using System; using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// 테스트용 싱글톤 게임매니저 /// </summary> public class GameManager : MonoBehaviour { [SerializeField] private GameObject confirmPanel; [SerializeField] private GameObject settingsPanel; [SerializeField] private GameObject rankingPanel; [SerializeField] private GameObject shopPanel; [SerializeField] private GameObject giboPanel; //[SerializeField] private GameObject scrollPanel; public Sprite[] profileSprites = new Sprite[2]; //테스트용 스프라이트 배열 public Canvas canvas; public static GameManager Instance { get; private set; } private void Awake() { if (Instance == null) { Instance = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } } //확인 패널 여는 함수 public void OpenConfirmPanel(string message, ConfirmPanelController.OnConfirmButtonClick onConfirmButtonClick) { if (canvas != null) { var confirmPanelObject = Instantiate(confirmPanel, canvas.transform); confirmPanelObject.GetComponent<ConfirmPanelController>() .Show(message, onConfirmButtonClick); } } //세팅 패널 여는 함수 public void OpenSettingsPanel() { if (canvas != null) { var settingsPanelObject = Instantiate(settingsPanel, canvas.transform); settingsPanelObject.GetComponent<PanelController>().Show(); } } //랭킹 스크롤 패널 여는 함수 public void OpenRankingScrollPanel(List<RankingItem> items) { if (canvas != null) { var rankingPanelObject = Instantiate(rankingPanel, canvas.transform); rankingPanelObject.GetComponent<RankingPanelController>().Show(items); } } //상점 스크롤 패널 여는 함수 public void OpenShopScrollPanel(List<ShopItem> items) { if (canvas != null) { var scrollPanelObject = Instantiate(shopPanel, canvas.transform); scrollPanelObject.GetComponent<ShopPanelController>().Show(items); } } //기보 스크롤 패널 여는 함수 public void OpenGiboScrollPanel(List<GiboItem> items) { if (canvas != null) { var giboPanelObject = Instantiate(giboPanel, canvas.transform); giboPanelObject.GetComponent<GiboPanelController>().Show(items); } } //결과 패널 여는 함수.. }