using System.Collections; using System.Collections.Generic; using UnityEngine; public class CoinUITestScript : MonoBehaviour { [SerializeField] private CoinsPanelController coinsPanelController; public void OnClickAddCoin() { // coinsPanelController.AddCoins(100, () => // { // Debug.Log("Add coin 후 동작"); // }); } public void OnClickRemoveCoin() { coinsPanelController.RemoveCoins(() => { Debug.Log("코인을 제거한 후 동작"); }); } }