DO-33 [Feat] 금수가 선택 불가 추가
금수상태인 자리를 선택할 때 선택 불가능하게 함
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@ -161,6 +161,9 @@ public class GameLogic : MonoBehaviour
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//TODO: 멀티 구현 필요
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//TODO: 멀티 구현 필요
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break;
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break;
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}
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}
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//임시 금수
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stoneController.SetStoneState(Enums.StoneState.Blocked, 3, 3);
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}
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}
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public void OnConfirm()
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public void OnConfirm()
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@ -184,6 +187,7 @@ public class GameLogic : MonoBehaviour
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public void SetStoneSelectedState(int row, int col)
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public void SetStoneSelectedState(int row, int col)
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{
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{
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if (_board[row, col] != Enums.PlayerType.None) return;
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if (_board[row, col] != Enums.PlayerType.None) return;
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if (stoneController.GetStoneState(row, col) != Enums.StoneState.None) return;
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//첫수 및 중복 확인
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//첫수 및 중복 확인
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if ((selectedRow != row || selectedCol != col) && (selectedRow != -1 && selectedCol != -1))
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if ((selectedRow != row || selectedCol != col) && (selectedRow != -1 && selectedCol != -1))
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{
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{
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@ -13,6 +13,7 @@ public class Stone : MonoBehaviour
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private SpriteRenderer _spriteRenderer;
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private SpriteRenderer _spriteRenderer;
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public delegate void OnStoneClicked(int index);
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public delegate void OnStoneClicked(int index);
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private OnStoneClicked _onStoneClicked;
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private OnStoneClicked _onStoneClicked;
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private Enums.StoneState _currentStoneState;
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private void Awake()
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private void Awake()
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@ -52,19 +53,29 @@ public class Stone : MonoBehaviour
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switch (stoneState)
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switch (stoneState)
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{
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{
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case Enums.StoneState.None:
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case Enums.StoneState.None:
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_currentStoneState = Enums.StoneState.None;
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_spriteRenderer.sprite = stoneStateSprites[0];
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_spriteRenderer.sprite = stoneStateSprites[0];
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break;
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break;
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case Enums.StoneState.Selected:
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case Enums.StoneState.Selected:
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_currentStoneState = Enums.StoneState.Selected;
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_spriteRenderer.sprite = stoneStateSprites[1];
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_spriteRenderer.sprite = stoneStateSprites[1];
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break;
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break;
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case Enums.StoneState.Blocked:
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case Enums.StoneState.Blocked:
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_currentStoneState = Enums.StoneState.Blocked;
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_spriteRenderer.sprite = stoneStateSprites[2];
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_spriteRenderer.sprite = stoneStateSprites[2];
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break;
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break;
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case Enums.StoneState.LastPositioned:
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case Enums.StoneState.LastPositioned:
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_currentStoneState = Enums.StoneState.LastPositioned;
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_spriteRenderer.sprite = stoneStateSprites[3];
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_spriteRenderer.sprite = stoneStateSprites[3];
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break;
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break;
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}
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}
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}
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}
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//Stone 상태 확인
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public Enums.StoneState GetStoneState()
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{
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return _currentStoneState;
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}
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private void OnMouseUpAsButton()
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private void OnMouseUpAsButton()
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{
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{
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@ -37,4 +37,11 @@ public class StoneController : MonoBehaviour
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var index = MaxCellCount * row + col;
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var index = MaxCellCount * row + col;
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stones[index].SetState(state);
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stones[index].SetState(state);
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}
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}
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//스톤상태 확인
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public Enums.StoneState GetStoneState(int row, int col)
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{
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var index = MaxCellCount * row + col;
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return stones[index].GetStoneState();
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}
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}
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}
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