기보데이터 저장 파일명 수정 LoadReplayDatas 작성

This commit is contained in:
HaeinLEE 2025-03-13 14:04:29 +09:00
parent a351659dd4
commit d317ec9fd2

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@ -59,29 +59,50 @@ public class ReplayManager : Singleton<ReplayManager>
recordingReplayData.moves.Add(new Move(stoneColor, row, col));
}
/// <summary>
/// 게임 종료 후 호출하여 리플레이 데이터를 저장합니다.
///<param name="winnerPlayerType">게임에서 승리한 플레이어를 플레이어 타입으로 알려주세요</param>
/// </summary>
public void SaveReplayData(PlayerType winnerPlayerType)
public void SaveReplayData(string winnerPlayerType)
{
string winnerPlayer = winnerPlayerType==PlayerType.PlayerA ? "PlayerA" : "PlayerB";
string time = DateTime.Now.ToString(("yyyy-MM-dd HH:mm:ss"));
string time = DateTime.Now.ToString(("yyyy-MM-dd HH_mm_ss"));
recordingReplayData.gameDate = time;
recordingReplayData.winnerPlayerType = winnerPlayer;
recordingReplayData.winnerPlayerType = winnerPlayerType;
string json = JsonUtility.ToJson(recordingReplayData, true);
//TODO: 최신 10개로 유지하도록 수정
string path = Path.Combine(Application.persistentDataPath, "game_record.json");
string path = Path.Combine(Application.persistentDataPath, $"{time}.json");
File.WriteAllText(path, json);
//최신 데이터 10개만 유지되도록 저장
RecordCountChecker();
Debug.Log("기보 저장 완료: " + path);
}
private List<ReplayRecord> LoadReplayDatas()
{
List<ReplayRecord> records = new List<ReplayRecord>();
string path = Application.persistentDataPath;
var files = Directory.GetFiles(path, "*.json");
foreach (var file in files)
{
records.Add(JsonUtility.FromJson<ReplayRecord>(File.ReadAllText(file)));
}
return records;
}
private void RecordCountChecker()
{
string path = Application.persistentDataPath;
var files = Directory.GetFiles(path, "*.json");
if (files.Length <= 10)
return;
File.Delete(files[0]);
RecordCountChecker();
}
protected override void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{