using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 메인 패널 메뉴 버튼 /// public class MainPanelButtonController : MonoBehaviour { //상점 패널 생성 public void OnShopPanelClick() { List shopItems = new List(); //상점 데이터 리스트 생성 for (int i = 0; i < 5; i++) { if (i == 0) //광고 항목 { ShopItem shopItem = new ShopItem { name = "광고) 코인500개 ", price = 0 }; shopItems.Add(shopItem); } else { ShopItem shopItem = new ShopItem { name = i*1000+"개 ", price = i * 1000 }; shopItems.Add(shopItem); } } GameManager.Instance.panelManager.OpenShopPanel(shopItems); } public void OpenReplayPanelClick() { GameManager.Instance.panelManager.OpenReplayPanel(); } //public void OpenRankingPanelClick() //{ //GameManager.Instance.panelManager.OnRankingPanelClick(); //} }