diff --git a/Assets/Resources/Prefabs/Effects/Win Effect Panel.prefab b/Assets/Resources/Prefabs/Effects/Win Effect Panel.prefab index a1f88a4..75a7c3f 100644 --- a/Assets/Resources/Prefabs/Effects/Win Effect Panel.prefab +++ b/Assets/Resources/Prefabs/Effects/Win Effect Panel.prefab @@ -867,7 +867,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 9b132148519758c42824252ec9a2d3a4, type: 3} m_Name: m_EditorClassIdentifier: - bannerObj: {fileID: 0} + bannerObj: {fileID: 7291411618834705046} bannerText: {fileID: 5108301403921453943} interval: 0.1 haloEffectImg: {fileID: 376994097320605198} diff --git a/Assets/Script/UI/Effect/WinEffectController.cs b/Assets/Script/UI/Effect/WinEffectController.cs index 76c09a5..1948fc9 100644 --- a/Assets/Script/UI/Effect/WinEffectController.cs +++ b/Assets/Script/UI/Effect/WinEffectController.cs @@ -27,6 +27,16 @@ public class WinEffectController : EffectController Invoke(nameof(PopupObject), 0.3f); } + protected override void ShowPanel() + { + CanvasGroup canvasGroup = gameObject.GetComponent() ?? gameObject.AddComponent(); + + canvasGroup.alpha = 0f; + canvasGroup.DOFade(1f, 1f); + bannerObj.transform.DOScale(Vector3.zero, 0f); + bannerObj.transform.DOScale(Vector3.one, 1f); + } + private void RotateHaloObject() { // 무한 회전 효과