using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class InGameMenuPanelController : PanelController
{
[SerializeField] private GameObject drawRegisterButton; // 무승부 요청
[SerializeField] private GameObject settingsButton; // 설정 버튼
public delegate void OnInGameMenuButtonClick();
private OnInGameMenuButtonClick onInGameMenuButtonClick;
public void Show(OnInGameMenuButtonClick onInGameMenuButtonClick)
{
this.onInGameMenuButtonClick = onInGameMenuButtonClick;
base.Show();
}
///
/// Confirm 버튼 클릭시 호출되는 함수
///
public void OnClickConfirmButton()
{
Hide(() => onInGameMenuButtonClick?.Invoke());
}
///
/// X 버튼 클릭시 호출되는 함수
///
public void OnClickCloseButton()
{
Hide();
}
}