using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class ConfirmPanelController : PanelController { [SerializeField] private TMP_Text messageText; //자식 텍스트 변수 [SerializeField] private GameObject closeButton; // X 버튼 [SerializeField] private GameObject confirmButton; public delegate void OnConfirmButtonClick(); private OnConfirmButtonClick onConfirmButtonClick; public void Show(string message, OnConfirmButtonClick onConfirmButtonClick, bool isClose, bool isConfirm) { messageText.text = message; this.onConfirmButtonClick = onConfirmButtonClick; closeButton.SetActive(isClose); confirmButton.SetActive(isConfirm); base.Show(); } /// /// Confirm 버튼 클릭시 호출되는 함수 /// public void OnClickConfirmButton() { Hide(() => onConfirmButtonClick?.Invoke()); } /// /// X 버튼 클릭시 호출되는 함수 /// public void OnClickCloseButton() { Hide(); } }