using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class RankingItemController : MonoBehaviour { RankingItem _rankingItem; public void Init(RankingItem rankingItem) { _rankingItem = rankingItem; var itemImage = GetComponentsInChildren()[1]; var itemText = GetComponentsInChildren(); itemImage.sprite = GameManager.Instance.profileSprites[this._rankingItem.ProfileSpriteIndex]; itemText[0].text = this._rankingItem.Name; itemText[1].text = this._rankingItem.WinRate.ToString(); } public void OnClickRankingItem() { Debug.Log(_rankingItem.Name + "의 승률은" + _rankingItem.WinRate); } }