From d71cb2bb878dcd9a88ff4b02da744d12ca3d50bd Mon Sep 17 00:00:00 2001
From: 99jamin <99jamin56@gmail.com>
Date: Thu, 20 Mar 2025 11:11:43 +0900
Subject: [PATCH] =?UTF-8?q?Do-37=20[Style]=20=EC=BD=94=EB=93=9C=20?=
=?UTF-8?q?=EB=A6=AC=EB=B7=B0=20=EB=B0=98=EC=98=81?=
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---
Assets/KJM/Admob/AdManager.cs | 3 +--
Assets/KJM/ShopTest/MainPanelButtonController.cs | 8 ++++----
Assets/Script/Common/CoinsPanelController.cs | 2 +-
Assets/Script/Common/ScrollItem/ShopItem.cs | 4 ++--
Assets/Script/Main/NetworkManager.cs | 2 +-
.../UI/PanelChildController/ShopItemController.cs | 12 ++++++------
Assets/Script/UI/PanelController/PanelManager.cs | 8 ++++----
7 files changed, 19 insertions(+), 20 deletions(-)
diff --git a/Assets/KJM/Admob/AdManager.cs b/Assets/KJM/Admob/AdManager.cs
index d059ac5..1950296 100644
--- a/Assets/KJM/Admob/AdManager.cs
+++ b/Assets/KJM/Admob/AdManager.cs
@@ -63,7 +63,6 @@ public class AdManager : MonoBehaviour
// 광고 닫힘 이벤트 처리
private void HandleAdClosed()
{
- Debug.Log("보상형 전면 광고 닫힘, 새로운 광고 로드.");
LoadRewardedInterstitialAd(); // 광고가 닫힌 후 다시 로드
}
@@ -76,7 +75,7 @@ public class AdManager : MonoBehaviour
GameManager.Instance.panelManager.UpdateCoinsPanelUI(coinsAdded, shopPanel);
}, () =>
{
- Debug.Log("광고 시청 후 코인 추가 실패!");
+ Debug.Log("광고 시청 후 코인 추가 실패");
});
}
}
\ No newline at end of file
diff --git a/Assets/KJM/ShopTest/MainPanelButtonController.cs b/Assets/KJM/ShopTest/MainPanelButtonController.cs
index 0f3e996..fb512e9 100644
--- a/Assets/KJM/ShopTest/MainPanelButtonController.cs
+++ b/Assets/KJM/ShopTest/MainPanelButtonController.cs
@@ -16,8 +16,8 @@ public class MainPanelButtonController : MonoBehaviour
{
ShopItem shopItem = new ShopItem
{
- Name = "광고) 코인500개 ",
- Price = 0
+ name = "광고) 코인500개 ",
+ price = 0
};
shopItems.Add(shopItem);
}
@@ -25,8 +25,8 @@ public class MainPanelButtonController : MonoBehaviour
{
ShopItem shopItem = new ShopItem
{
- Name = i*1000+"개 ",
- Price = i * 1000
+ name = i*1000+"개 ",
+ price = i * 1000
};
shopItems.Add(shopItem);
}
diff --git a/Assets/Script/Common/CoinsPanelController.cs b/Assets/Script/Common/CoinsPanelController.cs
index 34b924c..38c3dcd 100644
--- a/Assets/Script/Common/CoinsPanelController.cs
+++ b/Assets/Script/Common/CoinsPanelController.cs
@@ -94,7 +94,7 @@ public class CoinsPanelController : MonoBehaviour
/// 코인 추가 함수
///
/// 추가할 코인 수량
- ///
+ /// 상점 패널 캔버스 그룹
/// 애니메이션 종료 후 동작 EX) 코인 수량 변경
public void AddCoins(int coinsCount, CanvasGroup shopPanel,Action action)
{
diff --git a/Assets/Script/Common/ScrollItem/ShopItem.cs b/Assets/Script/Common/ScrollItem/ShopItem.cs
index 0959f2a..e1554ff 100644
--- a/Assets/Script/Common/ScrollItem/ShopItem.cs
+++ b/Assets/Script/Common/ScrollItem/ShopItem.cs
@@ -4,6 +4,6 @@ using UnityEngine;
public class ShopItem
{
- public string Name;
- public int Price;
+ public string name;
+ public int price;
}
diff --git a/Assets/Script/Main/NetworkManager.cs b/Assets/Script/Main/NetworkManager.cs
index 03e71e8..0d69e7b 100644
--- a/Assets/Script/Main/NetworkManager.cs
+++ b/Assets/Script/Main/NetworkManager.cs
@@ -429,7 +429,7 @@ public class NetworkManager : Singleton
if (purchaseResult.result == "SUCCESS")
{
- Debug.Log($"결제 완료! {purchaseResult.purchased} 코인 충전됨, 현재 코인: {purchaseResult.currentCoins}");
+ Debug.Log($"결제 완료 {purchaseResult.purchased} 코인 충전됨, 현재 코인: {purchaseResult.currentCoins}");
// 유저 데이터 갱신
UserManager.Instance.SetCoinsInfo();
diff --git a/Assets/Script/UI/PanelChildController/ShopItemController.cs b/Assets/Script/UI/PanelChildController/ShopItemController.cs
index 97f9ad5..7b39614 100644
--- a/Assets/Script/UI/PanelChildController/ShopItemController.cs
+++ b/Assets/Script/UI/PanelChildController/ShopItemController.cs
@@ -15,8 +15,8 @@ public class ShopItemController : MonoBehaviour
var itemImage = GetComponentsInChildren()[1];
var itemText = GetComponentsInChildren();
- itemText[0].text = this._shopItem.Name;
- itemText[1].text = this._shopItem.Price+"원";
+ itemText[0].text = this._shopItem.name;
+ itemText[1].text = this._shopItem.price+"원";
}
@@ -24,7 +24,7 @@ public class ShopItemController : MonoBehaviour
{
var shopPanel = GetComponentInParent(); //코인 구매시 상점 패널의 캔버스 그룹 raycast를 비활성화하여 중복클릭 방지.
- if (_shopItem.Price == 0)
+ if (_shopItem.price == 0)
{
//보상형 전면 광고 로드
_adManager = GetComponent();
@@ -34,14 +34,14 @@ public class ShopItemController : MonoBehaviour
{
NetworkManager.Instance.PurchaseCoins(
- _shopItem.Price, // 충전할 코인 개수
- _shopItem.Name, // 결제 ID
+ _shopItem.price, // 충전할 코인 개수
+ _shopItem.name, // 결제 ID
"GooglePay", // 결제 방식 (GooglePay, PayPal 등)
(coins) => {
GameManager.Instance.panelManager.UpdateCoinsPanelUI(coins,shopPanel);
},
() => {
- Debug.LogError("결제 후 코인 충전 실패!");
+ Debug.LogError("결제 후 코인 충전 실패");
}
);
}
diff --git a/Assets/Script/UI/PanelController/PanelManager.cs b/Assets/Script/UI/PanelController/PanelManager.cs
index 8cb4b74..c44c585 100644
--- a/Assets/Script/UI/PanelController/PanelManager.cs
+++ b/Assets/Script/UI/PanelController/PanelManager.cs
@@ -183,8 +183,8 @@ public class PanelManager : MonoBehaviour
{
ShopItem shopItem = new ShopItem
{
- Name = "광고) 코인500개 ",
- Price = 0
+ name = "광고) 코인500개 ",
+ price = 0
};
shopItems.Add(shopItem);
}
@@ -192,8 +192,8 @@ public class PanelManager : MonoBehaviour
{
ShopItem shopItem = new ShopItem
{
- Name = i*1000+"개 ",
- Price = i * 1000
+ name = i*1000+"개 ",
+ price = i * 1000
};
shopItems.Add(shopItem);
}