diff --git a/Assets/GameUIController.cs b/Assets/GameUIController.cs index b564b96..14d15b5 100644 --- a/Assets/GameUIController.cs +++ b/Assets/GameUIController.cs @@ -42,9 +42,7 @@ public class GameUIController : MonoBehaviour { GameManager.Instance.panelManager.OpenConfirmPanel("항복 하시겠습니까?", () => { - //TODO: 서버에 항복 전달 및 기타 등등 _multiplayManager.RequestSurrender(); - // GameManager.Instance.ChangeToMainScene(); }); } diff --git a/Assets/Script/Game/MultiplayManager.cs b/Assets/Script/Game/MultiplayManager.cs index da8556d..c5a8eab 100644 --- a/Assets/Script/Game/MultiplayManager.cs +++ b/Assets/Script/Game/MultiplayManager.cs @@ -114,7 +114,6 @@ public class MultiplayManager : IDisposable { var data = response.GetValue(); _roomId = data.roomId; - Debug.Log("roomId CreateRoom할 때 저장? " + _roomId); _onMultiplayStateChanged?.Invoke(Constants.MultiplayManagerState.CreateRoom, data.roomId); } @@ -123,7 +122,6 @@ public class MultiplayManager : IDisposable var data = response.GetValue(); Debug.Log($"룸에 참여: 룸 ID - {data.roomId}, 상대방 등급 - {data.opponentRating}, 상대방 이름 - {data.opponentNickname}, 흑/백 여부 - {data.isBlack}, 상대방 이미지 인덱스 - {data.opponentImageIndex}"); _roomId = data.roomId; - Debug.Log("roomId JoinRoom할 때 저장? " + _roomId); _onMultiplayStateChanged?.Invoke(Constants.MultiplayManagerState.JoinRoom, data); }