[Feat] RatingPanel에서 이전 rating과 score 가져와서 반영
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@ -311,6 +311,340 @@ PrefabInstance:
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Assets/Resources/Prefabs/PanelItem.meta
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Assets/Resources/Prefabs/PanelItem.meta
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1515
Assets/Resources/Prefabs/PanelItem/Five Rating Points.prefab
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1515
Assets/Resources/Prefabs/PanelItem/Five Rating Points.prefab
Normal file
File diff suppressed because it is too large
Load Diff
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2285
Assets/Resources/Prefabs/PanelItem/Ten Rating Points.prefab
Normal file
2285
Assets/Resources/Prefabs/PanelItem/Ten Rating Points.prefab
Normal file
File diff suppressed because it is too large
Load Diff
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fileFormatVersion: 2
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guid: bd3d2c55850be9f4394c7054b040a8f0
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userData:
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1207
Assets/Resources/Prefabs/PanelItem/Three Rating Points.prefab
Normal file
1207
Assets/Resources/Prefabs/PanelItem/Three Rating Points.prefab
Normal file
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,7 @@
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fileFormatVersion: 2
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externalObjects: {}
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userData:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls: []
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m_text: "18\uAE09"
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m_text: "5\uAE09"
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@ -1713,7 +1713,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls: []
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m_Calls: []
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m_text: "\uD638\uB7AD\uC774"
|
m_text: "\uD14C\uC2A4\uD2B8\uC0BC\uBC88"
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m_isRightToLeft: 0
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 85a19688db53c77469fc4406b01045da, type: 2}
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|
File diff suppressed because it is too large
Load Diff
@ -5,11 +5,32 @@ using UnityEngine.UI;
|
|||||||
|
|
||||||
public class RatingPointsController : MonoBehaviour
|
public class RatingPointsController : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] Image[] minusImages;
|
[SerializeField] GameObject[] minusImages;
|
||||||
[SerializeField] Image[] plusImage;
|
[SerializeField] GameObject[] plusImage;
|
||||||
|
[SerializeField] private float flipDuration = 0.3f;
|
||||||
|
|
||||||
private Color32 _minusColor = new Color32(255, 0, 0, 255);
|
private Color32 _minusColor = new Color32(255, 0, 0, 255);
|
||||||
private Color32 _plusColor = new Color32(34, 87, 255, 255);
|
private Color32 _plusColor = new Color32(34, 87, 255, 255);
|
||||||
private Color32 _defaultColor = new Color32(176, 176, 176, 255);
|
private Color32 _defaultColor = new Color32(176, 176, 176, 255);
|
||||||
|
|
||||||
|
public void InitRatingPoints(int oldScore)
|
||||||
|
{
|
||||||
|
if (oldScore == 0)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}else if (oldScore > 0)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < oldScore; i++)
|
||||||
|
{
|
||||||
|
plusImage[i].GetComponent<Image>().color = _plusColor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (oldScore < 0)
|
||||||
|
{
|
||||||
|
for (int i = oldScore; i < 0; i++)
|
||||||
|
{
|
||||||
|
minusImages[minusImages.Length+i].GetComponent<Image>().color = _minusColor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -9,14 +9,17 @@ public class RatingPanelController : ConfirmPanelController
|
|||||||
{
|
{
|
||||||
[SerializeField] private TMP_Text getPointsText;
|
[SerializeField] private TMP_Text getPointsText;
|
||||||
[SerializeField] private TMP_Text scoreText;
|
[SerializeField] private TMP_Text scoreText;
|
||||||
[SerializeField] private GameObject threePointsIndicator;
|
[SerializeField] private GameObject threePointsIndicatorGameObject;
|
||||||
[SerializeField] private GameObject fivePointsIndicator;
|
[SerializeField] private GameObject fivePointsIndicatorGameObject;
|
||||||
[SerializeField] private GameObject tenPointsIndicator;
|
[SerializeField] private GameObject tenPointsIndicatorGameObject;
|
||||||
|
[SerializeField] private Transform pointsIndicatorParent;
|
||||||
|
|
||||||
private bool _isWin;
|
private bool _isWin;
|
||||||
private int _requiredPoints;
|
private int _requiredScore;
|
||||||
private int _currentPoints;
|
private int _oldScore;
|
||||||
|
private int _newScore;
|
||||||
private int _myRating;
|
private int _myRating;
|
||||||
|
private RatingPointsController _ratingPointsController;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 텍스트 초기화, 승급포인트 계산
|
/// 텍스트 초기화, 승급포인트 계산
|
||||||
@ -26,13 +29,25 @@ public class RatingPanelController : ConfirmPanelController
|
|||||||
{
|
{
|
||||||
_isWin = isWin;
|
_isWin = isWin;
|
||||||
_myRating= UserManager.Instance.Rating;
|
_myRating= UserManager.Instance.Rating;
|
||||||
if (_myRating >= 10 && _myRating <= 18) {// 10~18급은 3점 필요
|
if (_myRating >= 10 && _myRating <= 18) // 10~18급은 3점 필요
|
||||||
threePointsIndicator.gameObject.SetActive(true);
|
{
|
||||||
} else if (_myRating >= 5 && _myRating <= 9) {// 5~9급은 5점 필요
|
var threePointsIndicator = Instantiate(threePointsIndicatorGameObject, pointsIndicatorParent);
|
||||||
fivePointsIndicator.gameObject.SetActive(true);
|
_requiredScore = 3;
|
||||||
} else if (_myRating >= 1 && _myRating <= 4) {// 1~4급은 10점 필요
|
|
||||||
tenPointsIndicator.gameObject.SetActive(true);
|
_ratingPointsController = threePointsIndicator.GetComponent<RatingPointsController>();
|
||||||
tenPointsIndicator.GetComponent<RatingPointsController>();
|
}
|
||||||
|
else if (_myRating >= 5 && _myRating <= 9) // 5~9급은 5점 필요
|
||||||
|
{
|
||||||
|
var fivePointsIndicator = Instantiate(fivePointsIndicatorGameObject, pointsIndicatorParent);
|
||||||
|
_requiredScore = 5;
|
||||||
|
|
||||||
|
_ratingPointsController = fivePointsIndicator.GetComponent<RatingPointsController>();
|
||||||
|
}
|
||||||
|
else if (_myRating >= 1 && _myRating <= 4) // 1~4급은 10점 필요
|
||||||
|
{
|
||||||
|
var tenPointsIndicator = Instantiate(tenPointsIndicatorGameObject, pointsIndicatorParent);
|
||||||
|
_requiredScore = 10;
|
||||||
|
_ratingPointsController = tenPointsIndicator.GetComponent<RatingPointsController>();
|
||||||
}
|
}
|
||||||
|
|
||||||
string win = _isWin ? "승리" : "패배";
|
string win = _isWin ? "승리" : "패배";
|
||||||
@ -40,7 +55,15 @@ public class RatingPanelController : ConfirmPanelController
|
|||||||
|
|
||||||
getPointsText.text = $"게임에서 {win}했습니다.\n{Constants.RAING_POINTS} 승급 포인트를 {get}";
|
getPointsText.text = $"게임에서 {win}했습니다.\n{Constants.RAING_POINTS} 승급 포인트를 {get}";
|
||||||
|
|
||||||
//TODO: network에 스코어 요청
|
//network에 oldScore 요청.
|
||||||
|
//이 부분은 승,패 패널에서 처리 후 rating,store만 oldData를 가져와서 승급에 전달해주고
|
||||||
|
//
|
||||||
|
NetworkManager.Instance.GetInfo((userInfo) =>
|
||||||
|
{
|
||||||
|
_oldScore = userInfo.score;
|
||||||
|
_ratingPointsController.InitRatingPoints(_oldScore);
|
||||||
|
}, () =>
|
||||||
|
{ });
|
||||||
}
|
}
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
|
Loading…
x
Reference in New Issue
Block a user