using System; using TMPro; using UnityEngine; using UnityEngine.Serialization; using UnityEngine.UI; public class MainPanelController : MonoBehaviour { [SerializeField] private TextMeshProUGUI nicknameText; [SerializeField] private TextMeshProUGUI ratingText; [SerializeField] private Button signOutButton; [SerializeField] private GameObject[] profileImages; private int _selectedImageIndex; private void Awake() { // 만약 할당 안되어있으면 추가 if (signOutButton != null) { signOutButton.onClick.AddListener(OnSignOutClick); } } public void UpdateUserInfo() { if (UserManager.Instance == null) return; nicknameText.text = UserManager.Instance.Nickname; ratingText.text = $"{UserManager.Instance.Rating}급"; // 프로필 이미지 갱신 _selectedImageIndex = UserManager.Instance.imageIndex; Debug.Log("UserManager.Instance.ImageIndex" + UserManager.Instance.imageIndex); if (_selectedImageIndex < 0 || _selectedImageIndex >= profileImages.Length) { Debug.LogError($"Invalid ImageIndex: {_selectedImageIndex}, profileImages length: {profileImages.Length}"); return; } // 모든 프로필 이미지 비활성화 후, 선택한 이미지만 활성화 foreach (var img in profileImages) { img.SetActive(false); } profileImages[_selectedImageIndex].SetActive(true); } public void OnSignOutClick() { NetworkManager.Instance.SignOut(() => { Debug.Log("로그아웃 성공"); GameManager.Instance.OpenSigninPanel(); // 로그아웃 버튼 메서드 삭제 signOutButton.onClick.RemoveAllListeners(); // 아직 메인 패널이 살아있다면 삭제 if (gameObject != null) { Destroy(gameObject); } }, () => { Debug.Log("로그아웃 실패"); }); } }