Do-83 [Feat] 사운드 추가 및 호출 함수 추가
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Assets/Resources/Sounds/ErrorSound.mp3
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Assets/Resources/Sounds/ErrorSound.mp3
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Assets/Resources/Sounds/RatingDownSound.mp3
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Assets/Resources/Sounds/RatingDownSound.mp3
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Assets/Resources/Sounds/RatingSound.mp3
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Assets/Resources/Sounds/RatingSound.mp3
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Assets/Resources/Sounds/RatingUpSound.mp3
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Assets/Resources/Sounds/RatingUpSound.mp3
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Assets/Resources/Sounds/RatingUpSound.mp3.meta
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Assets/Resources/Sounds/StoneSound2.mp3
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Assets/Resources/Sounds/StoneSound3.mp3
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Assets/Resources/Sounds/StoneSound3.mp3
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Assets/Resources/Sounds/StoneSound3.mp3.meta
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Assets/Resources/Sounds/StoneSound3.mp3.meta
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Assets/Resources/Sounds/StoneSound4.mp3
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Assets/Resources/Sounds/StoneSound4.mp3
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Assets/Resources/Sounds/StoneSound4.mp3.meta
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Assets/Resources/Sounds/StoneSound5.mp3
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Assets/Resources/Sounds/StoneSound5.mp3
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Assets/Resources/Sounds/StoneSound5.mp3.meta
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Assets/Resources/Sounds/StoneSound6.mp3
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Assets/Resources/Sounds/StoneSound6.mp3
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Assets/Resources/Sounds/StoneSound6.mp3.meta
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Assets/Resources/Sounds/StoneSound7.mp3
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Assets/Resources/Sounds/StoneSound7.mp3
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Assets/Resources/Sounds/StoneSound7.mp3.meta
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@ -121,7 +121,6 @@ public class AudioManager : Singleton<AudioManager>
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PlayBGM();
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PlayBGM();
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}
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}
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// 클릭 사운드(SFX) 재생
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public void PlayClickSound()
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public void PlayClickSound()
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{
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{
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if (isPlaySFX && sfxAudioSource != null)
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if (isPlaySFX && sfxAudioSource != null)
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@ -130,7 +129,6 @@ public class AudioManager : Singleton<AudioManager>
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}
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}
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}
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}
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// 닫기 사운드(SFX) 재생
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public void PlayCloseSound()
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public void PlayCloseSound()
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{
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{
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if (isPlaySFX && sfxAudioSource != null)
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if (isPlaySFX && sfxAudioSource != null)
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@ -191,7 +189,40 @@ public class AudioManager : Singleton<AudioManager>
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{
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{
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if (isPlaySFX && sfxAudioSource!=null)
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if (isPlaySFX && sfxAudioSource!=null)
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{
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{
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sfxAudioSource.PlayOneShot(GetAudioClip("StoneSound"), sfxVolume);
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int randomIndex = UnityEngine.Random.Range(1, 8);
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sfxAudioSource.PlayOneShot(GetAudioClip("StoneSound"+randomIndex), sfxVolume);
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}
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}
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public void PlayRatingSound()
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{
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if (isPlaySFX && sfxAudioSource!=null)
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{
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sfxAudioSource.PlayOneShot(GetAudioClip("RatingSound"), sfxVolume);
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}
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}
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public void PlayRatingUpSound()
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{
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if (isPlaySFX && sfxAudioSource!=null)
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{
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sfxAudioSource.PlayOneShot(GetAudioClip("RatingUpSound"), sfxVolume);
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}
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}
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public void PlayRatingDownSound()
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{
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if (isPlaySFX && sfxAudioSource!=null)
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{
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sfxAudioSource.PlayOneShot(GetAudioClip("RatingDownSound"), sfxVolume);
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}
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}
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public void PlayErrorSound()
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{
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if (isPlaySFX && sfxAudioSource!=null)
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{
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sfxAudioSource.PlayOneShot(GetAudioClip("ErrorSound"), sfxVolume);
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}
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}
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}
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}
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}
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}
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