using System.Collections; using System.Collections.Generic; using UnityEngine; public class ReplayController : MonoBehaviour { void Awake() { //TODO: 리플레이매니저 데이터로 화면 초기화 } public void OnclickExitButton() { } public void OnclickFirstButton() { ReplayManager.Instance.ReplayFirst(); } public void OnclickUndoButton() { Move targetMove = ReplayManager.Instance.PopPlacedMove(); if (targetMove != null) { ReplayManager.Instance.ReplayUndo(targetMove); } } public void OnclickNextButton() { Move nextMove = ReplayManager.Instance.GetNextMove(); if (nextMove != null) { ReplayManager.Instance.ReplayNext(nextMove); } } public void OnClickFinishButton() { ReplayManager.Instance.ReplayFinish(); } }