Merge pull request #6 from Degulleo/DO-19-메인화면-구현

Do 19 메인화면 구현
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Jay 2025-03-14 10:32:14 +09:00 committed by GitHub
commit e0d0e9dd4f
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38 changed files with 74396 additions and 462 deletions

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@ -6,32 +6,68 @@ public class GameManager : Singleton<GameManager>
[SerializeField] private GameObject signinPanel; [SerializeField] private GameObject signinPanel;
[SerializeField] private GameObject signupPanel; [SerializeField] private GameObject signupPanel;
private Canvas _canvas; [SerializeField] private Canvas canvas;
private UserManager _userManager; // UserManager 인스턴스 관리
private void Awake()
{
// UserManager가 없으면 생성
if (UserManager.Instance == null)
{
GameObject userManagerObj = new GameObject("UserManager");
_userManager = userManagerObj.AddComponent<UserManager>();
}
}
private void Start() private void Start()
{ {
// 로그인 // 자동 로그인
OpenSigninPanel(); TryAutoSignin();
}
private void TryAutoSignin()
{
NetworkManager.Instance.GetInfo((userInfo) =>
{
Debug.Log("자동 로그인 성공");
UpdateMainPanelUI();
// ScoreData.SetScore(userInfo.score);
// OpenConfirmPanel(userInfo.nickname + "님 로그인 성공하였습니다.", () => { });
}, () =>
{
Debug.Log("자동 로그인 실패");
// 로그인 화면
OpenSigninPanel();
});
}
private void UpdateMainPanelUI()
{
MainPanelController mainPanel = FindObjectOfType<MainPanelController>();
if (mainPanel != null)
{
mainPanel.UpdateUserInfo();
}
} }
public void OpenSigninPanel() public void OpenSigninPanel()
{ {
if (_canvas != null) if (canvas != null)
{ {
var signinPanelObject = Instantiate(signinPanel, _canvas.transform); var signinPanelObject = Instantiate(signinPanel, canvas.transform);
} }
} }
public void OpenSignupPanel() public void OpenSignupPanel()
{ {
if (_canvas != null) if (canvas != null)
{ {
var signupPanelObject = Instantiate(signupPanel, _canvas.transform); var signupPanelObject = Instantiate(signupPanel, canvas.transform);
} }
} }
protected override void OnSceneLoaded(Scene scene, LoadSceneMode mode) protected override void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{ {
_canvas = GameObject.FindObjectOfType<Canvas>();
} }
} }

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@ -0,0 +1,34 @@
using System;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class MainPanelController : MonoBehaviour
{
[SerializeField] private TextMeshProUGUI nicknameText;
[SerializeField] private TextMeshProUGUI ratingText;
[SerializeField] private Button signOutButton;
public void UpdateUserInfo()
{
if (UserManager.Instance == null) return;
nicknameText.text = UserManager.Instance.Nickname;
ratingText.text = $"{UserManager.Instance.Rating}급";
}
public void OnSignOutClick()
{
NetworkManager.Instance.SignOut(() =>
{
Debug.Log("로그아웃 성공");
// 로그인 화면
GameManager.Instance.OpenSigninPanel();
}, () =>
{
Debug.Log("로그아웃 실패");
// OpenConfirmPanel("로그아웃 되었습니다.", () => { });
});
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: b4dc3fd9e59f47df80e344680d1b9803
timeCreated: 1741848912

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@ -124,18 +124,28 @@ public class NetworkManager : Singleton<NetworkManager>
} }
} }
public IEnumerator GetScore(Action<ScoreResult> success, Action failure) public void GetInfo(Action<UserInfoResult> success, Action failure)
{
StartCoroutine(GetInfoCoroutine(success, failure));
}
public IEnumerator GetInfoCoroutine(Action<UserInfoResult> success, Action failure)
{ {
using (UnityWebRequest www = using (UnityWebRequest www =
new UnityWebRequest(Constants.ServerURL + "/users/score", UnityWebRequest.kHttpVerbGET)) new UnityWebRequest(Constants.ServerURL + "/users/get-info", UnityWebRequest.kHttpVerbGET))
{ {
www.downloadHandler = new DownloadHandlerBuffer(); www.downloadHandler = new DownloadHandlerBuffer();
string sid = PlayerPrefs.GetString("sid", ""); string sid = PlayerPrefs.GetString("sid", "");
if (!string.IsNullOrEmpty(sid)) if (!string.IsNullOrEmpty(sid))
{ {
www.SetRequestHeader("Cookie", sid); www.SetRequestHeader("Cookie", sid);
} }
else
{
Debug.LogError("SID 값이 없습니다. 로그인 정보가 없습니다.");
failure?.Invoke();
yield break; // 더 이상 진행하지 않고 종료
}
yield return www.SendWebRequest(); yield return www.SendWebRequest();
@ -152,11 +162,54 @@ public class NetworkManager : Singleton<NetworkManager>
else else
{ {
var result = www.downloadHandler.text; var result = www.downloadHandler.text;
var userScore = JsonUtility.FromJson<ScoreResult>(result); var userInfo = JsonUtility.FromJson<UserInfoResult>(result);
UserManager.Instance.SetUserInfo(userInfo);
Debug.Log(userScore.score); success?.Invoke(userInfo);
}
success?.Invoke(userScore); }
}
public void SignOut(Action success, Action failure)
{
StartCoroutine(SignOutCoroutine(success, failure));
}
public IEnumerator SignOutCoroutine(Action success, Action failure)
{
Debug.Log("로그아웃 호출?");
string sid = PlayerPrefs.GetString("sid", "");
if (string.IsNullOrEmpty(sid))
{
Debug.Log("로그인 정보가 없습니다.");
failure?.Invoke();
yield break; // 로그인이 되어 있지 않다면 로그아웃을 시도하지 않음
}
using (UnityWebRequest www = new UnityWebRequest(Constants.ServerURL + "/users/signout", UnityWebRequest.kHttpVerbPOST))
{
www.downloadHandler = new DownloadHandlerBuffer();
www.SetRequestHeader("Cookie", sid);
yield return www.SendWebRequest();
if (www.result == UnityWebRequest.Result.ConnectionError || www.result == UnityWebRequest.Result.ProtocolError)
{
if (www.responseCode == 403)
{
Debug.Log("로그인이 필요합니다.");
}
failure?.Invoke();
}
else
{
var result = www.downloadHandler.text;
Debug.Log("로그아웃 실행결과" + result);
// 로그아웃 후 sid를 삭제하여 세션을 클리어
PlayerPrefs.SetString("sid", "");
success?.Invoke();
} }
} }
} }

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@ -14,12 +14,9 @@ public struct SigninResult
public int result; public int result;
} }
public struct ScoreResult public struct SignoutResult
{ {
public string id; public string result;
public string email;
public string nickname;
public int score;
} }
[Serializable] [Serializable]
@ -38,13 +35,13 @@ public struct Scores
public class SigninPanelController : MonoBehaviour public class SigninPanelController : MonoBehaviour
{ {
[SerializeField] private TMP_InputField _emailInputField; [SerializeField] private TMP_InputField emailInputField;
[SerializeField] private TMP_InputField _passwordInputField; [SerializeField] private TMP_InputField passwordInputField;
public void OnClickSigninButton() public void OnClickSigninButton()
{ {
string email = _emailInputField.text; string email = emailInputField.text;
string password = _passwordInputField.text; string password = passwordInputField.text;
if (string.IsNullOrEmpty(email) || string.IsNullOrEmpty(password)) if (string.IsNullOrEmpty(email) || string.IsNullOrEmpty(password))
{ {
@ -63,19 +60,19 @@ public class SigninPanelController : MonoBehaviour
{ {
if (result == 0) if (result == 0)
{ {
_emailInputField.text = ""; emailInputField.text = "";
} }
else if (result == 1) else if (result == 1)
{ {
_passwordInputField.text = ""; passwordInputField.text = "";
} }
})); }));
} }
public void OnClickSignupButton() public void OnClickSignupButton()
{ {
_emailInputField.text = ""; emailInputField.text = "";
_passwordInputField.text = ""; passwordInputField.text = "";
GameManager.Instance.OpenSignupPanel(); GameManager.Instance.OpenSignupPanel();
} }
} }

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@ -11,40 +11,53 @@ public struct SignupData
public string email; public string email;
public string nickname; public string nickname;
public string password; public string password;
public int imageindex; public int imageIndex;
} }
public class SignupPanelController : MonoBehaviour public class SignupPanelController : MonoBehaviour
{ {
[SerializeField] private TMP_InputField _emailInputField; [SerializeField] private TMP_InputField emailInputField;
[SerializeField] private TMP_InputField _nicknameInputField; [SerializeField] private TMP_InputField nicknameInputField;
[SerializeField] private TMP_InputField _passwordInputField; [SerializeField] private TMP_InputField passwordInputField;
[SerializeField] private TMP_InputField _confirmPasswordInputField; [SerializeField] private TMP_InputField confirmPasswordInputField;
[SerializeField] private Button[] imageSelectButtons; [SerializeField] private Toggle[] imageSelectToggles;
private int _selectedImageIndex = 0; private int _selectedImageIndex = 0;
private void Start() private void Start()
{
SetToggleInit();
}
private void SetToggleInit()
{ {
// 각 프로필 이미지 선택 버튼에 클릭 이벤트 추가 // 각 프로필 이미지 선택 버튼에 클릭 이벤트 추가
for (int i = 0; i < imageSelectButtons.Length; i++) for (int i = 0; i < imageSelectToggles.Length; i++)
{ {
int index = i; // 클로저 문제 방지 int index = i; // 클로저 문제 방지
imageSelectButtons[i].onClick.AddListener(() => SelectImage(index)); imageSelectToggles[i].onValueChanged.AddListener((bool value) => OnValueChanged(value, index));
} }
// 선택된 버튼 초기화
imageSelectToggles[_selectedImageIndex].isOn = true;
} }
private void SelectImage(int index) public void OnValueChanged(bool value, int index)
{
if (value)
{ {
_selectedImageIndex = index; _selectedImageIndex = index;
Debug.Log($"이미지 {index} 선택됨"); int previousIndex = (_selectedImageIndex == 0) ? 1 : 0;
imageSelectToggles[previousIndex].isOn = false;
} }
}
public void OnClickConfirmButton() public void OnClickConfirmButton()
{ {
var email = _emailInputField.text; var email = emailInputField.text;
var nickname = _nicknameInputField.text; var nickname = nicknameInputField.text;
var password = _passwordInputField.text; var password = passwordInputField.text;
var confirmPassword = _confirmPasswordInputField.text; var confirmPassword = confirmPasswordInputField.text;
if (string.IsNullOrEmpty(email) || string.IsNullOrEmpty(nickname) || if (string.IsNullOrEmpty(email) || string.IsNullOrEmpty(nickname) ||
string.IsNullOrEmpty(password) || string.IsNullOrEmpty(confirmPassword)) string.IsNullOrEmpty(password) || string.IsNullOrEmpty(confirmPassword))
@ -64,7 +77,7 @@ public class SignupPanelController : MonoBehaviour
signupData.email = email; signupData.email = email;
signupData.nickname = nickname; signupData.nickname = nickname;
signupData.password = password; signupData.password = password;
signupData.imageindex = _selectedImageIndex; signupData.imageIndex = _selectedImageIndex;
// 서버로 SignupData 전달하면서 회원가입 진행 // 서버로 SignupData 전달하면서 회원가입 진행
StartCoroutine(NetworkManager.Instance.Signup(signupData, () => StartCoroutine(NetworkManager.Instance.Signup(signupData, () =>
@ -72,10 +85,10 @@ public class SignupPanelController : MonoBehaviour
Destroy(gameObject); Destroy(gameObject);
}, () => }, () =>
{ {
_emailInputField.text = ""; emailInputField.text = "";
_nicknameInputField.text = ""; nicknameInputField.text = "";
_passwordInputField.text = ""; passwordInputField.text = "";
_confirmPasswordInputField.text = ""; confirmPasswordInputField.text = "";
})); }));
} }
else else
@ -84,8 +97,8 @@ public class SignupPanelController : MonoBehaviour
Debug.Log("비밀번호가 서로 다릅니다."); Debug.Log("비밀번호가 서로 다릅니다.");
// GameManager.Instance.OpenConfirmPanel("비밀번호가 서로 다릅니다.", () => // GameManager.Instance.OpenConfirmPanel("비밀번호가 서로 다릅니다.", () =>
// { // {
// _passwordInputField.text = ""; // passwordInputField.text = "";
// _confirmPasswordInputField.text = ""; // confirmPasswordInputField.text = "";
// }); // });
} }
} }

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@ -0,0 +1,93 @@
using UnityEngine;
using UnityEngine.SceneManagement;
public class UserInfoResult
{
public string id;
public string email;
public string nickname;
public int rating;
public int score;
public int imageIndex;
public int win;
public int lose;
}
public class UserManager : Singleton<UserManager>
{
public string UserId { get; private set; }
public string Email { get; private set; }
public string Nickname { get; private set; }
public int Rating { get; private set; }
public int Score { get; private set; }
public int ImageIndex { get; private set; }
public int Win { get; private set; }
public int Lose { get; private set; }
protected override void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
}
public void SetUserInfo(UserInfoResult userData)
{
if (userData == null)
{
Debug.Log("유저 데이터가 비어있습니다");
return;
}
UserId = userData.id;
Email = userData.email;
Nickname = userData.nickname;
Rating = userData.rating;
// Score = userData.score;
ImageIndex = userData.imageIndex;
// Win = userData.win;
// Lose = userData.lose;
// 유저 정보를 PlayerPrefs에 저장
SaveUserInfoToPlayerPrefs();
}
public void SaveUserInfoToPlayerPrefs()
{
// UserInfoResult 객체를 JSON 문자열로 직렬화
UserInfoResult userInfo = new UserInfoResult
{
id = UserId,
email = Email,
nickname = Nickname,
// rating = Rating,
// score = Score,
imageIndex = ImageIndex,
// win = Win,
// lose = Lose
};
string json = JsonUtility.ToJson(userInfo);
// PlayerPrefs에 저장
PlayerPrefs.SetString("UserInfo", json);
PlayerPrefs.Save();
}
public void LoadUserInfoFromPlayerPrefs()
{
// PlayerPrefs에서 유저 정보 가져오기
string json = PlayerPrefs.GetString("UserInfo", "");
if (string.IsNullOrEmpty(json))
{
Debug.Log("저장된 유저 정보가 없습니다.");
return;
}
// JSON 문자열을 UserInfoResult 객체로 역직렬화
UserInfoResult userInfo = JsonUtility.FromJson<UserInfoResult>(json);
// 역직렬화한 데이터로 UserManager의 값을 설정
SetUserInfo(userInfo);
}
}

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