중복 게임매니저 수정
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commit
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@ -1,98 +0,0 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Random = UnityEngine.Random;
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public class ClickGenButton : MonoBehaviour
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{
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List<RankingItem> RankingItems = new List<RankingItem>(); //테스트용 리스트
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List<GiboItem> GiboItems = new List<GiboItem>(); //테스트용 리스트
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List<ShopItem> ShopItems = new List<ShopItem>(); //테스트용 리스트
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void Start()
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{
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for (int i = 0; i < 30; i++)
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{
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RankingItem scrollItem = new RankingItem
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{
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ProfileSpriteIndex = Random.Range(0,2),
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Name = i.ToString(),
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WinRate = Random.Range(0, 100)
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};
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RankingItems.Add(scrollItem);
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}
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for (int i = 0; i < 30; i++)
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{
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GiboItem scrollItem = new GiboItem
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{
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WinLoseSpriteIndex = Random.Range(0,2),
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Date = DateTime.Now.ToString("yyyy/MM/dd"),
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Name = i.ToString()
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};
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GiboItems.Add(scrollItem);
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}
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for (int i = 0; i < 30; i++)
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{
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ShopItem scrollItem = new ShopItem
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{
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ItemSpriteIndex = Random.Range(0,2),
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Name = i.ToString(),
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Price = (i*1000).ToString()
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};
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ShopItems.Add(scrollItem);
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}
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}
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//확인 패널 여는 함수 여는 함수
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public void ClickConfirmPanel()
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{
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GameManager.Instance.OpenConfirmPanel("Click Gen Button", () =>
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{
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Debug.Log("Click Confirm Button");
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});
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}
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//세팅 패널 여는 함수 여는 함수
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public void ClickSettingsPanel()
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{
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GameManager.Instance.OpenSettingsPanel();
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}
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//랭킹 스크롤 패널 여는 함수 여는 함수
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public void ClickRankingScrollPanel()
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{
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GameManager.Instance.OpenRankingScrollPanel(RankingItems);
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}
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//상점 스크롤 패널 여는 함수 여는 함수
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public void ClickShopScrollPanel()
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{
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GameManager.Instance.OpenShopScrollPanel(ShopItems);
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}
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//기보 스크롤 패널 여는 함수 여는 함수
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public void ClickGiboScrollPanel()
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{
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GameManager.Instance.OpenGiboScrollPanel(GiboItems);
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}
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//결과 패널 여는 함수 여는 함수
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 00fc80350fab89446b2a71d7d6812792
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,95 +0,0 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 테스트용 싱글톤 게임매니저
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/// </summary>
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public class GameManager : MonoBehaviour
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{
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[SerializeField] private GameObject confirmPanel;
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[SerializeField] private GameObject settingsPanel;
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[SerializeField] private GameObject rankingPanel;
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[SerializeField] private GameObject shopPanel;
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[SerializeField] private GameObject giboPanel;
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//[SerializeField] private GameObject scrollPanel;
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public Sprite[] profileSprites = new Sprite[2]; //테스트용 스프라이트 배열
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public Canvas canvas;
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public static GameManager Instance { get; private set; }
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private void Awake()
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{
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if (Instance == null)
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{
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Instance = this;
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DontDestroyOnLoad(gameObject);
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}
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else
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{
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Destroy(gameObject);
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}
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}
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//확인 패널 여는 함수
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public void OpenConfirmPanel(string message, ConfirmPanelController.OnConfirmButtonClick onConfirmButtonClick)
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{
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if (canvas != null)
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{
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var confirmPanelObject = Instantiate(confirmPanel, canvas.transform);
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confirmPanelObject.GetComponent<ConfirmPanelController>()
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.Show(message, onConfirmButtonClick);
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}
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}
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//세팅 패널 여는 함수
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public void OpenSettingsPanel()
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{
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if (canvas != null)
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{
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var settingsPanelObject = Instantiate(settingsPanel, canvas.transform);
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settingsPanelObject.GetComponent<PanelController>().Show();
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}
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}
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//랭킹 스크롤 패널 여는 함수
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public void OpenRankingScrollPanel(List<RankingItem> items)
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{
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if (canvas != null)
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{
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var rankingPanelObject = Instantiate(rankingPanel, canvas.transform);
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rankingPanelObject.GetComponent<RankingPanelController>().Show(items);
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}
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}
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//상점 스크롤 패널 여는 함수
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public void OpenShopScrollPanel(List<ShopItem> items)
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{
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if (canvas != null)
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{
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var scrollPanelObject = Instantiate(shopPanel, canvas.transform);
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scrollPanelObject.GetComponent<ShopPanelController>().Show(items);
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}
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}
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//기보 스크롤 패널 여는 함수
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public void OpenGiboScrollPanel(List<GiboItem> items)
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{
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if (canvas != null)
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{
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var giboPanelObject = Instantiate(giboPanel, canvas.transform);
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giboPanelObject.GetComponent<GiboPanelController>().Show(items);
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}
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}
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//결과 패널 여는 함수..
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 6dbc92c41f18a5640b01bba5eba07b13
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -15,6 +15,8 @@ public class GameManager : Singleton<GameManager>
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private GameLogic _gameLogic;
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private StoneController _stoneController;
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private Canvas _canvas;
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public Sprite[] profileSprites; //패널에서 사용할 테스트 배열
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private void Awake()
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{
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