using System; using TMPro; using UnityEngine; public class MainPanelController : MonoBehaviour { [SerializeField] private TextMeshProUGUI nicknameText; [SerializeField] private TextMeshProUGUI ratingText; public void UpdateUserInfo() { if (UserManager.Instance == null) return; nicknameText.text = UserManager.Instance.Nickname; ratingText.text = $"{UserManager.Instance.Rating}급"; } }