43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class ConfirmPanelController : PanelController
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{
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[SerializeField] private TMP_Text messageText; //자식 텍스트 변수
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[SerializeField] private GameObject closeButton; // X 버튼
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[SerializeField] private GameObject confirmButton;
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public delegate void OnConfirmButtonClick();
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private OnConfirmButtonClick onConfirmButtonClick;
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public void Show(string message, OnConfirmButtonClick onConfirmButtonClick, bool isClose, bool isConfirm)
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{
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confirmButton.GetComponent<SingleInteractableButtonHandler>().ResetButton();
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closeButton.GetComponent<SingleInteractableButtonHandler>().ResetButton();
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messageText.text = message;
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this.onConfirmButtonClick = onConfirmButtonClick;
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closeButton.SetActive(isClose);
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confirmButton.SetActive(isConfirm);
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base.Show();
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}
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/// <summary>
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/// Confirm 버튼 클릭시 호출되는 함수
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/// </summary>
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public void OnClickConfirmButton()
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{
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Hide(() => onConfirmButtonClick?.Invoke());
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}
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/// <summary>
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/// X 버튼 클릭시 호출되는 함수
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/// </summary>
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public void OnClickCloseButton()
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{
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Hide();
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}
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} |