DO-73 [Feat] 버그 수정
This commit is contained in:
parent
265567a554
commit
ca01b8ae64
@ -22,7 +22,6 @@ public abstract class BasePlayerState
|
||||
gameLogic.fioTimer.PauseTimer();
|
||||
gameLogic.SetNewBoardValue(playerType, row, col);
|
||||
gameLogic.CountStoneCounter();
|
||||
|
||||
if (_isMultiplay)
|
||||
{
|
||||
_multiplayManager.SendPlayerMove(_roomId, new Vector2Int(row, col));
|
||||
@ -357,6 +356,7 @@ public class GameLogic : IDisposable
|
||||
Debug.Log("Join Room 응답값이 null 입니다");
|
||||
return;
|
||||
}
|
||||
_roomId = joinRoomData.roomId;
|
||||
|
||||
// 선공, 후공 처리
|
||||
isFirstPlayer = joinRoomData.isBlack;
|
||||
@ -366,7 +366,7 @@ public class GameLogic : IDisposable
|
||||
if (isFirstPlayer)
|
||||
{
|
||||
Debug.Log("해당 플레이어가 선공 입니다");
|
||||
firstPlayerState = new PlayerState(true, _multiplayManager, joinRoomData.roomId);
|
||||
firstPlayerState = new PlayerState(true, _multiplayManager, _roomId);
|
||||
secondPlayerState = new MultiPlayerState(false, _multiplayManager);
|
||||
UnityMainThreadDispatcher.Instance().Enqueue(() =>
|
||||
{
|
||||
@ -381,7 +381,7 @@ public class GameLogic : IDisposable
|
||||
{
|
||||
Debug.Log("해당 플레이어가 후공 입니다");
|
||||
firstPlayerState = new MultiPlayerState(true, _multiplayManager);
|
||||
secondPlayerState = new PlayerState(false, _multiplayManager, joinRoomData.roomId);
|
||||
secondPlayerState = new PlayerState(false, _multiplayManager, _roomId);
|
||||
|
||||
UnityMainThreadDispatcher.Instance().Enqueue(() =>
|
||||
{
|
||||
|
Loading…
x
Reference in New Issue
Block a user