
||||||
|
{
|
||||||
|
// 같은 돌에서 4와 열린 3이 동시에 형성된 경우
|
||||||
|
if (row1 == row2 && col1 == col2)
|
||||||
|
{
|
||||||
|
if (!checkedPairs.Contains((row1, col1)))
|
||||||
|
{
|
||||||
|
fourThreeCount++;
|
||||||
|
checkedPairs.Add((row1, col1));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return fourThreeCount;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
*/
|
||||||
}
|
}
|
||||||
|
26
Assets/Script/AI/OmokAI.cs
Normal file
26
Assets/Script/AI/OmokAI.cs
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
public class OmokAI : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static OmokAI Instance;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
Instance = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public async void StartBestMoveSearch(Enums.PlayerType[,] board, Action<(int, int)?> callback)
|
||||||
|
{
|
||||||
|
(int row, int col)? bestMove = await Task.Run(() => MiniMaxAIController.GetBestMove(board));
|
||||||
|
callback?.Invoke(bestMove);
|
||||||
|
}
|
||||||
|
|
||||||
|
// true: Win, false: Lose
|
||||||
|
public bool CheckGameWin(Enums.PlayerType player, Enums.PlayerType[,] board, int row, int col)
|
||||||
|
{
|
||||||
|
bool isWin = MiniMaxAIController.CheckGameWin(player, board, row, col, false);
|
||||||
|
return isWin;
|
||||||
|
}
|
||||||
|
}
|
3
Assets/Script/AI/OmokAI.cs.meta
Normal file
3
Assets/Script/AI/OmokAI.cs.meta
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 576baa0fe98d40608bf48109ba5ed788
|
||||||
|
timeCreated: 1742286909
|
@ -1,84 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using TMPro;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.Serialization;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
public class TestGameManager : MonoBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField] private TMP_InputField rowText;
|
|
||||||
[SerializeField] private TMP_InputField colText;
|
|
||||||
[SerializeField] private TMP_Text boardText;
|
|
||||||
|
|
||||||
private Enums.PlayerType[,] _board;
|
|
||||||
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
_board = new Enums.PlayerType[15, 15];
|
|
||||||
MiniMaxAIController.SetLevel(1); // 급수 설정 테스트
|
|
||||||
ResultBoard();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnClickGoButton()
|
|
||||||
{
|
|
||||||
int row = int.Parse(rowText.text);
|
|
||||||
int col = int.Parse(colText.text);
|
|
||||||
|
|
||||||
if (_board[row, col] != Enums.PlayerType.None)
|
|
||||||
{
|
|
||||||
Debug.Log("중복 위치");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
_board[row, col] = Enums.PlayerType.PlayerA;
|
|
||||||
Debug.Log($"Player's row: {row} col: {col}");
|
|
||||||
|
|
||||||
// var isEnded = MiniMaxAIController.CheckGameWin(Enums.PlayerType.PlayerA, _board, row, col);
|
|
||||||
// Debug.Log("PlayerA is Win: " + isEnded);
|
|
||||||
|
|
||||||
// 인공지능 호출
|
|
||||||
var result = MiniMaxAIController.GetBestMove(_board);
|
|
||||||
|
|
||||||
if (result.HasValue)
|
|
||||||
{
|
|
||||||
Debug.Log($"AI's row: {result.Value.row} col: {result.Value.col}");
|
|
||||||
_board[result.Value.row, result.Value.col] = Enums.PlayerType.PlayerB;
|
|
||||||
|
|
||||||
// isEnded = MiniMaxAIController.CheckGameWin(Enums.PlayerType.PlayerB, _board, result.Value.row, result.Value.col);
|
|
||||||
// Debug.Log("PlayerB is Win: " + isEnded);
|
|
||||||
}
|
|
||||||
|
|
||||||
ResultBoard();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ResultBoard()
|
|
||||||
{
|
|
||||||
boardText.text = "";
|
|
||||||
|
|
||||||
// player 타입에 따라 입력받는 건 무조건 A로 해서 A, AI는 B로 나타내고 None은 _
|
|
||||||
for (int i = 0; i < 15; i++)
|
|
||||||
{
|
|
||||||
for (int j = 0; j < 15; j++)
|
|
||||||
{
|
|
||||||
if (_board[i, j] == Enums.PlayerType.PlayerA)
|
|
||||||
{
|
|
||||||
boardText.text += 'A';
|
|
||||||
}
|
|
||||||
else if (_board[i, j] == Enums.PlayerType.PlayerB)
|
|
||||||
{
|
|
||||||
boardText.text += 'B';
|
|
||||||
}
|
|
||||||
else if (_board[i, j] == Enums.PlayerType.None)
|
|
||||||
{
|
|
||||||
boardText.text += '_';
|
|
||||||
}
|
|
||||||
|
|
||||||
boardText.text += ' ';
|
|
||||||
}
|
|
||||||
|
|
||||||
boardText.text += '\n';
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -86,6 +86,11 @@ public class AIState: BasePlayerState
|
|||||||
{
|
{
|
||||||
gameLogic.fioTimer.StartTimer();
|
gameLogic.fioTimer.StartTimer();
|
||||||
//TODO: AI이식
|
//TODO: AI이식
|
||||||
|
OmokAI.Instance.StartBestMoveSearch(gameLogic.GetBoard(), (bestMove) =>
|
||||||
|
{
|
||||||
|
if(bestMove.HasValue)
|
||||||
|
HandleMove(gameLogic, bestMove.Value.Item1, bestMove.Value.Item2);
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnExit(GameLogic gameLogic)
|
public override void OnExit(GameLogic gameLogic)
|
||||||
@ -210,7 +215,7 @@ public class GameLogic : MonoBehaviour
|
|||||||
{
|
{
|
||||||
case Enums.GameType.SinglePlay:
|
case Enums.GameType.SinglePlay:
|
||||||
firstPlayerState = new PlayerState(true);
|
firstPlayerState = new PlayerState(true);
|
||||||
secondPlayerState = new PlayerState(false);
|
secondPlayerState = new AIState();
|
||||||
SetState(firstPlayerState);
|
SetState(firstPlayerState);
|
||||||
break;
|
break;
|
||||||
case Enums.GameType.MultiPlay:
|
case Enums.GameType.MultiPlay:
|
||||||
@ -221,6 +226,12 @@ public class GameLogic : MonoBehaviour
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Enums.PlayerType[,] GetBoard()
|
||||||
|
{
|
||||||
|
return _board;
|
||||||
|
}
|
||||||
|
|
||||||
//착수 버튼 클릭시 호출되는 함수
|
//착수 버튼 클릭시 호출되는 함수
|
||||||
public void OnConfirm()
|
public void OnConfirm()
|
||||||
{
|
{
|
||||||
@ -288,6 +299,7 @@ public class GameLogic : MonoBehaviour
|
|||||||
LastNSelectedSetting(row, col);
|
LastNSelectedSetting(row, col);
|
||||||
|
|
||||||
ReplayManager.Instance.RecordStonePlaced(Enums.StoneType.White, row, col);
|
ReplayManager.Instance.RecordStonePlaced(Enums.StoneType.White, row, col);
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -10,6 +10,7 @@ public class MainPanelController : MonoBehaviour
|
|||||||
[SerializeField] private TextMeshProUGUI ratingText;
|
[SerializeField] private TextMeshProUGUI ratingText;
|
||||||
[SerializeField] private Button signOutButton;
|
[SerializeField] private Button signOutButton;
|
||||||
[SerializeField] private GameObject[] profileImages;
|
[SerializeField] private GameObject[] profileImages;
|
||||||
|
[SerializeField] private Button rankingButton;
|
||||||
|
|
||||||
private int _selectedImageIndex;
|
private int _selectedImageIndex;
|
||||||
|
|
||||||
@ -72,6 +73,11 @@ public class MainPanelController : MonoBehaviour
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void OnLeaderboardButtonClick()
|
||||||
|
{
|
||||||
|
GameManager.Instance.panelManager.OpenRankingPanel(); // GameManager를 통해 리더보드 열기
|
||||||
|
}
|
||||||
|
|
||||||
//대국 시작 버튼 클릭
|
//대국 시작 버튼 클릭
|
||||||
public void OnClickGameStart()
|
public void OnClickGameStart()
|
||||||
{
|
{
|
||||||
|
@ -6,26 +6,26 @@ using UnityEngine.UI;
|
|||||||
|
|
||||||
public class ScoreCellController : MonoBehaviour
|
public class ScoreCellController : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] private Image profileImage;
|
[SerializeField] private Image profileImage;
|
||||||
[SerializeField] private TMP_Text nicknameText;
|
[SerializeField] private TMP_Text nicknameText;
|
||||||
[SerializeField] private TMP_Text scoreText;
|
[SerializeField] private TMP_Text scoreText;
|
||||||
[SerializeField] private TMP_Text winRateText;
|
[SerializeField] private TMP_Text winRateText;
|
||||||
[SerializeField] private TMP_Text winText;
|
[SerializeField] private TMP_Text winText;
|
||||||
[SerializeField] private TMP_Text loseText;
|
[SerializeField] private TMP_Text loseText;
|
||||||
|
|
||||||
[SerializeField] private List<Sprite> profileSprites;
|
[SerializeField] private List<Sprite> profileSprites;
|
||||||
|
|
||||||
public void SetCellInfo(ScoreInfo item)
|
public void SetCellInfo(ScoreInfo item)
|
||||||
{
|
{
|
||||||
nicknameText.text = item.nickname;
|
nicknameText.text = item.nickname;
|
||||||
scoreText.text = item.score.ToString();
|
scoreText.text = item.score.ToString();
|
||||||
winRateText.text = item.winRate.ToString("F2");
|
winRateText.text = item.winRate.ToString("F2");
|
||||||
winText.text = item.win.ToString();
|
winText.text = item.win.ToString();
|
||||||
loseText.text = item.lose.ToString();
|
loseText.text = item.lose.ToString();
|
||||||
|
|
||||||
if (profileImage != null && item.profileImageIndex != null)
|
if (profileImage != null && item.profileImageIndex != null)
|
||||||
{
|
{
|
||||||
profileImage.sprite = profileSprites[item.profileImageIndex]; // 프로필 이미지 (Sprite 할당)
|
profileImage.sprite = profileSprites[item.profileImageIndex]; // 프로필 이미지 (Sprite 할당)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 028cd6e2bf3906148af7fbf262b98281
|
guid: f2f69892cc9e75e43a699627c577b4a5
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
|
@ -7,5 +7,4 @@ using UnityEngine;
|
|||||||
public class ScoreListWrapper
|
public class ScoreListWrapper
|
||||||
{
|
{
|
||||||
public List<ScoreInfo> scoreInfos; // 여러 개의 ScoreInfo를 담을 리스트
|
public List<ScoreInfo> scoreInfos; // 여러 개의 ScoreInfo를 담을 리스트
|
||||||
}
|
}
|
||||||
|
|
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 80eaafce2cf27b34baf0042e27da9551
|
guid: 873dbba9a01f08c409db64d4e90c3017
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
|
119
Assets/Script/UI/PanelController/LeaderBoardController.cs
Normal file
119
Assets/Script/UI/PanelController/LeaderBoardController.cs
Normal file
@ -0,0 +1,119 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Networking;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using TMPro;
|
||||||
|
|
||||||
|
public class LeaderBoardController : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private GameObject rankingPrefab; // Ranking 프리팹을 참조 (Horizontal Layout)
|
||||||
|
[SerializeField] private Transform content; // Vertical Layout Group
|
||||||
|
[SerializeField] private GameObject MainPanel;
|
||||||
|
[SerializeField] private GameObject leaderboardPanel;
|
||||||
|
[SerializeField] private Scrollbar verticalScrollbar;// LeaderboardPanel 참조
|
||||||
|
|
||||||
|
private bool isLeaderboardLoaded = false;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
OnClickLeaderboardButton();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnClickLeaderboardButton()
|
||||||
|
{
|
||||||
|
if (isLeaderboardLoaded) return; // 이미 리더보드가 로드되었으면 중복 호출 방지
|
||||||
|
|
||||||
|
leaderboardPanel.SetActive(true);
|
||||||
|
StartCoroutine(GetLeaderboardData());
|
||||||
|
isLeaderboardLoaded = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator GetLeaderboardData()
|
||||||
|
{
|
||||||
|
string url = Constants.ServerURL + "/leaderboard"; // 서버의 리더보드 데이터 URL
|
||||||
|
|
||||||
|
UnityWebRequest www = UnityWebRequest.Get(url); // GET 요청으로 데이터 받기
|
||||||
|
yield return www.SendWebRequest(); // 요청 전송 대기
|
||||||
|
|
||||||
|
// 요청이 실패했을 때
|
||||||
|
if (www.result == UnityWebRequest.Result.ConnectionError || www.result == UnityWebRequest.Result.ProtocolError)
|
||||||
|
{
|
||||||
|
Debug.LogError("Error: " + www.error);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// 성공적으로 데이터를 받아온 경우
|
||||||
|
string jsonResponse = www.downloadHandler.text; // 응답으로 받은 JSON 데이터
|
||||||
|
|
||||||
|
// JSON을 ScoreInfo 리스트로 파싱
|
||||||
|
ScoreListWrapper wrapper = JsonUtility.FromJson<ScoreListWrapper>(jsonResponse);
|
||||||
|
List<ScoreInfo> leaderboardItems = wrapper.scoreInfos;
|
||||||
|
|
||||||
|
// Show 메서드를 통해 데이터를 표시
|
||||||
|
Show(leaderboardItems);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Show(List<ScoreInfo> leaderboardItems)
|
||||||
|
{
|
||||||
|
// 기존 셀 삭제 (리스트가 갱신될 때마다)
|
||||||
|
foreach (Transform child in content)
|
||||||
|
{
|
||||||
|
Destroy(child.gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 받은 데이터로 셀 생성
|
||||||
|
foreach (var item in leaderboardItems)
|
||||||
|
{
|
||||||
|
CreateCell(item); // 셀 생성
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void CreateCell(ScoreInfo item)
|
||||||
|
{
|
||||||
|
// Ranking 프리팹을 content의 자식으로 생성
|
||||||
|
var scoreCellObj = Instantiate(rankingPrefab, content);
|
||||||
|
|
||||||
|
// Ranking 프리팹에 포함된 ScoreCellController를 찾아서 설정
|
||||||
|
var scoreCellController = scoreCellObj.GetComponent<ScoreCellController>();
|
||||||
|
|
||||||
|
if (scoreCellController != null)
|
||||||
|
{
|
||||||
|
// 각 항목에 대한 UI 설정
|
||||||
|
scoreCellController.SetCellInfo(item); // ScoreInfo로 셀 정보 설정
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogError("ScoreCellController가 Ranking 프리팹에 없습니다.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// BackButton 클릭 시 호출되는 메소드
|
||||||
|
public void OnBackButtonClicked()
|
||||||
|
{
|
||||||
|
leaderboardPanel.SetActive(false); // LeaderboardPanel 숨기기
|
||||||
|
MainPanel.SetActive(true); // SignInPanel 보이게 하기
|
||||||
|
}
|
||||||
|
|
||||||
|
private List<ScoreInfo> LoadOfflineLeaderboard()
|
||||||
|
{
|
||||||
|
List<ScoreInfo> leaderboard = new List<ScoreInfo>();
|
||||||
|
|
||||||
|
// 오프라인 데이터 로딩 (PlayerPrefs 사용 예시)
|
||||||
|
string savedData = PlayerPrefs.GetString("OfflineLeaderboard", string.Empty);
|
||||||
|
|
||||||
|
if (!string.IsNullOrEmpty(savedData))
|
||||||
|
{
|
||||||
|
// 저장된 JSON 데이터를 파싱하여 리더보드 리스트로 변환
|
||||||
|
leaderboard = JsonUtility.FromJson<ScoreListWrapper>(savedData).scoreInfos;
|
||||||
|
}
|
||||||
|
|
||||||
|
return leaderboard;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
Destroy(gameObject); // 자기 자신을 삭제
|
||||||
|
}
|
||||||
|
}
|
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: facc79abb6042e846bb0a2b099b58e9c
|
guid: 22c0a17498af7724eb5d30a3c4842cd6
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
@ -118,12 +118,17 @@ public class PanelManager : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OpenRankingPanel(List<RankingItem> rankingItems)
|
public void OpenRankingPanel()
|
||||||
{
|
{
|
||||||
if (_canvas != null)
|
if (_canvas != null)
|
||||||
{
|
{
|
||||||
var settingsPanelObject = GetPanel("Ranking Panel");
|
var settingsPanelObject = GetPanel("LeaderboardPanel");
|
||||||
settingsPanelObject.GetComponent<RankingPanelController>().Show(rankingItems);
|
var leaderboardController = settingsPanelObject.GetComponent<LeaderBoardController>();
|
||||||
|
|
||||||
|
if (leaderboardController != null)
|
||||||
|
{
|
||||||
|
leaderboardController.OnClickLeaderboardButton(); // 이 메서드를 호출하여 데이터를 로드하고 Show()가 실행되도록 합니다.
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -155,24 +160,6 @@ public class PanelManager : MonoBehaviour
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
//랭킹 패널 생성
|
|
||||||
public void OnRankingPanelClick()
|
|
||||||
{
|
|
||||||
List<RankingItem> rankingItems = new List<RankingItem>(); //테스트 데이터 리스트 생성
|
|
||||||
for (int i = 0; i < 30; i++)
|
|
||||||
{
|
|
||||||
RankingItem rankingItem = new RankingItem
|
|
||||||
{
|
|
||||||
ProfileSpriteIndex = Random.Range(0, 2),
|
|
||||||
Name = i.ToString(),
|
|
||||||
WinRate = Random.Range(0f, 1f)
|
|
||||||
};
|
|
||||||
rankingItems.Add(rankingItem);
|
|
||||||
}
|
|
||||||
|
|
||||||
OpenRankingPanel(rankingItems);
|
|
||||||
}
|
|
||||||
|
|
||||||
//상점 패널 생성
|
//상점 패널 생성
|
||||||
public void OnShopPanelClick()
|
public void OnShopPanelClick()
|
||||||
{
|
{
|
||||||
|
Loading…
x
Reference in New Issue
Block a user