DO-33 [Style] GameLogic 코드 정리
타임아웃 무명함수를 밖으로 뺌 게임이 끝나면 리플레이 저장 함수 호출 추가
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@ -170,7 +170,7 @@ MonoBehaviour:
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signinPanel: {fileID: 925522282249935710, guid: e14c9b2925f0ddb4192af743e5cc166a, type: 3}
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signinPanel: {fileID: 925522282249935710, guid: e14c9b2925f0ddb4192af743e5cc166a, type: 3}
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signupPanel: {fileID: 3181524094944658765, guid: 8827fe7caa3145e40b1369cc42f8697d, type: 3}
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signupPanel: {fileID: 3181524094944658765, guid: 8827fe7caa3145e40b1369cc42f8697d, type: 3}
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settingsPanel: {fileID: 0}
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settingsPanel: {fileID: 0}
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confirmPanel: {fileID: 0}
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confirmPanel: {fileID: 8145365568262946399, guid: 76f1fe6b5243faf4f9b8caee7312d336, type: 3}
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rankingPanel: {fileID: 0}
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rankingPanel: {fileID: 0}
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shopPanel: {fileID: 0}
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shopPanel: {fileID: 0}
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giboPanel: {fileID: 0}
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giboPanel: {fileID: 0}
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@ -170,22 +170,7 @@ public class GameLogic : MonoBehaviour
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{
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{
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this.fioTimer = fioTimer;
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this.fioTimer = fioTimer;
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this.fioTimer.InitTimer();
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this.fioTimer.InitTimer();
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//timer 시간초과시 진행 함수
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this.fioTimer.OnTimeout = OnTimeout;
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this.fioTimer.OnTimeout = () =>
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{
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if (currentTurn == Enums.PlayerType.PlayerA)
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{
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GameManager.Instance.OpenConfirmPanel($"Game Over: {Enums.PlayerType.PlayerB} Win",
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() =>{});
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EndGame();
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}
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else if (currentTurn == Enums.PlayerType.PlayerB)
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{
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GameManager.Instance.OpenConfirmPanel($"Game Over: {Enums.PlayerType.PlayerA} Win",
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() =>{});
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EndGame();
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}
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};
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}
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}
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//TODO: 기보 매니저에게 플레이어 닉네임 넘겨주기
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//TODO: 기보 매니저에게 플레이어 닉네임 넘겨주기
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@ -206,6 +191,24 @@ public class GameLogic : MonoBehaviour
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break;
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break;
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}
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}
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}
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}
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//타임아웃 시 할 행동
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private void OnTimeout()
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{
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if (currentTurn == Enums.PlayerType.PlayerA)
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{
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GameManager.Instance.OpenConfirmPanel($"Game Over: {Enums.PlayerType.PlayerB} Win",
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() =>{});
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EndGame();
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}
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else if (currentTurn == Enums.PlayerType.PlayerB)
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{
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GameManager.Instance.OpenConfirmPanel($"Game Over: {Enums.PlayerType.PlayerA} Win",
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() =>{});
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EndGame();
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}
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}
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//착수 버튼 클릭시 호출되는 함수
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//착수 버튼 클릭시 호출되는 함수
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public void OnConfirm()
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public void OnConfirm()
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{
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{
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@ -298,7 +301,7 @@ public class GameLogic : MonoBehaviour
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public void EndGame()
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public void EndGame()
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{
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{
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SetState(null);
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SetState(null);
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ReplayManager.Instance.SaveReplayData(currentTurn);
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}
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}
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//승리 확인 함수
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//승리 확인 함수
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@ -49,11 +49,11 @@ public class GameManager : Singleton<GameManager>
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// TryAutoSignin();
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// TryAutoSignin();
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//게임 씬에서 확인하기 위한 임시 코드
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//게임 씬에서 확인하기 위한 임시 코드
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_canvas = canvas.GetComponent<Canvas>();
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// _canvas = canvas.GetComponent<Canvas>();
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_stoneController = GameObject.FindObjectOfType<StoneController>();
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// _stoneController = GameObject.FindObjectOfType<StoneController>();
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_stoneController.InitStones();
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// _stoneController.InitStones();
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var fioTimer = FindObjectOfType<FioTimer>();
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// var fioTimer = FindObjectOfType<FioTimer>();
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_gameLogic = new GameLogic(_stoneController, _gameType, fioTimer);
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// _gameLogic = new GameLogic(_stoneController, _gameType, fioTimer);
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}
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}
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private void TryAutoSignin()
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private void TryAutoSignin()
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