DO-8 중복 배치 수정

This commit is contained in:
Lim0_C 2025-03-14 10:04:38 +09:00
parent 9d7efaaedf
commit d0f76ff05a
2 changed files with 51 additions and 19 deletions

View File

@ -7,52 +7,83 @@ public class GameLogic : MonoBehaviour
private Enums.PlayerType[,] _board;
private StoneController _stoneController;
public Enums.PlayerType currentTurn;
//선택된 좌표
public int selectedRow;
public int selectedCol;
//마지막 배치된 좌표
public int lastRow;
public int lastCol;
public GameLogic(StoneController stoneController, Enums.GameType gameType)
{
//보드 초기화
_board = new Enums.PlayerType[15, 15];
_stoneController = stoneController;
selectedRow = -1;
selectedCol = -1;
lastRow = -1;
lastCol = -1;
SetTurn(Enums.PlayerType.PlayerA);
}
private void SetState()
{
}
private void SetTurn(Enums.PlayerType player)
{
currentTurn = player;
_stoneController.OnStoneClickedDelegate = (row, col) =>
{
if (selectedRow != row || selectedCol != col)
if (_board[row, col] == Enums.PlayerType.None)
{
SetNewStoneState(Enums.StoneState.None,selectedRow, selectedCol);
if ((selectedRow != row || selectedCol != col) && (selectedRow != -1 && selectedCol != -1))
{
SetStoneNewState(Enums.StoneState.None,selectedRow, selectedCol);
}
selectedRow = row;
selectedCol = col;
SetStoneNewState(Enums.StoneState.Selected, row, col);
}
selectedRow = row;
selectedCol = col;
SetNewStoneState(Enums.StoneState.Selected, row, col);
};
}
//보드에 돌추가 함수
public void SetNewBoardValue(Enums.PlayerType playerType, int row, int col)
{
if (playerType == Enums.PlayerType.PlayerA)
if (_board[row, col] == Enums.PlayerType.None)
{
_stoneController.SetStoneType(Enums.StoneType.Black, row, col);
_stoneController.SetStoneState(Enums.StoneState.LastPositioned, row, col);
_board[row, col] = Enums.PlayerType.PlayerA;
}
if (playerType == Enums.PlayerType.PlayerB)
{
_stoneController.SetStoneType(Enums.StoneType.Black, row, col);
_stoneController.SetStoneState(Enums.StoneState.LastPositioned, row, col);
_board[row, col] = Enums.PlayerType.PlayerB;
}
if (playerType == Enums.PlayerType.PlayerA)
{
_stoneController.SetStoneType(Enums.StoneType.Black, row, col);
_stoneController.SetStoneState(Enums.StoneState.LastPositioned, row, col);
_board[row, col] = Enums.PlayerType.PlayerA;
}
if (playerType == Enums.PlayerType.PlayerB)
{
_stoneController.SetStoneType(Enums.StoneType.White, row, col);
_stoneController.SetStoneState(Enums.StoneState.LastPositioned, row, col);
_board[row, col] = Enums.PlayerType.PlayerB;
}
//첫수 확인
if (lastRow != -1 || lastCol != -1)
{
_stoneController.SetStoneState(Enums.StoneState.None, lastRow, lastCol);
}
//마지막 좌표 저장
lastRow = row;
lastCol = col;
//선택 좌표 초기화
selectedRow = -1;
selectedCol = -1;
}
}
private void SetNewStoneState(Enums.StoneState state, int row, int col)
//스톤의 상태변경 명령함수
private void SetStoneNewState(Enums.StoneState state, int row, int col)
{
_stoneController.SetStoneState(state, row, col);
}

View File

@ -24,7 +24,7 @@ public class StoneController : MonoBehaviour
});
}
}
//스톤 타입변경
public void SetStoneType(Enums.StoneType stoneType, int row, int col)
{
@ -32,6 +32,7 @@ public class StoneController : MonoBehaviour
stones[index].SetStone(stoneType);
}
//스톤상태변경
public void SetStoneState(Enums.StoneState state,int row, int col)
{
var index = BoardValue * row + col;