diff --git a/Assets/GameUIController.cs b/Assets/GameUIController.cs index 12f077d..6d5d915 100644 --- a/Assets/GameUIController.cs +++ b/Assets/GameUIController.cs @@ -182,7 +182,7 @@ public class GameUIController : MonoBehaviour { inGameMenuButtonsObject.SetActive(gameInProgress); confirmButtonObject.SetActive(gameInProgress); - timerObject.SetActive(!gameInProgress); + timerObject.SetActive(gameInProgress); exitButtonObject.SetActive(!gameInProgress); revengeRetryButtonObject.SetActive(!gameInProgress); } diff --git a/Assets/Resources/Prefabs/Effects/Win Effect Panel.prefab b/Assets/Resources/Prefabs/Effects/Win Effect Panel.prefab index da4c3e8..755ba97 100644 --- a/Assets/Resources/Prefabs/Effects/Win Effect Panel.prefab +++ b/Assets/Resources/Prefabs/Effects/Win Effect Panel.prefab @@ -371,7 +371,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 202.5, y: -169.59302} + m_AnchoredPosition: {x: 202.5, y: -154} m_SizeDelta: {x: 53.4964, y: 88.0099} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &6630644036836547514