From d8a5c900a450b80b897fa3363898df757b0fd32f Mon Sep 17 00:00:00 2001 From: Lim0_C Date: Tue, 25 Mar 2025 09:52:38 +0900 Subject: [PATCH] =?UTF-8?q?DO-46=20[Fix]=20=EB=A6=AC=ED=94=8C=EB=A0=88?= =?UTF-8?q?=EC=9D=B4=20=EC=9D=B4=EB=AF=B8=EC=A7=80=20=E3=85=A3=EC=9D=B8?= =?UTF-8?q?=EB=8D=B1=EC=8A=A4=20=EC=A0=84=EB=8B=AC?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Script/Game/GameLogic.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/Script/Game/GameLogic.cs b/Assets/Script/Game/GameLogic.cs index 84f78b6..9cb8bb9 100644 --- a/Assets/Script/Game/GameLogic.cs +++ b/Assets/Script/Game/GameLogic.cs @@ -243,7 +243,7 @@ public class GameLogic : MonoBehaviour GameManager.Instance.InitPlayersName(UserManager.Instance.Nickname, "AIPlayer"); GameManager.Instance.InitProfileImages(UserManager.Instance.imageIndex, 1); - ReplayManager.Instance.InitReplayData(UserManager.Instance.Nickname,"PlayerAI"); + ReplayManager.Instance.InitReplayData(UserManager.Instance.Nickname,"PlayerAI", UserManager.Instance.imageIndex, 1); SetState(firstPlayerState); break;