150 lines
4.7 KiB
C#
150 lines
4.7 KiB
C#
using System;
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using UnityEngine;
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using DG.Tweening;
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using TMPro;
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using UnityEngine.UI;
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[RequireComponent(typeof(AudioSource))]
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public class CoinsPanelController : MonoBehaviour
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{
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[SerializeField] private GameObject _coinsRemoveImageObject;
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[SerializeField] private TMP_Text _coinsCountText;
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[SerializeField] private AudioClip _coinsRemoveAudioClip;
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[SerializeField] private AudioClip _coinsAddAudioClip;
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[SerializeField] private AudioClip _coinsEmptyAudioClip;
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private Color _coinsColor;
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private AudioSource _audioSource;
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private int _coinsCount;
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// 1. 코인 추가 연출
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// 2. 코인 감소 연출
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// 3. 코인 부족 연출
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private void Awake()
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{
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_audioSource = GetComponent<AudioSource>();
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_coinsColor = _coinsRemoveImageObject.GetComponent<Image>().color;
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}
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private void Start()
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{
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_coinsRemoveImageObject.SetActive(false);
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// TODO : 코인 수량 초기화
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InitCoinsCount(0);
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}
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/// <summary>
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/// Coins Panel에 코인 수 초기화
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/// </summary>
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/// <param name="coinsCount">코인 수</param>
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public void InitCoinsCount(int coinsCount)
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{
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_coinsCount = coinsCount;
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_coinsCountText.text = _coinsCount.ToString();
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}
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private void ChangeTextAnimation(bool isAdd, Action action)
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{
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float duration = 0.2f;
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float yPos = 40f;
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_coinsCountText.rectTransform.DOAnchorPosY(-yPos, duration);
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_coinsCountText.DOFade(0, duration).OnComplete(() =>
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{
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if (isAdd)
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{
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var currentHeartCount = _coinsCountText.text;
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_coinsCountText.text = (int.Parse(currentHeartCount) + 100).ToString();
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// --------------------------------------------------------------------
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// 임시
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_coinsCount += 100;
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}
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else
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{
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var currentHeartCount = _coinsCountText.text;
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_coinsCountText.text = (int.Parse(currentHeartCount) - 100).ToString();
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// --------------------------------------------------------------------
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// 임시
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_coinsCount -= 100;
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}
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// Coins Panel의 Width를 글자 수에 따라 변경
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var textLength = _coinsCountText.text.Length;
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GetComponent<RectTransform>().sizeDelta = new Vector2(100 + textLength * 30f, 100f);
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// 새로운 코인 수 추가 애니메이션
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_coinsCountText.rectTransform.DOAnchorPosY(yPos, 0);
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_coinsCountText.rectTransform.DOAnchorPosY(0, duration);
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_coinsCountText.DOFade(1, duration).OnComplete(() =>
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{
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action?.Invoke();
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});
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});
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}
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public void AddCoins(int coinsCount, Action action)
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{
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Sequence sequence = DOTween.Sequence();
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for (int i = 0; i < coinsCount; i+=100)
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{
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sequence.AppendCallback(() =>
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{
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ChangeTextAnimation(true, ()=>
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{
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// TODO : 코인 수량 업데이트
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action?.Invoke();
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});
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// 효과음 재생
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// TODO : if (UserInformation.IsPlaySFX)
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_audioSource.PlayOneShot(_coinsAddAudioClip);
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});
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sequence.AppendInterval(0.5f);
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}
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}
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public void EmptyCoins()
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{
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// 효과음 재생
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// TODO: if (UserInformation.IsPlaySFX)
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_audioSource.PlayOneShot(_coinsEmptyAudioClip);
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GetComponent<RectTransform>().DOPunchPosition(new Vector3(20f, 0, 0), 1f, 7);
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}
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public void RemoveCoins(Action action)
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{
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// --------------------------------------------------------------------
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// 임시
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if (_coinsCount < 100)
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{
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EmptyCoins();
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return;
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}
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// 효과음 재생
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// TODO: if (UserInformation.IsPlaySFX)
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_audioSource.PlayOneShot(_coinsRemoveAudioClip);
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// 코인 사라지는 연출
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_coinsRemoveImageObject.SetActive(true);
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_coinsRemoveImageObject.transform.localScale = Vector3.zero;
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_coinsRemoveImageObject.GetComponent<Image>().color = _coinsColor;
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_coinsRemoveImageObject.transform.DOScale(3f, 1f);
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_coinsRemoveImageObject.GetComponent<Image>().DOFade(0f, 1f)
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.OnComplete( ()=>ChangeTextAnimation(false, ()=>
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{
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// TODO: 코인 수량 감소
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// GameManager.Instance.heartCount--;
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action?.Invoke();
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})); // 텍스트 떨어지는 연출
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}
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}
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