using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 메인 패널 메뉴 버튼
///
public class MainPanelButtonController : MonoBehaviour
{
//상점 패널 생성
public void OnShopPanelClick()
{
List shopItems = new List(); //상점 데이터 리스트 생성
for (int i = 0; i < 5; i++)
{
if (i == 0) //광고 항목
{
ShopItem shopItem = new ShopItem
{
name = "500개",
price = "광고 보기"
};
shopItems.Add(shopItem);
}
else
{
ShopItem shopItem = new ShopItem
{
name = i*1000+"개 ",
price = $"{i * 1000}"
};
shopItems.Add(shopItem);
}
}
GameManager.Instance.panelManager.OpenShopPanel(shopItems);
}
public void OpenReplayPanelClick()
{
GameManager.Instance.panelManager.OpenReplayPanel();
}
//public void OpenRankingPanelClick()
//{
//GameManager.Instance.panelManager.OnRankingPanelClick();
//}
}