commit
e53b375410
@ -45,11 +45,6 @@ public class GameUIController : MonoBehaviour
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GameManager.Instance.OnClickConfirmButton();
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}
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public void OnClickRetryButton()
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{
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GameManager.Instance.RetryGame();
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}
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public void OnClickExitButton()
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{
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// "Main" 씬으로 이동
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@ -59,8 +54,11 @@ public class GameUIController : MonoBehaviour
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public void OnClickSurrenderButton()
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{
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if (GameManager.Instance.CheckIsSinglePlay())
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{
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GameManager.Instance.panelManager.OpenConfirmPanel("항복 하시겠습니까?", () =>
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{
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GameManager.Instance.SurrenderSinglePlay();
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}, true);
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}
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else
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{
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@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 2c121ebd683637b4a9f10f3360db1bd5
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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54563
Assets/LYC/GameLYC.unity
54563
Assets/LYC/GameLYC.unity
File diff suppressed because it is too large
Load Diff
@ -1,7 +0,0 @@
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fileFormatVersion: 2
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guid: ded4103a87c2de84db5f4ce2675227ef
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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@ -323,6 +323,18 @@ PrefabInstance:
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value: OpenSettingsPanel
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value: 0.5
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@ -434,6 +446,18 @@ PrefabInstance:
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serializedVersion: 3
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m_TransformParent: {fileID: 3566405136616423668}
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m_Modifications:
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value: OnClickDrawRegisterButton
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_Name
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value: Draw Register Button
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@ -397,7 +397,7 @@ MonoBehaviour:
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m_Calls:
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- m_Target: {fileID: 3933575647777291622}
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m_TargetAssemblyTypeName: GameUIController, Assembly-CSharp
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m_MethodName:
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m_MethodName: OnClickRevengeRequestButton
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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@ -517,9 +517,6 @@ public partial class GameLogic : IDisposable
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public Enums.PlayerType[,] GetBoard() => _board;
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// 보드 초기화
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public void ResetBoard() => Array.Clear(_board, 0, _board.Length);
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// 상대가 매칭되지 않을 경우 AI로 전환하는 함수
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private void SwitchToSinglePlayer()
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{
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@ -95,14 +95,7 @@ public class GameManager : Singleton<GameManager>
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}
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InitPanels();
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}
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//임시 재시작 재대결
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public void RetryGame()
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{
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if (_gameLogic == null) return;
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_gameLogic.ResetBoard();
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_stoneController.InitStones();
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_gameLogic.SetState(_gameLogic.FirstPlayerState);
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}
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//유저 이름 Game UI에 초기화
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public void InitPlayersName(string playerNameA, string playerNameB)
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{
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@ -128,6 +121,18 @@ public class GameManager : Singleton<GameManager>
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_gameUIController.SetButtonsIndicator(gameInProgress);
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}
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public void OnClickDrawRegisterButton()
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{
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if (_gameUIController == null) return;
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_gameUIController.OnClickDrawRequestButton();
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}
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public void OpenSettingsPanel()
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{
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if (_gameUIController == null) return;
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panelManager.OpenSettingsPanel();
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}
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public bool GetRequestDrawChance()
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{
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if (_gameLogic == null) return false;
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@ -20,7 +20,12 @@ public class InGameMenuPanelController : PanelController
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public void OnClickDrawRegisterButton()
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{
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// GameManager.Instance.lManager.
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GameManager.Instance.OnClickDrawRegisterButton();
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}
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public void OpenSettingsPanel()
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{
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GameManager.Instance.OpenSettingsPanel();
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}
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/// <summary>
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|
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